Deadeye Carbine

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Last updated for version 0.19.11.0
The current game version is 1.2.8.0
Deadeye Carbine
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Inventory icon


Sprite
A tactical weapon, available in black and slightly darker black.
Statistics
Attack Speed 3.33 (Average)
Ammunition SMG Magazine
Depleted Fuel SMG Magazine
Ammo Capacity 21
Skill Requirements
Skill Requirements
Weapons: 50
Handicap Inaccuracy +6
(2 → 8)
Crafting
Constructible? No
Deconstructor Yield
Store
Base Price 1064 mk
Outposts
OutpostOutpost Sell
Habitation OutpostHabitation 319 mk
ColonyColony 319 mk
Research OutpostResearch 319 mk
Military OutpostMilitary 319 mk
Mining OutpostMining 319 mk
Medical MerchantMedical Merchant 319 mk
Engineer MerchantEngineer Merchant 319 mk
Armory MerchantArmory Merchant 319 mk
Children of The HonkmotherClown Merchant 319 mk
The Church of HuskHusk Merchant 319 mk
Technical
Identifier smgunique
Categories

The Deadeye Carbine is a two-handed, unique, burst-fire variant of the SMG. It spawns rarely in wrecks and abandoned outposts (5%).

Function

The Deadeye Carbine is a medium-range weapon, shooting bursts of three rounds each from a detachable magazine. As all firearms in Barotrauma, it functions both on board of the submarine and underwater, and ammo cannot be recovered. The Deadeye Carbine requires an SMG Magazine to function, each of which holds 21 rounds (the rounds cannot be accessed directly). Compared to the SMG, the Deadeye Carbine has much less weapon spread, making it more accurate at long ranges, but has a lower fire rate.

The Deadeye Carbine rounds inflict Bleeding and Gunshot Wounds, making them very effective at stopping the bleed-able denizens of Europa, such as Crawlers, Mudraptors and Traitors.

Deconstructing a full SMG Magazine will yield 1 Lead and 1 Steel Bar. Deconstructing an empty Magazine will yield only 1 Steel Bar. Empty Magazines can be recycled by Security Officer with the Bootcamp talent unlocked.

Usage

The Deadeye Carbine is held with both hands and must be loaded with an SMG Magazine to be used. As with all weapons and tools, using it is done by holding the Right Mouse Right-click to take aim, then by Left Mouse Left-clicking to shoot/use.
Unlike the SMG, the Deadeye Carbine fires in bursts of up to 3 bullets continuously until the Magazine runs out of rounds. When holding down the trigger, there is a 0.1 second delay between each bullet in the burst, followed by a 0.7 delay after the third bullet until the next burst. The average fire rate is therefore 3 bullets in 0.9 seconds, or 3.33 bullets per second, compared to the SMG's 6.67 bullets per second.

Damage Values

ItemShots Afflictions Armor PenetrationStructure Damage Explosion Range

Depleted Fuel SMG Magazine
21
 Gunshot Wound (16.5)*
 (15 x 1.1 weapon damage modifier)
 Bleeding (5.5)*
 (5 x 1.1 weapon damage modifier)
 Radiation Sickness (11)*
 (10 x 1.1 weapon damage modifier)
 Stun (0.165)*
 (0.15 x 1.1 weapon damage modifier)
25%
Impact: 5.5
.

SMG Magazine
21
 Gunshot Wound (13.75)*
 (12.5 x 1.1 weapon damage modifier)
 Bleeding (13.75)*
 (12.5 x 1.1 weapon damage modifier)
 Stun (0.22)* (10% chance)
 (0.2 x 1.1 weapon damage modifier)
0%
Impact: 4.4
.

Related Talents

Talent Tree Description

Bootcamp
ID: bootcamp
Security Officer
General
Tier 2
Whenever you finish a mission without a crewmember dying, you gain an additional 35% experience. The deaths of assistants do not count.

Munitions Expertise
ID: munitionsexpertise
Security Officer
General
Tier 2
Unlock recipe: SMG Magazine, Shotgun Shell.

Media

Note: The Deadeye Carbine uses the same audio clips as the SMG.

Trivia

  • Magazines don't actually contain 21 rounds, instead they spawn bullets on demand as long as the Magazine has enough durability, like the Coilgun.
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