Deadeye Carbine: Difference between revisions

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The '''Deadeye Carbine''' is a unique [[SMG]] variant [[Weapons|Ranged Weapon]]. Compared to the SMG, the Deadeye Carbine has much less weapon spread, making it more accurate at long ranges, and a lower fire rate.
The '''Deadeye Carbine''' is a unique [[SMG]] variant [[Weapons|Ranged Weapon]]. Compared to the SMG, the Deadeye Carbine has much less weapon spread, making it more accurate at long ranges, but has a lower fire rate.


It spawns rarely in a wreck's armory (3%) and storage cabinets (1%).
It spawns rarely in a wreck's armory (3%) and storage cabinets (1%).
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{{CargoDamage|tabletype=sub}}
{{CargoDamage|tabletype=sub}}
= Related Talents =
= Related Talents =
{{TalentTable
{{TalentTable
|{{SecurityTalent|bootcamp}}
|{{SecurityTalent|bootcamp}}
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File:deadeye_carbine.PNG|The Deadeye Carbine in-game
File:deadeye_carbine.PNG|The Deadeye Carbine in-game
</gallery>
</gallery>
= Audio=
= Audio=
Note: The Deadeye Carbine uses the same audio clips as the [[SMG]].
Note: The Deadeye Carbine uses the same audio clips as the [[SMG]].
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</gallery>
</gallery>
= Trivia =
= Trivia =
* Magazines don't actually contain 21 rounds, instead they spawn bullets on demand as long as the Magazine has enough durability, like the [[Coilgun]].
* Magazines don't actually contain 21 rounds, instead they spawn bullets on demand as long as the Magazine has enough durability, like the [[Coilgun]].
* The Deadeye Carbine can be deconstructed into raw materials.
* The Deadeye Carbine can be deconstructed into raw materials.

Revision as of 16:39, 30 May 2022

Data is potentially outdated
Last updated for version 0.17.12.0
The current game version is 1.2.8.0
Deadeye Carbine
Click to upload a new image.Dummy link
Inventory icon


Sprite
A tactical weapon, available in black and slightly darker black.
Statistics
Attack Speed 2
Ammunition SMG Magazine
Depleted Fuel SMG Magazine
Ammo Capacity 21
Skill Requirements
Skill Requirements
Weapons: 50
Handicap Spread/Inaccuracy of the weapon is increased by 60%.
Crafting
Constructible? No
Deconstructor Yield
Store
Base Price 1064 mk
Outposts
OutpostOutpost Sell
Habitation OutpostHabitation 319 mk
ColonyColony 319 mk
Research OutpostResearch 319 mk
Military OutpostMilitary 319 mk
Mining OutpostMining 319 mk
Medical MerchantMedical Merchant 319 mk
Engineer MerchantEngineer Merchant 319 mk
Armory MerchantArmory Merchant 319 mk
Children of The HonkmotherClown Merchant 319 mk
The Church of HuskHusk Merchant 319 mk
Technical
Identifier
Categories

The Deadeye Carbine is a unique SMG variant Ranged Weapon. Compared to the SMG, the Deadeye Carbine has much less weapon spread, making it more accurate at long ranges, but has a lower fire rate.

It spawns rarely in a wreck's armory (3%) and storage cabinets (1%).

Function

The Deadeye Carbine is a medium-range weapon, shooting rounds from a detachable magazine. As all firearms in Barotrauma, it functions both on board of the submarine and underwater, and ammo cannot be recovered. The Carbine needs a Magazine to function, each of which holds 21 rounds (the rounds cannot be accessed directly).

The Deadeye Carbine rounds inflict Bleeding and Gunshot Wounds, making them very effective at stopping the bleed-able denizens of Europa, such as Crawlers, Mudraptors and Traitors.

Deconstructing a full SMG magazine will yield 1 lead and 1 steel bar. Deconstructing an empty magazine will yield only 1 steel bar. Empty magazines can be recycled by security officers with the Bootcamp talent.

Usage

The Deadeye Carbine is held with both hands and must be loaded with an SMG Magazine to be used. As with all weapons and tools, using it is done by holding the Right Mouse Right-click to take aim, then by Left Mouse Left-clicking to shoot/use. Unlike the SMG, the Deadeye Carbine fires in bursts of up to 3 bullets continuously until the Magazine runs out of rounds.

Damage Values

ItemShots Afflictions Armor PenetrationStructure Damage Explosion Range

Depleted Fuel SMG Magazine
21
 Gunshot Wound (16.5)*
 (15 x 1.1 weapon damage modifier)
 Bleeding (5.5)*
 (5 x 1.1 weapon damage modifier)
 Radiation Sickness (11)*
 (10 x 1.1 weapon damage modifier)
 Stun (0.165)*
 (0.15 x 1.1 weapon damage modifier)
25%
Impact: 5.5
.

SMG Magazine
21
 Gunshot Wound (13.75)*
 (12.5 x 1.1 weapon damage modifier)
 Bleeding (13.75)*
 (12.5 x 1.1 weapon damage modifier)
 Stun (0.22)* (10% chance)
 (0.2 x 1.1 weapon damage modifier)
0%
Impact: 4.4
.

Related Talents

Talent Tier Description

Bootcamp
Security Officer
Soldier Tier 1
Unlock recipe: SMG Magazine.
Whenever you finish a mission without a crewmember dying, you gain an additional 35% experience.
The deaths of assistants do not count.

Munitions Expertise
Security Officer
Warden Tier 2
Unlock recipe: Explosive Slug.
Gain 125% more Weapons skill from fabricating items.
Whenever you fabricate SMG ammo, shotgun ammo, or stun gun ammo, you have a 50% chance to gain twice as much output.

Expert Commando
Security Officer
Soldier Tier 3
When firing a ranged weapon while crouched, you gain 70% reduction to spread and your attacks are 20% more powerful, but your firing rate is 30% slower.
Recover from Bleeding much more quickly.

Gallery

Audio

Note: The Deadeye Carbine uses the same audio clips as the SMG.

Trivia

  • Magazines don't actually contain 21 rounds, instead they spawn bullets on demand as long as the Magazine has enough durability, like the Coilgun.
  • The Deadeye Carbine can be deconstructed into raw materials.
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