Deadeye Carbine: Difference between revisions

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== Usage ==
== Usage ==
The Deadeye Carbine is held with both hands and must have a loaded Magazine to fire. As with all weapons, firing is done by holding the Right-click to take aim, then by Left-clicking to shoot; being an automatic weapon, the Carbine can be fired continuously until the Magazine runs out of rounds by holding the left-click.
{{Controls|two|an {{Hyperlink|SMG Magazine|20}}}} Being an automatic weapon, the SMG can be fired continuously until the Magazine runs out of rounds by holding {{Key|mouse|left}}.


Depleted magazines cannot be refilled, thus, they should be deconstructed into [[Crafting Materials#Plastic|Plastic]].
Depleted magazines cannot be refilled, thus, they should be deconstructed into [[Crafting Materials#Plastic|Plastic]].

Revision as of 02:55, 1 December 2020

Data is potentially outdated
Last updated for version 0.10.6.2
The current game version is 1.2.8.0

Template:Stub

A tactical weapon, available in black and slightly darker black.
–Item description
Deadeye Carbine
Click to upload a new image.Dummy link
Inventory icon


Sprite
Statistics
Ammunition SMG Magazine
Ammo Capacity 20
Skill Requirements
Skill Requirements
Weapons: 50
Handicap Spread/Inaccuracy of the weapon is increased by 60%.
Crafting
Constructible? No
Deconstructor Yield
Technical
Identifier
Categories

The Deadeye Carbine is a unique SMG variant Ranged Weapon. Compared to the SMG, the Deadeye Carbine has much less weapon spread, making it more accurate at long ranges, and a lower fire rate.

It spawns rarely in a wreck's armory (3%) and storage cabinets (1%).

Function

The Deadeye Carbine is a medium range weapon, shooting rounds from a detachable magazine. The Carbine functions both on board of the submarine and underwater, although its spread makes it unreliable at hitting distant targets. As for all firearms, ammo cannot be recovered. The Carbine needs a Magazine to function, each of which holds 20 rounds (they can not be accessed directly).

The Deadeye Carbine rounds inflict Bleeding and Gunshot Wounds, making them very effective at stopping the bleed-able denizens of Europa, such as Crawlers, Mud Raptors and Traitors.

The Deadeye Carbine can be appealing to a submariner who desires plenty of firepower without sacrificing a significant potion of inventory space. Spare magazines can be efficiently carried (in a Storage Container, for instance) and the contained ammunition within quickly adds up. This is further compounded by how the Deadeye Carbine can be reloaded rapidly compared to other small arms.

Usage

The Deadeye Carbine is held with both hands and must be loaded with an SMG Magazine to be used. As with all weapons and tools, using it is done by holding the Right Mouse Right-click to take aim, then by Left Mouse Left-clicking to shoot/use. Being an automatic weapon, the SMG can be fired continuously until the Magazine runs out of rounds by holding Left Mouse.

Depleted magazines cannot be refilled, thus, they should be deconstructed into Plastic.

Damage Values

The Deadeye Carbine fires at a rate of 2 shots/second.

Item
Afflictions
Structure Damage
Projectile Speed
Is Sticky?
Is Fragile?
Price
Raw materials
File:SMG magazine.png
SMG Round
File:Affliction bleeding.pngBleeding: 15

File:Affliction gunshotwound.pngGunshot Wound: 15

File:Affliction stun.pngStun: 0.125

2.5
Instant
False
True
90-125
Plastic Plastic


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