Cyborg Worm
From Official Barotrauma Wiki
| Data is up-to-date | |
| Last updated for version 1.0.8.0 The current game version is 1.5.9.1 Stub Notes: Description, expand in-game, combat strategies, IMPORRTANT: attacks lack projectile explosion support. Info is in source but not visible! Defense values, images |
| Cyborg Worm | ||
|---|---|---|
ID: Cyborgworm
| ||
| Stats | ||
| Health
10 000 |
Sight: 10 | |
| Hearing: 10 | ||
| Armor | Weakpoints | |
| Immunities | Vulnerabilities
N/A | |
| Behavior | ||
| Walk speed
N/A |
Swim speed
17 Slow - 17 Fast | |
| Aggressive?
Always |
Can Enter Submarine?
No | |
| Drops only 1 of the items marked with an asterisk * may drop at a time | ||
| Items | Chance | |
| 100% (1/1) | ||
| 100% (1/1) | ||
| 100% (1/1) | ||
| 100% (1/1) | ||
The Cyborg Worm is a modified version of the Endworm. Its origins are unknown.
Description
In-Game
The Cyborg Worm behaves similarly to the Endworm, preferring to circle the submarine during its attacks. As it can utilize ranged attacks, it is considerably more dangerous than the Endworm and can attack the submarine from a distance.
It will only spawn in the second stage of the final location of the campaign.
Combat Strategies
Attacks
| Attack | Target type | Afflictions on hit | Context | Area of Effect | Structure Damage | Item Damage | Cooldown | Kinetic Force | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Bite | Character | Any | 0 | 5 | 0 | ||||
| Eye | Any | Any | 0.5m | 25 | 25 | 5 | 1 | Spawns 6 projectiles in a 5° cone. | |
| Left Turret | Any | Any | 0.25m | 200 (Direct hit) 100 (AoE) |
100 (Direct hit) 200 (AoE) |
3 | 0 | Bolt lasts for 5 seconds before exploding. | |
| Right Turret | Any | Any | 0.25m | 200 (Direct hit) 100 (AoE) |
100 | 3 | 0 | Bolt lasts for 5 seconds before exploding. | |
| Front Turret | Any | Any | 0.25m | 200 (Direct hit) 100 (AoE) |
100 (Direct hit) 200 (AoE) |
3 | 0 | Bolt lasts for 5 seconds before exploding. |
Defense
Variants
Media
Note: The Cyborg Worm uses the same audio as the Endworm.
-
Idle
-
Idle Loop
-
Attacking
-
Taking damage
-
Tail Cut
-
Death
| Creatures | ||
|---|---|---|
| Pets | ||
| Small | ||
| Large | ||
| Abyssal | ||
| Ending |
| |