Page values for "Cyborg Worm"

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"PageStatus" values

1 row is stored for this page
FieldField typeValue
namespaceString
pageidInteger7,230
revidInteger50,118
revdateDate2023-12-21
versionString1.0.9.0
lastmentionString
stateStringUpToDate
noteWikitext
deletionBoolean
deletionnoteWikitext
stubBooleanYes
stubnoteWikitext

Damagemodifiers image, images

cleanupBoolean
cleanupnoteWikitext

"Creatures" values

1 row is stored for this page
FieldField typeAllowed valuesValue
speciesStringCyborgworm
nameStringCyborg Worm
imageFile
Cyborg Worm.png
hpInteger10,000
hpvariantInteger
massFloat
massvariantFloat
variantnameString
combatstrengthInteger10,000
sightFloat10.0
hearingFloat10.0
sightvariantFloat
hearingvariantFloat
walkspeedStringN/A
swimspeedString17
armorvalWikitext
weakpointsWikitext
behaviorWikitext

Always

entersubBooleanNo
dropsWikitext

Endworm Shell Fragment (x2)

drops2Wikitext

Alien Power Cell (x8)

drops3Wikitext

Physicorium Bar (x8)

drops4Wikitext

Fulgurium Chunk (x8)

chanceInteger100
chance2Integer100
chance3Integer100
chance4Integer100
stunimmunityBooleanYes
bleedingimmunityBoolean
burnimmunityBoolean
poisonimmunityBooleanYes
empvulnerabilityBoolean
poisonvulnerabilityFloat
limb1StringHead and Tail
limb2StringEye
limb3StringArmor Plates
limb4String
limb5String
limb1resistancesWikitext string
limb1burnFloat0.25
limb1bleedingFloat0.0
limb1alldamageFloat0.5
limb1internaldamageFloat
limb1lacerationsFloat
limb1bluntforcetraumaFloat
limb1deeptissueinjuryFloat
limb1bitewoundsFloat
limb1gunshotwoundFloat
limb1organdamageFloat
limb1minseverancedamageFloat200.0
limb1severanceprobabilitymodifierFloat5.0
limb1noteWikitext

The severance chance for the tail chunks range from as low as 0.25%, to as high as 5%. The value changes depending on how far away the tail chunk is from the head.

limb2resistancesWikitext string
limb2burnFloat1.0
limb2bleedingFloat1.0
limb2alldamageFloat1.25
limb2internaldamageFloat
limb2lacerationsFloat
limb2bluntforcetraumaFloat
limb2deeptissueinjuryFloat
limb2bitewoundsFloat
limb2gunshotwoundFloat
limb2organdamageFloat
limb2minseverancedamageFloat1.0
limb2severanceprobabilitymodifierFloat100.0
limb2noteWikitext

Despite having a severance probability modifier, the eye cannot be severed.

limb3resistancesWikitext string
limb3burnFloat0.25
limb3bleedingFloat0.0
limb3alldamageFloat0.1
limb3internaldamageFloat
limb3lacerationsFloat
limb3bluntforcetraumaFloat
limb3deeptissueinjuryFloat
limb3bitewoundsFloat
limb3gunshotwoundFloat
limb3organdamageFloat
limb3minseverancedamageFloat0.5
limb3severanceprobabilitymodifierFloat20.0
limb3noteWikitext

 

limb4resistancesWikitext string
limb4burnFloat
limb4bleedingFloat
limb4alldamageFloat
limb4internaldamageFloat
limb4lacerationsFloat
limb4bluntforcetraumaFloat
limb4deeptissueinjuryFloat
limb4bitewoundsFloat
limb4gunshotwoundFloat
limb4organdamageFloat
limb4minseverancedamageFloat
limb4severanceprobabilitymodifierFloat
limb4noteWikitext
limb5resistancesWikitext string
limb5burnFloat
limb5bleedingFloat
limb5alldamageFloat
limb5internaldamageFloat
limb5lacerationsFloat
limb5bluntforcetraumaFloat
limb5deeptissueinjuryFloat
limb5bitewoundsFloat
limb5gunshotwoundFloat
limb5organdamageFloat
limb5minseverancedamageFloat
limb5severanceprobabilitymodifierFloat
limb5noteWikitext
attack1StringBite
attack2StringEye
attack3StringLeft Turret
attack4StringRight Turret
attack5StringFront Turret
attack1afflictionsWikitext string

bitewounds = 200; bleeding = 100; stun = 3;

attack1explosionafflictionsWikitext string
attack1targetStringcharacter · submarine · anyCharacter
attack1projectilesInteger
attack1structuredamageInteger0
attack1explosionstructuredamageInteger
attack1explosionitemdamageInteger
attack1explosionrangeFloat
attack1explosionrange2Float
attack1explosiondeeptissueinjuryFloat
attack1explosionstunFloat
attack1cooldownFloat5.0
attack1forceFloat0.0
attack1penetrationFloat
attack1bitewoundsFloat
attack1bitewoundschanceFloat
attack1lacerationsFloat
attack1lacerationschanceFloat
attack1bleedingFloat
attack1bleedingchanceFloat
attack1slowparalysisFloat
attack1slowparalysischanceFloat
attack1bloodlossFloat
attack1bloodlosschanceFloat
attack1stunFloat
attack1stuninsideFloat
attack1stunchanceFloat
attack1huskinfectionFloat
attack1huskinfectionchanceFloat
attack1burnFloat
attack1burnchanceFloat
attack1watchersgazeFloat
attack1empFloat
attack1bluntforcetraumaFloat
attack1noteWikitext
attack1durationFloat
attack1contextStringground · water · anyAny
attack1itemdamageFloat
attack1gunshotwoundFloat
attack1deeptissueinjuryFloat
attack2afflictionsWikitext string
attack2explosionafflictionsWikitext string

explosiondamage = 40; stun = 0.5;

attack2targetStringcharacter · submarine · anyAny
attack2projectilesInteger6
attack2structuredamageInteger25
attack2explosionstructuredamageInteger
attack2explosionitemdamageInteger
attack2explosionrangeFloat0.5
attack2explosionrange2Float
attack2explosiondeeptissueinjuryFloat
attack2explosionstunFloat
attack2cooldownFloat5.0
attack2forceFloat1.0
attack2penetrationFloat
attack2bitewoundsFloat
attack2bitewoundschanceFloat
attack2lacerationsFloat
attack2lacerationschanceFloat
attack2bleedingFloat
attack2bleedingchanceFloat
attack2slowparalysisFloat
attack2slowparalysischanceFloat
attack2slowparalysis2Float
attack2slowparalysis2chanceFloat
attack2stunFloat
attack2stuninsideFloat
attack2stunchanceFloat
attack2huskinfectionFloat
attack2huskinfectionchanceFloat
attack2burnFloat
attack2burnchanceFloat
attack2watchersgazeFloat
attack2empFloat
attack2bluntforcetraumaFloat
attack2noteWikitext

Spawns 6 projectiles in a 5° cone.

attack2durationFloat
attack2contextStringground · water · anyAny
attack2itemdamageFloat25.0
attack2gunshotwoundFloat
attack2deeptissueinjuryFloat
attack3afflictionsWikitext string

explosiondamage = 250; stun = 15;

attack3explosionafflictionsWikitext string

explosiondamage = 250; stun = 7;

attack3targetStringcharacter · submarine · anyAny
attack3projectilesInteger
attack3structuredamageInteger200
attack3explosionstructuredamageInteger100
attack3explosionitemdamageInteger200
attack3explosionrangeFloat0.25
attack3explosionrange2Float
attack3explosiondeeptissueinjuryFloat
attack3explosionstunFloat
attack3cooldownFloat3.0
attack3forceFloat0.0
attack3penetrationFloat
attack3bitewoundsFloat
attack3bitewoundschanceFloat
attack3lacerationsFloat
attack3lacerationschanceFloat
attack3bleedingFloat
attack3bleedingchanceFloat
attack3slowparalysisFloat
attack3slowparalysischanceFloat
attack3stunFloat
attack3stuninsideFloat
attack3stunchanceFloat
attack3huskinfectionFloat
attack3huskinfectionchanceFloat
attack3burnFloat
attack3burnchanceFloat
attack3watchersgazeFloat
attack3empFloat
attack3bluntforcetraumaFloat
attack3noteWikitext

Bolt lasts for 5 seconds before exploding.

attack3durationFloat
attack3contextStringground · water · anyAny
attack3itemdamageFloat100.0
attack3gunshotwoundFloat
attack3deeptissueinjuryFloat
attack4afflictionsWikitext string

explosiondamage = 250; stun = 15;

attack4explosionafflictionsWikitext string

explosiondamage = 250; stun = 7;

attack4targetStringcharacter · submarine · anyAny
attack4projectilesInteger
attack4structuredamageInteger200
attack4explosionstructuredamageInteger100
attack4explosionitemdamageInteger
attack4explosionrangeFloat0.25
attack4explosionrange2Float
attack4explosiondeeptissueinjuryFloat
attack4explosionstunFloat
attack4cooldownFloat3.0
attack4forceFloat0.0
attack4penetrationFloat
attack4bitewoundsFloat
attack4bitewoundschanceFloat
attack4lacerationsFloat
attack4lacerationschanceFloat
attack4bleedingFloat
attack4bleedingchanceFloat
attack4slowparalysisFloat
attack4slowparalysischanceFloat
attack4stunFloat
attack4stuninsideFloat
attack4stunchanceFloat
attack4huskinfectionFloat
attack4huskinfectionchanceFloat
attack4burnFloat
attack4burnchanceFloat
attack4watchersgazeFloat
attack4empFloat
attack4bluntforcetraumaFloat
attack4noteWikitext

Bolt lasts for 5 seconds before exploding.

attack4durationFloat
attack4contextStringground · water · anyAny
attack4itemdamageFloat100.0
attack4gunshotwoundFloat
attack4deeptissueinjuryFloat
attack5afflictionsWikitext string

explosiondamage = 250; stun = 15;

attack5explosionafflictionsWikitext string

explosiondamage = 250; stun = 7;

attack5targetStringcharacter · submarine · anyAny
attack5projectilesInteger
attack5structuredamageInteger200
attack5explosionstructuredamageInteger100
attack5explosionitemdamageInteger200
attack5explosionrangeFloat0.25
attack5explosionrange2Float
attack5explosiondeeptissueinjuryFloat
attack5explosionstunFloat
attack5cooldownFloat3.0
attack5forceFloat0.0
attack5penetrationFloat
attack5bitewoundsFloat
attack5bitewoundschanceFloat
attack5lacerationsFloat
attack5lacerationschanceFloat
attack5bleedingFloat
attack5bleedingchanceFloat
attack5slowparalysisFloat
attack5slowparalysischanceFloat
attack5stunFloat
attack5stuninsideFloat
attack5stunchanceFloat
attack5huskinfectionFloat
attack5huskinfectionchanceFloat
attack5burnFloat
attack5burnchanceFloat
attack5watchersgazeFloat
attack5empFloat
attack5bluntforcetraumaFloat
attack5noteWikitext

Bolt lasts for 5 seconds before exploding.

attack5durationFloat
attack5contextStringground · water · anyAny
attack5itemdamageFloat100.0
attack5gunshotwoundFloat
attack5deeptissueinjuryFloat