Crush Depth

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Revision as of 23:41, 20 January 2022 by Jade Harley (talk | contribs) (i FIXED the stub issue :))
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Data is potentially outdated
Last updated for version 0.15.13.0
Last mentioned in changelog 1.0.7.0
The current game version is 1.2.8.0

A Submarine's Crush Depth is determined by two factors - the number of hull upgrades, and if its class is set to Deep Diver or not.

If a submarine ventures below crush depth, it's walls begin to damage progressively and will eventually break too fast to be repaired.

The default crush depth value is 3500 meters. Hull upgrades give an additive bonus of 6% extra crush depth per upgrade level, and the Deep Diver class gives an additional bonus of 20% to the submarine's crush depth.

Therefore, the equation for a submarine's crush depth is 3500 * (1 + (upgradeLevel * 0.06)), or 3500 * (1.2 + (upgradeLevel * 0.06)) for a Deep Diver.

Below is a table listing the crush depths for normal and deep-diver class submarines based on the number of hull upgrades they have.

Hull Strength Upgrade level Submarine Class
Attack/Scout/Transport Deep Diver
Baseline 3500 m 4200 m
Level 1 3710 m 4410 m
Level 2 3920 m 4620 m
Level 3 4130 m 4830 m
Level 4 4340 m 5040 m
Level 5 4550 m 5250 m
Level 6 4760 m 5460 m
Level 7 4970 m 5670 m
Level 8 5180 m 5880 m
Level 9 5390 m 6090 m
Level 10 5600 m 6300 m


These numbers may be slightly off from their real in-game values due to floating point rounding errors.

Characters

The maximum allowed depths for characters with different gear/talents/afflictions are listed below. The highest depth value takes priority.

If characters descend below these depths without the proper gear, they will implode and die after a short delay.