|Data is potentially outdated|
|Last updated for version 0.17.15.0|
The current game version is 18.104.22.168
Forces doors and hatches open. Also a blunt weapon.
Skill: Mechanical: 30
|Habitation||10 mk||3 mk|
|Colony||9 mk||2 mk|
|Research||12 mk||3 mk|
|Military||12 mk||3 mk|
|Mining||10 mk||3 mk|
|Medical Merchant||N/A||3 mk|
|Engineer Merchant||N/A||3 mk|
|Armory Merchant||N/A||3 mk|
|Clown Merchant||N/A||3 mk|
|Husk Merchant||N/A||3 mk|
The Crowbar is a tool which can be acquired in Barotrauma.
Unlike plasma cutters, crowbars are much faster and won't destroy the doors upon opening, but are unable to un-seal doors which are welded shut.
It can also be used as a blunt weapon.
- Force-opening doors and hatches - Press the "Use" keybind ( by default) on a door
- Note: Only doors that the character doesn't have access to can be forced open with a crowbar
- Attacking - Hold the "Aim" keybind (Right Mouse Button by default) to ready the crowbar for an attack, then press the "Shoot" keybind (Left Mouse Button by default) to swing the crowbar.
|Item||Afflictions||Attack Speed||Armor Penetration|
Ph.D in Nuclear Physics
Physicist Tier 4
|Unlock recipe: PUCS.|
Your attacks with Crowbars are 140% more powerful.
As long as your electrical skill is 100 or higher, you can repair electrical devices 40% past their maximum condition.
Pioneer Tier 1
|Whenever you open a container in a wreck for the first time, you have a 40% chance of finding an additional scrap.|
When you deconstruct scrap, gain 50 experience.
Force doors open 50% faster.
Player opening a locked door.