Crowbar: Difference between revisions
From Official Barotrauma Wiki
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{{Version|0.18.12.0}} | |||
{{Items infobox | {{Items infobox | ||
| image = Crowbar.png | | image = Crowbar.png | ||
| imagewidth = 53 | |||
| caption = Inventory icon. | |||
| image2 = Crowbar sprite.png | |||
| imagewidth2 = 120 | |||
| caption2 = Sprite. | |||
| identifier = crowbar | |||
| description = Forces doors and hatches open. Also a blunt weapon. | |||
| type = tool | | type = tool | ||
| noreq = yes | | noreq = yes | ||
| | |||
| deconstructor = | | afflictions = yes | ||
| fabricator = | | bluntforcetrauma = 10 | ||
| | | stun = 0.5 | ||
| attackspeed = 1 | |||
| structuredamage = 10 | |||
| baseprice = 20 | |||
| outpostmultiplier = 1 | |||
| citymultiplier = 0.9 | |||
| researchmultiplier = 1.25 | |||
| militarymultiplier = 1.25 | |||
| minemultiplier = 1 | |||
| outpostminavailable = 10 | |||
| cityminavailable = 15 | |||
| researchminavailable = 10 | |||
| militaryminavailable = 10 | |||
| mineminavailable = 10 | |||
| deconstructor = Yes | |||
| fabricator = Yes | |||
| fabricatorskill = mechanical | |||
| fabricatortime = 20 | |||
| deconstructortime = 10 | |||
| fabricatorskilllevel = 30 | |||
| fabricatormaterials = {{Hyperlink|Iron}} (2) | |||
| deconstructormaterials = {{Hyperlink|Iron}} | |||
}} | }} | ||
The '''Crowbar''' is a tool which can be acquired in ''[[Barotrauma]]''. | The '''Crowbar''' is a tool which can be acquired in ''[[Barotrauma]]''. | ||
==Function== | == Function == | ||
Crowbars can be used to force-open locked [[Doors|doors and hatches]], similarly to the [[Plasma Cutter]]. | Crowbars can be used to force-open locked [[Doors|doors and hatches]], similarly to the [[Plasma Cutter]]. | ||
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It can also be used as a blunt weapon. | It can also be used as a blunt weapon. | ||
==Usage== | == Usage == | ||
* '''Force-opening doors and hatches''' - Press the "Use" keybind ({{Key|E}} by default) on a door | |||
**'''Note:''' Only doors that the character doesn't have access to can be forced open with a crowbar | |||
* '''Attacking''' - Hold the "Aim" keybind ({{Key|mouse|right}}Right Mouse Button by default) to ready the crowbar for an attack, then press the "Shoot" keybind ({{Key|mouse|left}}Left Mouse Button by default) to swing the crowbar. | |||
== Damage Values == | |||
{{CargoDamage|Crowbar|Hardened Crowbar|Dementonite Crowbar|tabletype=melee}} | |||
== Related Talents == | |||
== | {{TalentTable | ||
<gallery> | |{{EngineerTalent|ph.d in nuclear physics}} | ||
|{{MechanicTalent|scrounger}} | |||
}} | |||
== Media == | |||
<gallery widths=280 heights=200> | |||
File:crowbar_opening_door.png|Player opening a locked door. | File:crowbar_opening_door.png|Player opening a locked door. | ||
</gallery> | </gallery> | ||
{{Items nav}} | {{Items nav}} | ||
[[Category:Weapons]] | |||
[[Category:Melee Weapons]] |
Revision as of 19:58, 22 June 2022
![]() |
Data is potentially outdated |
Last updated for version 0.18.12.0 The current game version is 1.0.21.0 |
Crowbar | ||||||||
---|---|---|---|---|---|---|---|---|
![]() Inventory icon ![]() Sprite Forces doors and hatches open. Also a blunt weapon. | ||||||||
Statistics | ||||||||
Afflictions | ||||||||
Attack Speed | 1 | |||||||
Structure damage | 10 | |||||||
Crafting | ||||||||
Fabricator Requirements |
Skill:
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Deconstructor Yield | ||||||||
Store | ||||||||
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Buy | Sell | ||||||
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20 mk | 6 mk | ||||||
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18 mk | 5 mk | ||||||
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25 mk | 7 mk | ||||||
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25 mk | 7 mk | ||||||
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20 mk | 6 mk | ||||||
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N/A | 6 mk | ||||||
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N/A | 6 mk | ||||||
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N/A | 6 mk | ||||||
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N/A | 6 mk | ||||||
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N/A | 6 mk | ||||||
|
The Crowbar is a tool which can be acquired in Barotrauma.
Function
Crowbars can be used to force-open locked doors and hatches, similarly to the Plasma Cutter.
Unlike plasma cutters, crowbars are much faster and won't destroy the doors upon opening, but are unable to un-seal doors which are welded shut.
It can also be used as a blunt weapon.
Usage
- Force-opening doors and hatches - Press the "Use" keybind (
by default) on a door
- Note: Only doors that the character doesn't have access to can be forced open with a crowbar
- Attacking - Hold the "Aim" keybind (
Right Mouse Button by default) to ready the crowbar for an attack, then press the "Shoot" keybind (
Left Mouse Button by default) to swing the crowbar.
Damage Values
Item | Afflictions | Attack Speed | Armor Penetration |
---|---|---|---|
![]() Crowbar |
Blunt Force Trauma (10)* Stun (0.5)* |
1 | 0% |
![]() Dementonite Crowbar |
1.11 | 0% | |
![]() Hardened Crowbar |
1 | 25% |
Related Talents
Talent | Tier | Description |
---|---|---|
![]() Ph.D in Nuclear Physics |
![]() Physicist Tier 4 |
Unlock recipe: ![]() Your attacks with Crowbars are 140% more powerful. As long as your electrical skill is 100 or higher, you can repair electrical devices 40% past their maximum condition. |
![]() Scrounger |
![]() Pioneer Tier 1 |
Whenever you open a container in a wreck for the first time, you have a 40% chance of finding an additional scrap. When you deconstruct scrap, gain 50 experience. Force doors open 50% faster. |
Media
-
Player opening a locked door.