Difference between revisions of "Crowbar"
From Official Barotrauma Wiki
(Updated) |
(updated price, crafting, ver.) |
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+ | {{Version|0.18.12.0}} | ||
{{Items infobox | {{Items infobox | ||
| image = Crowbar.png | | image = Crowbar.png | ||
+ | | imagewidth = 53 | ||
+ | | caption = Inventory icon. | ||
+ | | image2 = Crowbar sprite.png | ||
+ | | imagewidth2 = 120 | ||
+ | | caption2 = Sprite. | ||
+ | | identifier = crowbar | ||
+ | | description = Forces doors and hatches open. Also a blunt weapon. | ||
| type = tool | | type = tool | ||
| noreq = yes | | noreq = yes | ||
− | | | + | |
− | | deconstructor = | + | | afflictions = yes |
− | | fabricator = | + | | bluntforcetrauma = 10 |
− | | | + | | stun = 0.5 |
+ | | attackspeed = 1 | ||
+ | | structuredamage = 10 | ||
+ | |||
+ | | baseprice = 20 | ||
+ | |||
+ | | outpostmultiplier = 1 | ||
+ | | citymultiplier = 0.9 | ||
+ | | researchmultiplier = 1.25 | ||
+ | | militarymultiplier = 1.25 | ||
+ | | minemultiplier = 1 | ||
+ | |||
+ | | outpostminavailable = 10 | ||
+ | | cityminavailable = 15 | ||
+ | | researchminavailable = 10 | ||
+ | | militaryminavailable = 10 | ||
+ | | mineminavailable = 10 | ||
+ | |||
+ | | deconstructor = Yes | ||
+ | | fabricator = Yes | ||
+ | | fabricatorskill = mechanical | ||
+ | | fabricatortime = 20 | ||
+ | | deconstructortime = 10 | ||
+ | | fabricatorskilllevel = 30 | ||
+ | | fabricatormaterials = {{Hyperlink|Iron}} (2) | ||
+ | | deconstructormaterials = {{Hyperlink|Iron}} | ||
}} | }} | ||
+ | |||
The '''Crowbar''' is a tool which can be acquired in ''[[Barotrauma]]''. | The '''Crowbar''' is a tool which can be acquired in ''[[Barotrauma]]''. | ||
− | ==Function== | + | == Function == |
+ | |||
Crowbars can be used to force-open locked [[Doors|doors and hatches]], similarly to the [[Plasma Cutter]]. | Crowbars can be used to force-open locked [[Doors|doors and hatches]], similarly to the [[Plasma Cutter]]. | ||
Line 17: | Line 52: | ||
It can also be used as a blunt weapon. | It can also be used as a blunt weapon. | ||
− | ==Usage== | + | == Usage == |
− | + | ||
+ | * '''Force-opening doors and hatches''' - Press the "Use" keybind ({{Key|E}} by default) on a door | ||
+ | **'''Note:''' Only doors that the character doesn't have access to can be forced open with a crowbar | ||
+ | * '''Attacking''' - Hold the "Aim" keybind ({{Key|mouse|right}}Right Mouse Button by default) to ready the crowbar for an attack, then press the "Shoot" keybind ({{Key|mouse|left}}Left Mouse Button by default) to swing the crowbar. | ||
+ | |||
+ | == Damage Values == | ||
+ | |||
+ | {{CargoDamage|Crowbar|Hardened Crowbar|Dementonite Crowbar|tabletype=melee}} | ||
− | + | == Related Talents == | |
− | |||
− | == | + | {{TalentTable |
− | <gallery> | + | |{{EngineerTalent|ph.d in nuclear physics}} |
+ | |{{MechanicTalent|scrounger}} | ||
+ | }} | ||
+ | |||
+ | == Media == | ||
+ | |||
+ | <gallery widths=280 heights=200> | ||
File:crowbar_opening_door.png|Player opening a locked door. | File:crowbar_opening_door.png|Player opening a locked door. | ||
</gallery> | </gallery> | ||
{{Items nav}} | {{Items nav}} | ||
+ | |||
+ | [[Category:Weapons]] | ||
+ | [[Category:Melee Weapons]] |
Revision as of 19:58, 22 June 2022
![]() |
Data is up-to-date |
Last updated for version 0.18.12.0 The current game version is 0.18.15.1 |
Crowbar | ||
---|---|---|
![]() Inventory icon. ![]() Sprite. ID: crowbar Forces doors and hatches open. Also a blunt weapon.
| ||
Stats | ||
Type | Tool | |
Afflictions | ||
Attack Speed | 1 | |
Structure damage | 10 | |
Crafting | ||
Fabricator Requirements |
Skill: Mechanical Engineering 30
| |
Deconstructor Yield | ||
Store | ||
![]() |
Buy | Sell |
![]() |
20 mk | 5 mk |
![]() |
18 mk | 4 mk |
![]() |
25 mk | 6 mk |
![]() |
25 mk | 6 mk |
![]() |
20 mk | 5 mk |
[[Category:{{{category}}}]]
The Crowbar is a tool which can be acquired in Barotrauma.
Function
Crowbars can be used to force-open locked doors and hatches, similarly to the Plasma Cutter.
Unlike plasma cutters, crowbars are much faster and won't destroy the doors upon opening, but are unable to un-seal doors which are welded shut.
It can also be used as a blunt weapon.
Usage
- Force-opening doors and hatches - Press the "Use" keybind (
by default) on a door
- Note: Only doors that the character doesn't have access to can be forced open with a crowbar
- Attacking - Hold the "Aim" keybind (
Right Mouse Button by default) to ready the crowbar for an attack, then press the "Shoot" keybind (
Left Mouse Button by default) to swing the crowbar.
Damage Values
Item | Afflictions | Attack Speed | Armor Penetration |
---|---|---|---|
![]() Crowbar |
![]() ![]() |
1 | 0% |
![]() Dementonite Crowbar |
![]() ![]() ![]() |
1.42 | 0% |
![]() Hardened Crowbar |
![]() ![]() ![]() |
0.77 | 25% |
Related Talents
Talent | Tier | Description |
---|---|---|
![]() Ph.D in Nuclear Physics |
![]() Physicist Tier 4 |
Unlock recipe: ![]() Your attacks with Crowbars are 140% more powerful. As long as your electrical skill is 100 or higher, you can repair electrical devices 40% past their maximum condition. |
![]() Scrounger |
![]() Pioneer Tier 1 |
Whenever you open a container in a wreck for the first time, you have a 40% chance of finding an additional scrap. When you deconstruct scrap, gain 50 experience. Force doors open 50% faster. |