Crowbar: Difference between revisions

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{{Version|0.18.12.0}}
{{Items infobox
{{Items infobox
| image = Crowbar.png
| imagewidth = 53
| caption = Inventory icon.
| image2 = Crowbar sprite.png
| imagewidth2 = 120
| caption2 = Sprite.
| identifier = crowbar
| description = Forces doors and hatches open. Also a blunt weapon.
| type = tool
| type = tool
| image = Crowbar.png
| imagewidth = 60
| ammo = N/A
| noreq = yes
| noreq = yes
| cost = 15
 
| noraw = no
| afflictions = yes
| bluntforcetrauma = 10
| stun = 0.5
| attackspeed = 1
| structuredamage = 10
 
| baseprice = 20
 
| outpostmultiplier = 1
| citymultiplier = 0.9
| researchmultiplier = 1.25
| militarymultiplier = 1.25
| minemultiplier = 1
 
| outpostminavailable = 10
| cityminavailable = 15
| researchminavailable = 10
| militaryminavailable = 10
| mineminavailable = 10
 
| deconstructor = Yes
| fabricator = Yes
| fabricatorskill = mechanical
| fabricatortime = 20
| deconstructortime = 10
| fabricatorskilllevel = 30
| fabricatormaterials = {{Hyperlink|Iron}} (2)
| deconstructormaterials = {{Hyperlink|Iron}}
}}
}}
The '''Crowbar''' is a tool which can be acquired in ''[[Barotrauma]]''.
The '''Crowbar''' is a tool which can be acquired in ''[[Barotrauma]]''.
==Function==
 
Crowbars can be used to force-open locked [[doors]] and [[Doors|hatches]], similarly to the [[Plasma Cutter]].
== Function ==
 
Crowbars can be used to force-open locked [[Doors|doors and hatches]], similarly to the [[Plasma Cutter]].
 
Unlike plasma cutters, crowbars are much faster and won't destroy the doors upon opening, but are unable to un-seal doors which are welded shut.
Unlike plasma cutters, crowbars are much faster and won't destroy the doors upon opening, but are unable to un-seal doors which are welded shut.


They can also be used as weapons.
It can also be used as a blunt weapon.
 
== Usage ==
 
* '''Force-opening doors and hatches''' - Press the "Use" keybind ({{Key|E}} by default) on a door
**'''Note:''' Only doors that the character doesn't have access to can be forced open with a crowbar
* '''Attacking''' - Hold the "Aim" keybind ({{Key|mouse|right}}Right Mouse Button by default) to ready the crowbar for an attack, then press the "Shoot" keybind ({{Key|mouse|left}}Left Mouse Button by default) to swing the crowbar.
 
== Damage Values ==
 
{{CargoDamage|Crowbar|Hardened Crowbar|Dementonite Crowbar|tabletype=melee}}


==Usage==
== Related Talents ==
The crowbar requires both hands to be held, once equipped the player can press the right-click (mouse 2) button on a door and wait for it to open, same goes for hatches.
To attack with the crowbar hold the right-click (mouse 2) button. Left-clicking (mouse 1) will then swing the crowbar.


==Damage Values==
{{TalentTable
{{Damage table
|{{EngineerTalent|ph.d in nuclear physics}}
| item = Crowbar
|{{MechanicTalent|scrounger}}
| attackdamage = 20
| structuredamage = 10
| stundamage = 0.6
| damagetype = Blunt
}}
}}
==Gallery==
 
<gallery>
== Media ==
 
<gallery widths=280 heights=200>
File:crowbar_opening_door.png|Player opening a locked door.
File:crowbar_opening_door.png|Player opening a locked door.
</gallery>
</gallery>


{{Items nav}}
{{Items nav}}
[[Category:Weapons]]
[[Category:Melee Weapons]]

Revision as of 17:58, 22 June 2022

Data is potentially outdated
Last updated for version 0.18.12.0
Last mentioned in changelog 1.2.6.0
The current game version is 1.2.8.0
Crowbar
Click to upload a new image.Dummy link
Inventory icon


Sprite
Forces doors and hatches open. Also a blunt weapon.
Statistics
Afflictions
Attack Speed 1
Structure damage 10
Crafting
Fabricator
Requirements
Skill: Mechanical: 30
Iron (2)
Fabrication time 20s
Deconstructor Yield
Iron
10s
Store
Base Price 20 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation 20 mk 6 mk
ColonyColony 18 mk 5 mk
Research OutpostResearch 25 mk 7 mk
Military OutpostMilitary 25 mk 7 mk
Mining OutpostMining 20 mk 6 mk
Medical MerchantMedical Merchant N/A 6 mk
Engineer MerchantEngineer Merchant N/A 6 mk
Armory MerchantArmory Merchant N/A 6 mk
Children of The HonkmotherClown Merchant N/A 6 mk
The Church of HuskHusk Merchant N/A 6 mk
Technical
Identifier crowbar
Categories

The Crowbar is a tool which can be acquired in Barotrauma.

Function

Crowbars can be used to force-open locked doors and hatches, similarly to the Plasma Cutter.

Unlike plasma cutters, crowbars are much faster and won't destroy the doors upon opening, but are unable to un-seal doors which are welded shut.

It can also be used as a blunt weapon.

Usage

  • Force-opening doors and hatches - Press the "Use" keybind (E by default) on a door
    • Note: Only doors that the character doesn't have access to can be forced open with a crowbar
  • Attacking - Hold the "Aim" keybind (Right MouseRight Mouse Button by default) to ready the crowbar for an attack, then press the "Shoot" keybind (Left MouseLeft Mouse Button by default) to swing the crowbar.

Damage Values

Item Afflictions Attack Speed Armor Penetration

Crowbar
 Stun (0.5)*
1 0%

Dementonite Crowbar
 Psychosis (5)*
 Stun (0.5)*
1.11 0%

Hardened Crowbar
 Stun (0.6)*
1 25%

Related Talents

Talent Tier Description

Ph.D in Nuclear Physics
Engineer
Physicist Tier 4
Unlock recipe: PUCS.
Your attacks with Crowbars are 140% more powerful.
As long as your electrical skill is 100 or higher, you can repair electrical devices 40% past their maximum condition.

Scrounger
Mechanic
Pioneer Tier 1
Whenever you open a container in a wreck for the first time, you have a 40% chance of finding an additional scrap.
When you deconstruct scrap, gain 50 experience.
Force doors open 50% faster.

Media

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