Content Packages: Difference between revisions
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Installing a Content Package is rather simple. For this example, we will be using the [http://puu.sh/w6KVH.zip| Example Content Package], although you may use any Content Package you so desire. Content Packages are usually .rar or .zip files, and this guide will operate assuming so. | Installing a Content Package is rather simple. For this example, we will be using the [http://puu.sh/w6KVH.zip| Example Content Package], although you may use any Content Package you so desire. Content Packages are usually .rar or .zip files, and this guide will operate assuming so. | ||
''[[Barotrauma]]'' was specifically designed to be highly compatible with user modifications, and as such no special software is required (or even recommended) to make a Content Package. | |||
==Trivia== | ==Trivia== | ||
*[[:Category:Creatures|Creatures]] introduced in Content Packages cannot be spawned through use of [[Console Commands]], because their files are descendants of the Mods folder instead of the Content folder. | *[[:Category:Creatures|Creatures]] introduced in Content Packages cannot be spawned through use of [[Console Commands]], because their files are descendants of the Mods folder instead of the Content folder. | ||
**The same goes for items introduced in Content Packages. | **The same goes for items introduced in Content Packages. |
Revision as of 12:26, 22 April 2018
Template:Stub Content Packages, also called mods, are a feature in Barotrauma that allow players to create their own unique content in the game. This content includes enemies, weapons, items, missions, and even entire new areas within the game's maps. They also allow the creator to edit existing game content, or disable it entirely.
Installation
Installing a Content Package is rather simple. For this example, we will be using the Example Content Package, although you may use any Content Package you so desire. Content Packages are usually .rar or .zip files, and this guide will operate assuming so.
Barotrauma was specifically designed to be highly compatible with user modifications, and as such no special software is required (or even recommended) to make a Content Package.
Trivia
- Creatures introduced in Content Packages cannot be spawned through use of Console Commands, because their files are descendants of the Mods folder instead of the Content folder.
- The same goes for items introduced in Content Packages.