Containers: Difference between revisions

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m (specified thermal not suppressed by transport case. removed fireproof mention because it's irrelevant for this container (and misleading, because well the only thing that gets out of it is precisely fire))
mNo edit summary
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|[[File:Large Alien Chest.png|75px]]'''Large Alien Chest'''||10||[[Alien Ruins#Loot|Alien Items]]||No||
|[[File:Large Alien Chest.png|75px]]'''Large Alien Chest'''||10||[[Alien Ruins#Loot|Alien Items]]||No||
|-
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|[[File:Artifact Holder.png|75px]]'''Artifact Holder'''||1||[[File:Sky_Alien_Artifact.png|30px]] [[Artifact]]s||No||Does not prevent Artifacts' effects from occurring.
|[[File:Artifact Holder.png|75px]]'''Artifact Holder'''||1||[[File:Sky_Alien_Artifact.png|30px]] [[Artifact]]s||No||
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|[[File:Incubation Bubble.png|75px]]'''Incubation Bubble'''||9||[[Genetic Materials]]||No||
|[[File:Incubation Bubble.png|75px]]'''Incubation Bubble'''||9||[[Genetic Materials]]||No||

Revision as of 20:28, 17 November 2021

Data is potentially outdated
Last updated for version 0.14.6.0
Last mentioned in changelog 1.2.6.0
The current game version is 1.2.8.0

Containers are simple Installations that provide storage space. They prove beneficial in freeing up space in a crew member's inventory, as well as organizing items in general.

Usage

Interacting with a container will open a GUI table of slots for items. From here the player can drag and drop items into or from the table to store or extract them. Double-clicking on an item also allows quick storage/extraction.

Properties

  • Most containers are watertight. This property allows safe storage of items that explode when in contact with water, such as Sodium, Potassium, Magnesium, or Lithium.
  • Access to some containers is restricted to crew members that have certain Jobs (or anyone in possession of their ID Card). In vanilla submarines, there are only two such containers: the Toxins Cabinet is restricted to Medical Doctors and Captains, and the Secure Cabinet is restricted to Security Officers and Captains.
  • While most containers can hold both small and medium items, some are limited to small items. For a list of medium items, see here.
  • Crates can be held and moved freely, by opening them (left-click). They will also be subject to gravity and water flow, and in rare cases may therefore drift outside of the submarine in the event of a large hull breach and violent impacts. Storing them on a Crate Shelf prevents this.

Submarine Containers

These containers are installed on the walls, and can not be picked up and moved around.

General Containers

This table lists containers that have little to no restrictions on their allowed contents.

Container Item Slots Watertight Notes
Large Steel Cabinet 30 Yes
Medium Steel Cabinet 15 Yes
Medium Windowed Steel Cabinet 15 Yes
Supplies Cabinet 6 Yes
Secure Steel Cabinet 20 Yes Can be ID restricted.
On default submarines, access is usually restricted to Security Officers and the Captain.
Medicine Cabinet 30 Yes Cannot store medium items.
Toxin Cabinet 20 Yes Cannot store medium items.
Can be ID restricted.
On default submarines, access is restricted to Medical Doctors and the Captain.
Loose Panel 1 No Opened by standing close and clicking on a small area slightly left of the center.
The area is 40x40px for the big one, 30x30px for the small one.
Loose Vent 1 No Opened by standing close and clicking on a small area slightly left of the center.

Dedicated Containers

These containers have strict restrictions on their allowed contents

Container Valid Items Item Slots Notes
Large Diving Suit Locker Diving Suit 5
Large Oxygen Tank Shelf Oxygen Tank
Oxygenite Tank
Oxygenite Shard
Welding Fuel Tank
Incendium Fuel Tank
10 Can be powered to slowly refill oxygen in tanks.
Diving Suit Locker Diving Suit 1 Can be powered to slowly refill oxygen in suits

at 0.5 rate (100 s).

Oxygen Tank Shelf Oxygen Tank
Oxygenite Tank
Oxygenite Shard
Welding Fuel Tank
Incendium Fuel Tank
3 Can be powered to slowly refill oxygen in tanks

at 0.5 rate (100 s)..

Coilgun Ammunition Shelf Coilgun Ammunition Box
Exploding Ammunition Box
Piercing Ammunition Box
Physicorium Ammunition Box
3
Railgun Shell Rack Railgun Shell
Nuclear Shell
Physicorium Shell
3
Fire Extinguisher Bracket Fire Extinguisher 1 Clicking the holder will directly equip the extinguisher.
Crate Shelf Metal Crate
Secure Metal Crate
Chemicals Crate
Explosives Crate
Medic Crate
4 Not Watertight.
Unit Load Device Metal Crate
Secure Metal Crate
Chemicals Crate
Explosives Crate
Medic Crate
10 Not Watertight.
Weapon Holder Weapons 1 Clicking the holder will directly equip the item.

Portable Containers

Some containers can be held in the inventory or carried by hand, moved around, or stored in other objects.

Container Item Slots Watertight Notes
Storage Container 12 No Cannot store medium items, nor Toolbelts.
Fireproof.
Cannot be stored in a character's inventory nor toolbelt. Can be stored in other containers.
Can be crafted in the Fabricator with 1 Steel Bar.
Metal Crate 20 No Can not store Storage containers.
Secure Metal Crate 20 No May be ID restricted. Cannot store Storage Containers.
Explosives Crate 12 Yes Cannot store Storage Containers or medium items.
Chemicals Crate 12 Yes Cannot store Storage Containers or medium items.
Medic Crate 12 Yes Cannot store Storage Containers or medium items.
Duffel Bag 24 No Cannot store Storage Containers or medium items.
Spawns after the death of a crew member, contains their inventory.
Artifact Transport Case 1 No Can only store one Artifact, and suppresses its adverse effect (except for the thermal artifact).
Can be placed in a character's inventory.
Can be crafted in the Fabricator with 1 Lead and 1 Titanium, or bought at research outposts.

Non-Submarine Containers

The following containers are not normally found inside submarines, though they can be added to one in the Submarine Editor.

Outpost Containers

The following containers are found in Outposts.

Container Item Slots Watertight
Cabinets 6 No
Medical Compartment (S/M/L) 1/3/6 No
Trash Can 3 No

Alien Containers

The Alien Ruins feature five unique containers.

Container Item Slots Contents Watertight Notes
Small Alien Chest 5 Alien Items No
Medium Alien Chest 8 Alien Items No In the Submarine Editor, the medium chest is incorrectly named "Small Alien Chest".
Large Alien Chest 10 Alien Items No
Artifact Holder 1 Artifacts No
Incubation Bubble 9 Genetic Materials No

Editor Containers Settings

Once placed, cabinets placed using the submarine editor can be set to auto-populate with appropriate items. To accomplish this, one must add the appropriate tags in the "Tags" field. See below for a table showing what items are included in each tab. For the list of valid autofill tags, see Autofill Tags.

Additionally, the "Secure" containers and Toxin Cabinets can be set to only be accessible by crew members carrying a specific id tag. To accomplish this, enter the desired id(s) into the "Picking required" field that is shown when the safe is selected in the submarine editor. Note that this mechanic is identical to the one used to secure doors against certain member of the crew.

Notes

  • While all items that hold other items are "containers", this page focuses on the items whose primary purpose is to hold other items.

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