Compound N: Difference between revisions

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(moved damage values to infobox; added medfab recipes; slight rewording; added item description as caption)
m (structure damage now set as explosionstructuredamage)
Line 10: Line 10:
| explosionburn = 200
| explosionburn = 200
| explosionstun = 5
| explosionstun = 5
| structuredamage = 150
| explosionstructuredamage = 150


| baseprice            = 150
| baseprice            = 150

Revision as of 21:10, 7 January 2022

Data is potentially outdated
Last updated for version 0.15.13.0
The current game version is 1.3.0.4
Compound N
Statistics
Afflictions
Explosion Radius 6 m
Structure damage 150
Crafting
Medical Fabricator
Requirements
Skill: Medical: 60
Deconstructible? No
Store
Base Price 150 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation N/A 63 mk
ColonyColony 187 mk 56 mk
Research OutpostResearch N/A 56 mk
Military OutpostMilitary 135 mk 40 mk
Mining OutpostMining N/A 45 mk
Medical MerchantMedical Merchant N/A 45 mk
Engineer MerchantEngineer Merchant N/A 45 mk
Armory MerchantArmory Merchant N/A 45 mk
Children of The HonkmotherClown Merchant N/A 45 mk
The Church of HuskHusk Merchant N/A 45 mk
Technical
Identifier
Categories

Compound N is an Explosive. It has high damage. Unlike most other explosives, it is made using the medical fabricator. It can be triggered by detonators, put into railgun and depth charge shells, or used to make Volatile Compound N.

Crafting

Medical Fabricator Items
Crafting Materials Crafting Talent, Skill, Time Item Deconstruction Time Deconstruction Yield
Compound N
Flash Powder
Medical 40
  20

Volatile Compound N
Cannot be deconstructed


Trivia

The name "Compound N" is a reference to "Substance N" the code name for the experimental explosive Chlorine Trifluoride.

v·d·e·h
Weapons
Submarine Weapons
Turrets
Large Turrets
Loaders
Other
Handheld Weapons
Ranged Weapons
Melee Weapons
Throwable
Ammunition & Explosives
Ammunition
Explosives