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Combat Stimulant

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Data is up-to-date
Last updated for version 0.15.21.0
Last mentioned in changelog 0.15.20.0
The current game version is 1.4.5.0

Main article: Medical Items


Combat Stimulant
Combat Stimulant
Medical Usage
Desirable Medical Skill 35
Success
Combat Stimulant (75)*
Chem Addiction (20)*
Duration of the effects 5 seconds
Failure
Combat Stimulant (75)*
Chem Addiction (40)*
Duration of the effects in case of failure 5 seconds
Crafting
Required Talent Combat Medic
Fabricator Skill Medical 40
Medical Fabricator
Requirements
Deconstructor Yield
Store
OutpostOutpost Sell
Habitation OutpostHabitation 102 mk
ColonyColony 91 mk
Research OutpostResearch 91 mk
Military OutpostMilitary 112 mk
Mining OutpostMining 112 mk
Medical MerchantMedical Merchant 102 mk
Engineer MerchantEngineer Merchant 102 mk
Armory MerchantArmory Merchant 102 mk
Children of The HonkmotherClown Merchant 102 mk
The Church of HuskHusk Merchant 102 mk
Technical
Identifier combatstimulantsyringe
Categories

Combat Stimulant is a Stimulant which can only be crafted by a Medical Doctor with the Combat Medic talent.

Function

Provides Combat Stimulant (buff)

Affliction Limb Specific? Scaled to Vitality? If left alone Strength Range Effects

Combat Stimulant
No No Decays (-1/s) 0 - 10 +0 → +45% Stun Resistance
-1% Internal Damage per second
-1% Burn per second
-1% Bloodloss per second
-1% Bleeding per second
-1% Chem Withdrawl per second
10 - 100 +45 → +50% Stun Resistance
-2% Internal Damage per second
-2% Burn per second
-2% Bloodloss per second
-2% Bleeding per second
-2% Chem Withdrawl per second

In turn, it will also increase Chem Addiction.

Related Talents

Talent Tier Description

Combat Medic
Medical Doctor
Medic Tier 3
Unlock recipe: Combat Stimulant.
Gain an additional percentage to Movement Speed, Ranged Fire Rate and Melee Attack Speed equal to 30% of your Medical skill.
v·d·e·h
Medical Items
Basic Chemicals
Medicine
Stimulants
Poisons
Antidotes