Coilgun
Coilgun | ||||||||
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Statistics* | ||||||||
Power Consumption | 1000 kW | |||||||
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Coilgun Loader | ||||||||
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Statistics* | ||||||||
Item Slots | 1 Ammunition box slot | |||||||
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Periscope | ||||||||
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The CoilGun is a stationary weapon in Barotrauma. It is technically composed of three installations: the Coilgun proper (which itself is made up of the base and barrel), the periscope, and the Coilgun loader.
Function
The Coil uses a series of Ammunition boxes, these are loaded into the Coilgun Loader from storage shells and removed after emptying . A Coilgun loader can be connected to one or many Coilguns and the reverse is also true, it can not be connected outside of the editor. A Periscope is used to control the Coilgun or Coilguns and engage targests, wiring is done by connecting in the junction box the respect in out aspects between the two. The Coilgun requires power to function however,but can not be powered directly from the grid easily, it requires a supercapacitor, which needs to be charged before firing like a battery. Connecting the Coilgun directly to the power network is ill advised because it will cause spikes destroying power systems. Note that attempting to fire a Coilgun with no ammunition box loaded doesn't empty the capacitor.
To set fire arc on the coil gun there is two methods, clicking the Coilgun will bring up the info panel and it can be completed in there, or by moving the two handles on the sprite to the required position with line between the two point in the direction of fire.
Usage
To use a Coilgun, the character must be positioned in front of a periscope wired to the Coilgun. When the periscope is highlighted, press the left mouse button. The Coilgun can then be used and fired, using a ammunition box loaded in the associated Coilgun loader(s), by clicking the left mouse button. To leave the periscope you have to press the right mouse button.
Damage Values
Item |
Attack Damage |
Bleeding Damage |
Structure Damage |
Damage Type |
Stick to Entities? |
Price |
Source |
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Coilgun Ammunition Box |
10 |
10 |
10 |
Blunt |
No |
150-200 Marks |
1 Aluminium, 1 Steel Bar |
Coilgun Exploding Ammunition Box |
5 |
10 |
5 |
Splash |
No |
300-400 Marks |
1 Aluminium, 1 Uex, 1 Steel |
Piercing Ammunition box |
10 |
10 |
10 |
Blunt |
No |
200-300 Marks |
1 Aluminium, 1 Titanium |
Installations | |
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Submarine Weapons | |
Small Turrets
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Large Turrets
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Loaders
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Other
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Navigation | |
Machines | |
Electrical | |
Structure | |
Other | |
Alien | |