Coilgun

From Official Barotrauma Wiki
Revision as of 01:28, 9 January 2020 by BTGamepedia>CaithLoki42553 (Created page with "{{Installations infobox | name = Coilgun | image = Coilgun.png | category = Machines | powerconsumption = 1000 | imagewidth = 200 }} {{Installations infobox | name = Coilgun L...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Coilgun
Statistics*
Power Consumption 1000 kW
Technical
Identifier {{{identifier}}}
Categories Machines
Coilgun Loader
Click to upload a new image.Dummy link
Statistics*
Item Slots 1 Ammunition box slot
Technical
Identifier {{{identifier}}}
Categories Machines
Periscope
Technical
Identifier {{{identifier}}}
Categories Machines

The CoilGun is a stationary weapon in Barotrauma. It is technically composed of three installations: the Coilgun proper (which itself is made up of the base and barrel), the periscope, and the Coilgun loader.

Function

The Coil uses a series of Ammunition boxes, these are loaded into the Coilgun Loader from storage shells and removed after emptying . A Coilgun loader can be connected to one or many Coilguns and the reverse is also true, it can not be connected outside of the editor. A Periscope is used to control the Coilgun or Coilguns and engage targests, wiring is done by connecting in the junction box the respect in out aspects between the two. The Coilgun requires power to function however,but can not be powered directly from the grid easily, it requires a supercapacitor, which needs to be charged before firing like a battery. Connecting the Coilgun directly to the power network is ill advised because it will cause spikes destroying power systems. Note that attempting to fire a Coilgun with no ammunition box loaded doesn't empty the capacitor.

To set fire arc on the coil gun there is two methods, clicking the Coilgun will bring up the info panel and it can be completed in there, or by moving the two handles on the sprite to the required position with line between the two point in the direction of fire.

Usage

To use a Coilgun, the character must be positioned in front of a periscope wired to the Coilgun. When the periscope is highlighted, press the left mouse button. The Coilgun can then be used and fired, using a ammunition box loaded in the associated Coilgun loader(s), by clicking the left mouse button. To leave the periscope you have to press the right mouse button.

Damage Values

Item
Attack Damage
Bleeding Damage
Structure Damage
Damage Type
Stick to Entities?
Price
Source
File:CoilgunAmmunitionbox.png
Coilgun Ammunition Box
10
10
10
Blunt
No
150-200 Marks
1 Aluminium, 1 Steel Bar
File:ExplodingAmmunitionbox.png
Coilgun Exploding Ammunition Box
5
10
5
Splash
No
300-400 Marks
1 Aluminium, 1 Uex, 1 Steel
File:PiercingAmmunitionbox.png
Piercing Ammunition box
10
10
10
Blunt
No
200-300 Marks
1 Aluminium, 1 Titanium





v·d·e·h
Installations
Submarine Weapons
Small Turrets
Large Turrets
Loaders
Other
Navigation
Machines
Electrical
Structure
Other
Alien