Coilgun: Difference between revisions
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<!-- Extra information, pictures, infoboxes etc. --> | |||
{{version|0.14.6.0}} | |||
{{Installations infobox | {{Installations infobox | ||
| name = Coilgun | | name = Coilgun | ||
Line 8: | Line 10: | ||
{{Installations infobox | {{Installations infobox | ||
| name = Coilgun Loader | | name = Coilgun Loader | ||
| image = | | image = Coilgun Loader.png | ||
| imagewidth = 75 | | imagewidth = 75 | ||
| category = Machines | | category = Machines | ||
| itemslots = 1 Ammunition box slot | | itemslots = 1 Ammunition box slot | ||
}} | }} | ||
The | <!-- What it is --> | ||
The '''Coilgun''' is a '''[[Submarine Weapons|Submarine Weapon]]''' in '''''[[Barotrauma]]'''''. Similar to other '''Submarine Weapons''', it requires a loader to be linked to it for ammo. | |||
<!-- What it is used for, and how it is used --> | |||
==Functions & Usage== | |||
'''Coilguns''' shoot high velocity bolts that deal damage to anything they hit. With their moderate rate of fire, and typically inexpensive ammunition, they can make for good defensive weapons. | |||
<br>Like other '''Turrets''', '''[[Periscope]]s''' are typically used to aim and fire '''Coilguns'''. Firing '''Coilguns''' draws power from their connected '''[[Supercapacitor]]s''', as well as ammunition from their linked '''Loaders'''. | |||
<!-- Damage Tables and general ammunition usages --> | |||
==Ammunition== | |||
There are 4 types of '''Coilgun''' ammunition: | |||
<br>'''Standard;''' typically used when there are not enough resources to craft other types of ammunition. | |||
<br>'''Exploding;''' typically used against smaller creatures due to it being able to one or two shot them. | |||
<br>'''Piercing;''' good as an all-rounder due to it's armor piercing capabilities and the fact that it can hit 2 limbs in it's line of fire. | |||
<br>'''Physicorium;''' good against fast creatures, as it has a 20% chance to stun for 2 seconds on hit. | |||
{{Damage table | {{Damage table | ||
| item = | | item = Coilgun Ammunition Box | ||
| image = | | image = Coilgun Ammunition Box.png | ||
| | | imagewidth = 80 | ||
| | | ammocount = 200 | ||
| afflictions = {{Affliction|Lacerations|||15}}<br>{{Affliction|Bleeding|||1}} | |||
| penetration = 25% | |||
| structuredamage = 10 | | structuredamage = 10 | ||
| | | explosionrange = <nowiki>-</nowiki> | ||
| cost = 108-156 | |||
| cost = | | crafting = {{Hyperlink|Steel Bar}}<br>{{Hyperlink|Lead}}<br>{{Hyperlink|Aluminium}} | ||
| | | item2 = Exploding Ammunition Box | ||
| item2 = | | image2 = Exploding Ammunition Box.png | ||
| image2 = | | imagewidth2 = 80 | ||
| | | ammocount2 = 75 | ||
| | | afflictions2 = '''On Impact:'''<br>{{Affliction|Lacerations|||8}}<br>{{Affliction|Bleeding|||1}}<br>'''From Explosion:'''<br>{{Affliction|Burn|||40}} | ||
| | | penetration2 = <nowiki>-</nowiki> | ||
| | | structuredamage2 = '''On Impact:'''<br>10<br>'''From Explosion:'''<br>5 | ||
| | | explosionrange2 = 3 | ||
| cost2 = | | cost2 = 315-455 | ||
| | | crafting2 = {{Hyperlink|Steel Bar}}<br>{{Hyperlink|IC-4 Block}}<br>{{Hyperlink|Aluminium}} | ||
| item3 = | | item3 = Piercing Ammunition box | ||
| image3 = | | image3 = Piercing Ammunition Box.png | ||
| | | imagewidth3 = 80 | ||
| | | ammocount3 = 149 | ||
| afflictions3 = {{Affliction|Lacerations|||8}}<br>{{Affliction|Bleeding|||1.5}} | |||
| penetration3 = 80% | |||
| structuredamage3 = 10 | | structuredamage3 = 10 | ||
| | | explosionrange3 = <nowiki>-</nowiki> | ||
| | | cost3 = 225-325 | ||
| | | crafting3 = {{Hyperlink|Titanium-Aluminium Alloy}}<br>{{Hyperlink|Steel Bar}}<br>{{Hyperlink|Aluminium}} | ||
| | | item4 = Physicorium Ammunition box | ||
| image4 = Physicorium Ammunition Box.png | |||
| imagewidth4 = 80 | |||
| ammocount4 = 200 | |||
| afflictions4 = {{Affliction|Lacerations|||28}}<br>{{Affliction|Bleeding|||1}}<br>{{Affliction|Stun|||20% for 2 sec}} | |||
| penetration4 = 25% | |||
| structuredamage4 = 10 | |||
| explosionrange4 = <nowiki>-</nowiki> | |||
| cost4 = 270-390 | |||
| crafting4 = {{Hyperlink|Physicorium Bar}}<br>{{Hyperlink|Steel Bar}}<br>{{Hyperlink|Aluminum}} | |||
}} | }} | ||
<!-- What it's wiring interface looks like --> | |||
==Connection Panel== | |||
{{Connection panel | |||
|input1=Power_In | |||
|input1color=red | |||
|input1tt=Power for firing the Coilgun. | |||
|input2=Position_In | |||
|input2tt=Sets the firing angle of the Coilgun (0-360). | |||
|input3=Trigger_In | |||
|input3tt=Fires the Coilgun when it receives a signal. | |||
|input4=Toggle_Light | |||
|input4tt=Toggles the state of the Coilgun's light. | |||
|input5=Set_Light | |||
|input5tt=Sets the state of the Coilgun's light. | |||
}} | |||
<!-- Sounds it makes --> | |||
==Audio== | |||
<gallery widths="280" heights="150"> | |||
File:Coilgun1.ogg|Coilgun firing 1 | |||
File:Coilgun2.ogg|Coilgun firing 2 | |||
File:Coilgun3.ogg|Coilgun firing 3 | |||
</gallery> | |||
<!-- Navboxes --> | |||
{{Weapons nav|show-Subweapons=yes}} | |||
<!-- Categories --> | |||
[[Category:Installations]] | |||
[[Category:Weapons]] | [[Category:Weapons]] | ||
[[Category: | [[Category:Submarine Weapons]] |
Revision as of 09:02, 26 July 2021
Data is potentially outdated | |
Last updated for version 0.14.6.0 The current game version is 1.3.0.4 |
Coilgun | ||||||||
---|---|---|---|---|---|---|---|---|
Statistics* | ||||||||
Power Consumption | 1000 kW | |||||||
|
Coilgun Loader | ||||||||
---|---|---|---|---|---|---|---|---|
Statistics* | ||||||||
Item Slots | 1 Ammunition box slot | |||||||
|
The Coilgun is a Submarine Weapon in Barotrauma. Similar to other Submarine Weapons, it requires a loader to be linked to it for ammo.
Functions & Usage
Coilguns shoot high velocity bolts that deal damage to anything they hit. With their moderate rate of fire, and typically inexpensive ammunition, they can make for good defensive weapons.
Like other Turrets, Periscopes are typically used to aim and fire Coilguns. Firing Coilguns draws power from their connected Supercapacitors, as well as ammunition from their linked Loaders.
Ammunition
There are 4 types of Coilgun ammunition:
Standard; typically used when there are not enough resources to craft other types of ammunition.
Exploding; typically used against smaller creatures due to it being able to one or two shot them.
Piercing; good as an all-rounder due to it's armor piercing capabilities and the fact that it can hit 2 limbs in it's line of fire.
Physicorium; good against fast creatures, as it has a 20% chance to stun for 2 seconds on hit.
Item |
Shots |
Afflictions on Hit |
Armor Penetration |
Structure Damage |
Explosion Radius (m) |
Price |
Crafting Materials |
---|---|---|---|---|---|---|---|
Coilgun Ammunition Box |
200 |
Lacerations (15)* Bleeding (1)* |
25% |
10 |
- |
108-156 Marks |
Steel Bar Lead Aluminium |
Exploding Ammunition Box |
75 |
On Impact: Lacerations (8)* Bleeding (1)* From Explosion: Burn (40)* |
- |
On Impact: 10 From Explosion: 5 |
3 |
315-455 Marks |
Steel Bar IC-4 Block Aluminium |
Piercing Ammunition box |
149 |
Lacerations (8)* Bleeding (1.5)* |
80% |
10 |
- |
225-325 Marks |
Titanium-Aluminium Alloy Steel Bar Aluminium |
Physicorium Ammunition box |
200 |
Lacerations (28)* Bleeding (1)* Stun (20% for 2 sec)* |
25% |
10 |
- |
270-390 Marks |
Physicorium Bar Steel Bar Aluminum |
Connection Panel
Connection Panel for Coilgun Hover over pins to see their descriptions. | ||||||||||||||||||||||||||||||||||||||
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Requires: Screwdriver |
Audio
-
Coilgun firing 1
-
Coilgun firing 2
-
Coilgun firing 3