Coilgun: Difference between revisions

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{{Cleanup}}
<!-- Extra information, pictures, infoboxes etc. -->
{{version|0.12.0.3}}
{{version|0.14.6.0}}
{{Installations infobox
{{Installations infobox
| name = Coilgun
| name = Coilgun
Line 15: Line 15:
| itemslots = 1 Ammunition box slot
| itemslots = 1 Ammunition box slot
}}
}}
{{Installations infobox
| name = Periscope
| image = Periscope.png
| imagewidth = 100
| category = Machines
}}
The '''Coilgun''' is a stationary [[:Category:Weapons|weapon]] in ''[[Barotrauma]]''. It is composed of three [[:Category:Installations|installations]]: the Coilgun proper (which itself is made up of the base and barrel), the Periscope, and the Coilgun Loader. The Coilgun requires Ammunition Boxes, a Periscope and power to function.
==Function and Usage==
Coilguns shoot bolts through the water at high velocity, dealing damage on hit to any characters or structure they hit. With their high rate of fire, inexpensive ammunition, they make for a good general weapon.


Periscopes are used to aim and fire the Coilgun. Firing the Coilgun draws power from a connected Supercapacitor and Coilgun ammunition from the Coilgun's Coilgun Loader.
<!-- What it is -->
The '''Coilgun''' is a '''[[Submarine Weapons|Submarine Weapon]]''' in '''''[[Barotrauma]]'''''. Similar to other '''Submarine Weapons''', it requires a loader to be linked to it for ammo.


Coilguns have a large cone of light pointing at where they are aimed. This light requires no power.
<!-- What it is used for, and how it is used -->
==Functions & Usage==
'''Coilguns''' shoot high velocity bolts that deal damage to anything they hit. With their moderate rate of fire, and typically inexpensive ammunition, they can make for good defensive weapons.
<br>Like other '''Turrets''', '''[[Periscope]]s''' are typically used to aim and fire '''Coilguns'''. Firing '''Coilguns''' draws power from their connected '''[[Supercapacitor]]s''', as well as ammunition from their linked '''Loaders'''.


Different coilgun ammunition may be loaded into the loader for different attacks.
<!-- Damage Tables and general ammunition usages -->
==Ammunition==
There are 4 types of '''Coilgun''' ammunition:
<br>'''Standard;'''    typically used when there are not enough resources to craft other types of ammunition.
<br>'''Exploding;'''  typically used against smaller creatures due to it being able to one or two shot them.
<br>'''Piercing;'''    good as an all-rounder due to it's armor piercing capabilities and the fact that it can hit 2 limbs in it's line of fire.
<br>'''Physicorium;''' good against fast creatures, as it has a 20% chance to stun for 2 seconds on hit.


==Damage Values==
{{Damage table
{{Damage table/fixedweapons
| item = Coilgun Ammunition Box
| item = Coilgun Ammunition Box
| image = Coilgun Ammunition Box.png
| image = Coilgun Ammunition Box.png
| imagewidth = 80
| imagewidth = 80
| ammocount = 200
| ammocount = 200
| afflictions = {{Affliction|Lacerations|||15}}
| afflictions = {{Affliction|Lacerations|||15}}<br>{{Affliction|Bleeding|||1}}
{{Affliction|Bleeding|||1}}
| penetration = 25%
| structuredamage = 10
| structuredamage = 10
| explosionrange = N/A
| explosionrange = <nowiki>-</nowiki>
| explosionforce = N/A
| cost = 108-156
| severlimbs = 50%
| crafting = {{Hyperlink|Steel Bar}}<br>{{Hyperlink|Lead}}<br>{{Hyperlink|Aluminium}}
| cost = 90-130
| crafting = {{Hyperlink|Steel Bar}}
 
{{hl|Lead}}
 
{{Hyperlink|Aluminium}}
| item2 = Exploding Ammunition Box
| item2 = Exploding Ammunition Box
| image2 = Exploding Ammunition Box.png
| image2 = Exploding Ammunition Box.png
| imagewidth2 = 80
| imagewidth2 = 80
| ammocount2 = 149
| ammocount2 = 75
| afflictions2 = {{Affliction|Lacerations|||8}} (Impact)
| afflictions2 = '''On Impact:'''<br>{{Affliction|Lacerations|||8}}<br>{{Affliction|Bleeding|||1}}<br>'''From Explosion:'''<br>{{Affliction|Burn|||40}}
{{Affliction|Bleeding|||1}} (Impact)
| penetration2 = <nowiki>-</nowiki>
 
| structuredamage2 = '''On Impact:'''<br>10<br>'''From Explosion:'''<br>5
{{Affliction|Burn|||40}} (Explosion)
| explosionrange2 = 3
| structuredamage2 = 10 (Impact)
| cost2 = 315-455
5 (Explosion)
| crafting2 = {{Hyperlink|Steel Bar}}<br>{{Hyperlink|IC-4 Block}}<br>{{Hyperlink|Aluminium}}
| explosionrange2 = 3.0m
| explosionforce2 = 10
| severlimbs2 = 50%
| cost2 = 270-360
| crafting2 = {{Hyperlink|Steel Bar}}
 
{{Hyperlink|IC-4 Block}}
 
{{Hyperlink|Aluminium}}
| item3 = Piercing Ammunition box
| item3 = Piercing Ammunition box
| image3 = Piercing Ammunition Box.png
| image3 = Piercing Ammunition Box.png
| imagewidth3 = 80
| imagewidth3 = 80
| ammocount3 = 149
| ammocount3 = 149
| afflictions3 = {{Affliction|Lacerations|||8}}
| afflictions3 = {{Affliction|Lacerations|||8}}<br>{{Affliction|Bleeding|||1.5}}
{{Affliction|Bleeding|||1.5}}
| penetration3 = 80%
 
Damages two targets. Highly armor piercing.
| structuredamage3 = 10
| structuredamage3 = 10
| explosionrange3 = N/A
| explosionrange3 = <nowiki>-</nowiki>
| explosionforce3 = N/A
| cost3 = 225-325
| severlimbs3 = 50%
| crafting3 = {{Hyperlink|Titanium-Aluminium Alloy}}<br>{{Hyperlink|Steel Bar}}<br>{{Hyperlink|Aluminium}}
| cost3 = 225-300
| crafting3 = {{Hyperlink|Titanium-Aluminium Alloy}}
 
{{Hyperlink|Steel Bar}}
 
{{Hyperlink|Aluminium}}
| item4 = Physicorium Ammunition box
| item4 = Physicorium Ammunition box
| image4 = Physicorium Ammunition Box.png
| image4 = Physicorium Ammunition Box.png
| imagewidth4 = 80
| imagewidth4 = 80
| ammocount4 = 200
| ammocount4 = 200
| afflictions4 = {{Affliction|Lacerations|||28}}
| afflictions4 = {{Affliction|Lacerations|||28}}<br>{{Affliction|Bleeding|||1}}<br>{{Affliction|Stun|||20% for 2 sec}}
{{Affliction|Bleeding|||1}}
| penetration4 = 25%
 
{{Affliction|Stun|||20% of 2s}}
| structuredamage4 = 10
| structuredamage4 = 10
| explosionrange4 = N/A
| explosionrange4 = <nowiki>-</nowiki>
| explosionforce4 = N/A
| cost4 = 270-390
| severlimbs4 = 50%
| crafting4 = {{Hyperlink|Physicorium Bar}}<br>{{Hyperlink|Steel Bar}}<br>{{Hyperlink|Aluminum}}
| cost4 = Not for sale
}}
| crafting4 = {{Hyperlink|Physicorium Bar}}
 
{{Hyperlink|Steel Bar}}


{{hl|Aluminum}}
<!-- What it's wiring interface looks like -->
==Connection Panel==
{{Connection panel
|input1=Power_In
|input1color=red
|input1tt=Power for firing the Coilgun.
|input2=Position_In
|input2tt=Sets the firing angle of the Coilgun (0-360).
|input3=Trigger_In
|input3tt=Fires the Coilgun when it receives a signal.
|input4=Toggle_Light
|input4tt=Toggles the state of the Coilgun's light.
|input5=Set_Light
|input5tt=Sets the state of the Coilgun's light.
}}
}}


<!-- Sounds it makes -->
==Audio==
==Audio==
<gallery widths="280" heights="150">
<gallery widths="280" heights="150">
Line 112: Line 98:
File:Coilgun3.ogg|Coilgun firing 3
File:Coilgun3.ogg|Coilgun firing 3
</gallery>
</gallery>
== See Also ==
* [[Railgun]]
* [[Electrical Discharge Coil]]
* [[Depth Charge]]


{{Weapons nav  
<!-- Navboxes -->
|show-Subweapons = yes
{{Weapons nav|show-Subweapons=yes}}
}}
 
<!-- Categories -->
[[Category:Installations]]
[[Category:Installations]]
[[Category:Weapons]]
[[Category:Weapons]]
[[Category:Submarine Weapons]]
[[Category:Submarine Weapons]]

Revision as of 09:02, 26 July 2021


Data is potentially outdated
Last updated for version 0.14.6.0
The current game version is 1.2.8.0
Coilgun
Statistics*
Power Consumption 1000 kW
Technical
Identifier {{{identifier}}}
Categories Machines
Coilgun Loader
Statistics*
Item Slots 1 Ammunition box slot
Technical
Identifier {{{identifier}}}
Categories Machines

The Coilgun is a Submarine Weapon in Barotrauma. Similar to other Submarine Weapons, it requires a loader to be linked to it for ammo.

Functions & Usage

Coilguns shoot high velocity bolts that deal damage to anything they hit. With their moderate rate of fire, and typically inexpensive ammunition, they can make for good defensive weapons.
Like other Turrets, Periscopes are typically used to aim and fire Coilguns. Firing Coilguns draws power from their connected Supercapacitors, as well as ammunition from their linked Loaders.

Ammunition

There are 4 types of Coilgun ammunition:
Standard; typically used when there are not enough resources to craft other types of ammunition.
Exploding; typically used against smaller creatures due to it being able to one or two shot them.
Piercing; good as an all-rounder due to it's armor piercing capabilities and the fact that it can hit 2 limbs in it's line of fire.
Physicorium; good against fast creatures, as it has a 20% chance to stun for 2 seconds on hit.

Item
Shots
Afflictions on Hit
Armor Penetration
Structure Damage
Explosion Radius (m)
Price
Crafting Materials
Coilgun Ammunition Box
200
Lacerations (15)*
Bleeding (1)*
25%
10
-
108-156 Marks
Steel Bar
Lead
Aluminium
Exploding Ammunition Box
75
On Impact:
Lacerations (8)*
Bleeding (1)*
From Explosion:
Burn (40)*
-
On Impact:
10
From Explosion:
5
3
315-455 Marks
Steel Bar
IC-4 Block
Aluminium
Piercing Ammunition box
149
Lacerations (8)*
Bleeding (1.5)*
80%
10
-
225-325 Marks
Titanium-Aluminium Alloy
Steel Bar
Aluminium
Physicorium Ammunition box
200
Lacerations (28)*
Bleeding (1)*
Stun (20% for 2 sec)*
25%
10
-
270-390 Marks
Physicorium Bar
Steel Bar
Aluminum


Connection Panel

Connection Panel for Coilgun
Hover over pins to see their descriptions.
Power_In
Position_In
Trigger_In
Toggle_Light
Set_Light
Power for firing the Coilgun.
Sets the firing angle of the Coilgun (0-360).
Fires the Coilgun when it receives a signal.
Toggles the state of the Coilgun's light.
Sets the state of the Coilgun's light.
Requires: Screwdriver

Audio

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