Coilgun: Difference between revisions
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==Functions & Usage== | ==Functions & Usage== | ||
'''Coilguns''' shoot high velocity bolts that deal damage to anything they hit. With their moderate rate of fire, and typically inexpensive ammunition, they can make for good defensive weapons. | '''Coilguns''' shoot high velocity bolts that deal damage to anything they hit. With their moderate rate of fire, and typically inexpensive ammunition, they can make for good defensive weapons. | ||
<br> | <br>Like other '''Turrets''', '''[[Periscope]]s''' are typically used to aim and fire '''Coilguns'''. Firing '''Coilguns''' draws power from their connected '''[[Supercapacitor]]s''', as well as ammunition from their linked '''Loaders'''. | ||
<!-- Damage Tables and general ammunition usages --> | <!-- Damage Tables and general ammunition usages --> | ||
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<br>'''Standard;''' typically used when there are not enough resources to craft other types of ammunition. | <br>'''Standard;''' typically used when there are not enough resources to craft other types of ammunition. | ||
<br>'''Exploding;''' typically used against smaller creatures due to it being able to one or two shot them. | <br>'''Exploding;''' typically used against smaller creatures due to it being able to one or two shot them. | ||
<br>'''Piercing;''' good as an all-rounder due to it's armor piercing | <br>'''Piercing;''' good as an all-rounder due to it's armor piercing capabilities and the fact that it can hit 2 limbs in it's line of fire. | ||
<br>'''Physicorium;''' good against fast creatures, as it has a 20% chance to stun for 2 seconds on hit. | <br>'''Physicorium;''' good against fast creatures, as it has a 20% chance to stun for 2 seconds on hit. | ||
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|input1=Power_In | |input1=Power_In | ||
|input1color=red | |input1color=red | ||
|input1tt=Power for firing the Coilgun. | |||
|input2=Position_In | |input2=Position_In | ||
|input2tt=Sets the angle of the Coilgun (0-360). | |input2tt=Sets the firing angle of the Coilgun (0-360). | ||
|input3=Trigger_In | |input3=Trigger_In | ||
|input3tt=Fires the Coilgun when it receives a signal. | |input3tt=Fires the Coilgun when it receives a signal. | ||
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</gallery> | </gallery> | ||
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Revision as of 08:43, 26 July 2021
Data is potentially outdated | |
Last updated for version 0.14.6.0 The current game version is 1.3.0.4 |
Coilgun | ||||||||
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Statistics* | ||||||||
Power Consumption | 1000 kW | |||||||
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Coilgun Loader | ||||||||
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Statistics* | ||||||||
Item Slots | 1 Ammunition box slot | |||||||
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The Coilgun is a Submarine Weapon in Barotrauma. Similar to other Submarine Weapons, it requires a loader to be linked to it for ammo.
Functions & Usage
Coilguns shoot high velocity bolts that deal damage to anything they hit. With their moderate rate of fire, and typically inexpensive ammunition, they can make for good defensive weapons.
Like other Turrets, Periscopes are typically used to aim and fire Coilguns. Firing Coilguns draws power from their connected Supercapacitors, as well as ammunition from their linked Loaders.
Ammunition
There are 4 types of Coilgun ammunition:
Standard; typically used when there are not enough resources to craft other types of ammunition.
Exploding; typically used against smaller creatures due to it being able to one or two shot them.
Piercing; good as an all-rounder due to it's armor piercing capabilities and the fact that it can hit 2 limbs in it's line of fire.
Physicorium; good against fast creatures, as it has a 20% chance to stun for 2 seconds on hit.
Item |
Shots |
Afflictions on Hit |
Armor Penetration |
Structure Damage |
Explosion Radius (m) |
Price |
Crafting Materials |
---|---|---|---|---|---|---|---|
Coilgun Ammunition Box |
200 |
Lacerations (15)* Bleeding (1)* |
25% |
10 |
- |
108-156 Marks |
Steel Bar Lead Aluminium |
Exploding Ammunition Box |
75 |
On Impact: Lacerations (8)* Bleeding (1)* From Explosion: Burn (40)* |
- |
On Impact: 10 From Explosion: 5 |
3 |
315-455 Marks |
Steel Bar IC-4 Block Aluminium |
Piercing Ammunition box |
149 |
Lacerations (8)* Bleeding (1.5)* |
80% |
10 |
- |
225-325 Marks |
Titanium-Aluminium Alloy Steel Bar Aluminium |
Physicorium Ammunition box |
200 |
Lacerations (28)* Bleeding (1)* Stun (20% for 2s)* |
25% |
10 |
- |
270-390 Marks |
Physicorium Bar Steel Bar Aluminum |
Connection Panel
Connection Panel for Coilgun Hover over pins to see their descriptions. | ||||||||||||||||||||||||||||||||||||||
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Requires: Screwdriver |
Audio
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Coilgun firing 1
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Coilgun firing 2
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Coilgun firing 3