Coilgun: Difference between revisions

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==Functions & Usage==
==Functions & Usage==
'''Coilguns''' shoot high velocity bolts that deal damage to anything they hit. With their moderate rate of fire, and typically inexpensive ammunition, they can make for good defensive weapons.
'''Coilguns''' shoot high velocity bolts that deal damage to anything they hit. With their moderate rate of fire, and typically inexpensive ammunition, they can make for good defensive weapons.
<br>Additionally, '''Coilguns''' also have a large cone of light pointing to where they are aimed, however this light requires no power and can be turned on or off.
<br>Like other '''Turrets''', '''[[Periscope]]s''' are typically used to aim and fire '''Coilguns'''. Firing '''Coilguns''' draws power from their connected '''[[Supercapacitor]]s''', as well as ammunition from their linked '''Loaders'''.
<br>Typically, '''[[Periscope]]s''' are used to aim and fire '''Coilguns'''. Firing '''Coilguns''' draws power from their connected '''[[Supercapacitor]]s''', as well as ammunition from their linked '''Loaders'''.


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<br>'''Standard;'''    typically used when there are not enough resources to craft other types of ammunition.
<br>'''Standard;'''    typically used when there are not enough resources to craft other types of ammunition.
<br>'''Exploding;'''  typically used against smaller creatures due to it being able to one or two shot them.
<br>'''Exploding;'''  typically used against smaller creatures due to it being able to one or two shot them.
<br>'''Piercing;'''    good as an all-rounder due to it's armor piercing capabilites and the fact that it can hit 2 limbs in it's line of fire.
<br>'''Piercing;'''    good as an all-rounder due to it's armor piercing capabilities and the fact that it can hit 2 limbs in it's line of fire.
<br>'''Physicorium;''' good against fast creatures, as it has a 20% chance to stun for 2 seconds on hit.
<br>'''Physicorium;''' good against fast creatures, as it has a 20% chance to stun for 2 seconds on hit.


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|input1=Power_In
|input1=Power_In
|input1color=red
|input1color=red
|input1tt=Power for firing the Coilgun.
|input2=Position_In
|input2=Position_In
|input2tt=Sets the angle of the Coilgun (0-360).
|input2tt=Sets the firing angle of the Coilgun (0-360).
|input3=Trigger_In
|input3=Trigger_In
|input3tt=Fires the Coilgun when it receives a signal.
|input3tt=Fires the Coilgun when it receives a signal.
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</gallery>
</gallery>


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Revision as of 08:43, 26 July 2021


Data is potentially outdated
Last updated for version 0.14.6.0
The current game version is 1.3.0.4
Coilgun
Statistics*
Power Consumption 1000 kW
Technical
Identifier {{{identifier}}}
Categories Machines
Coilgun Loader
Statistics*
Item Slots 1 Ammunition box slot
Technical
Identifier {{{identifier}}}
Categories Machines

The Coilgun is a Submarine Weapon in Barotrauma. Similar to other Submarine Weapons, it requires a loader to be linked to it for ammo.

Functions & Usage

Coilguns shoot high velocity bolts that deal damage to anything they hit. With their moderate rate of fire, and typically inexpensive ammunition, they can make for good defensive weapons.
Like other Turrets, Periscopes are typically used to aim and fire Coilguns. Firing Coilguns draws power from their connected Supercapacitors, as well as ammunition from their linked Loaders.

Ammunition

There are 4 types of Coilgun ammunition:
Standard; typically used when there are not enough resources to craft other types of ammunition.
Exploding; typically used against smaller creatures due to it being able to one or two shot them.
Piercing; good as an all-rounder due to it's armor piercing capabilities and the fact that it can hit 2 limbs in it's line of fire.
Physicorium; good against fast creatures, as it has a 20% chance to stun for 2 seconds on hit.

Item
Shots
Afflictions on Hit
Armor Penetration
Structure Damage
Explosion Radius (m)
Price
Crafting Materials
Coilgun Ammunition Box
200
Lacerations (15)*
Bleeding (1)*
25%
10
-
108-156 Marks
Steel Bar
Lead
Aluminium
Exploding Ammunition Box
75
On Impact:
Lacerations (8)*
Bleeding (1)*
From Explosion:
Burn (40)*
-
On Impact:
10
From Explosion:
5
3
315-455 Marks
Steel Bar
IC-4 Block
Aluminium
Piercing Ammunition box
149
Lacerations (8)*
Bleeding (1.5)*
80%
10
-
225-325 Marks
Titanium-Aluminium Alloy
Steel Bar
Aluminium
Physicorium Ammunition box
200
Lacerations (28)*
Bleeding (1)*
Stun (20% for 2s)*
25%
10
-
270-390 Marks
Physicorium Bar
Steel Bar
Aluminum


Connection Panel

Connection Panel for Coilgun
Hover over pins to see their descriptions.
Power_In
Position_In
Trigger_In
Toggle_Light
Set_Light
Power for firing the Coilgun.
Sets the firing angle of the Coilgun (0-360).
Fires the Coilgun when it receives a signal.
Toggles the state of the Coilgun's light.
Sets the state of the Coilgun's light.
Requires: Screwdriver

Audio

v·d·e·h
Weapons
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