Coilgun: Difference between revisions

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The '''Coilgun''' is a stationary [[:Category:Weapons|weapon]] in ''[[Barotrauma]]''. It is composed of three [[:Category:Installations|installations]]: the Coilgun proper (which itself is made up of the base and barrel), the Periscope, and the Coilgun Loader. The Coilgun requires Ammunition Boxes, a Periscope and power to function.
The '''Coilgun''' is a stationary [[:Category:Weapons|weapon]] in ''[[Barotrauma]]''. It is composed of three [[:Category:Installations|installations]]: the Coilgun proper (which itself is made up of the base and barrel), the Periscope, and the Coilgun Loader. The Coilgun requires Ammunition Boxes, a Periscope and power to function.
==Function and Usage==
==Function and Usage==
Coilguns shoot bolts through the water at high velocity, dealing damage on hit to any characters or structure they hit. With their high rate of fire, inexpensive ammunition, they make for a good general weapon.
Coilguns shoot bolts through the water at high velocity, dealing damage on hit to humans, monsters, walls or machines. With their high rate of fire, inexpensive ammunition, they make for a good general weapon.


Periscopes are used to aim and fire the Coilgun. Firing the Coilgun draws power from a connected Supercapacitor and Coilgun ammunition from the Coilgun's Coilgun Loader.
Periscopes are used to aim and fire the Coilgun. Firing the Coilgun draws power equally from all connected Supercapacitor and Coilgun ammunition from linked Coilgun Loaders.


Coilguns have a large cone of light pointing at where they are aimed. This light requires no power.
Coilguns have a large cone of light pointing at where they are aimed. This light requires no power.


Different coilgun ammunition may be loaded into the loader for different attacks.
Different coilgun ammunition may be loaded into the loader for different attacks. Exploding ammunition deals damage in a large radius, damaging multiple limbs or multiple targets, however, explosions are mitigated by armor. Piercing ammunition can pierce limbs or targets and mitigates armor.
 
==Damage Values==
==Damage Values==
{{Damage table/fixedweapons
{{Damage table/fixedweapons
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| afflictions = {{Affliction|Lacerations|||15}}
| afflictions = {{Affliction|Lacerations|||15}}
{{Affliction|Bleeding|||1}}
{{Affliction|Bleeding|||1}}
| penetration = 25%
| structuredamage = 10
| structuredamage = 10
| explosionrange = N/A
| explosionrange = N/A
| explosionforce = N/A
| cost = 108-156
| severlimbs = 50%
| cost = 90-130
| crafting = {{Hyperlink|Steel Bar}}
| crafting = {{Hyperlink|Steel Bar}}


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| image2 = Exploding Ammunition Box.png
| image2 = Exploding Ammunition Box.png
| imagewidth2 = 80
| imagewidth2 = 80
| ammocount2 = 149
| ammocount2 = 76
| afflictions2 = {{Affliction|Lacerations|||8}} (Impact)
| afflictions2 = {{Affliction|Lacerations|||8}} (Impact)
{{Affliction|Bleeding|||1}} (Impact)
{{Affliction|Bleeding|||1}} (Impact)


{{Affliction|Burn|||40}} (Explosion)
{{Affliction|Burn|||40}} (Explosion)
| penetration2 = 0%
| structuredamage2 = 10 (Impact)
| structuredamage2 = 10 (Impact)
5 (Explosion)
5 (Explosion)
| explosionrange2 = 3.0m
| explosionrange2 = 3.0m
| explosionforce2 = 10
| cost2 = 315-455
| severlimbs2 = 50%
| cost2 = 270-360
| crafting2 = {{Hyperlink|Steel Bar}}
| crafting2 = {{Hyperlink|Steel Bar}}


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| image3 = Piercing Ammunition Box.png
| image3 = Piercing Ammunition Box.png
| imagewidth3 = 80
| imagewidth3 = 80
| ammocount3 = 149
| ammocount3 = 150
| afflictions3 = {{Affliction|Lacerations|||8}}
| afflictions3 = {{Affliction|Lacerations|||8}}
{{Affliction|Bleeding|||1.5}}
{{Affliction|Bleeding|||1.5}}


Damages two targets. Highly armor piercing.
Piercing:
Can hit 2 targets or 2 limbs.
| penetration3 = 80%
| structuredamage3 = 10
| structuredamage3 = 10
| explosionrange3 = N/A
| explosionrange3 = N/A
| explosionforce3 = N/A
| cost3 = 225-325
| severlimbs3 = 50%
| cost3 = 225-300
| crafting3 = {{Hyperlink|Titanium-Aluminium Alloy}}
| crafting3 = {{Hyperlink|Titanium-Aluminium Alloy}}


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| image4 = Physicorium Ammunition Box.png
| image4 = Physicorium Ammunition Box.png
| imagewidth4 = 80
| imagewidth4 = 80
| ammocount4 = 200
| ammocount4 = 150
| afflictions4 = {{Affliction|Lacerations|||28}}
| afflictions4 = {{Affliction|Lacerations|||28}}
{{Affliction|Bleeding|||1}}
{{Affliction|Bleeding|||1}}


{{Affliction|Stun|||20% of 2s}}
{{Affliction|Stun|||20% of 2s}}
| penetration4 = 25%
| structuredamage4 = 10
| structuredamage4 = 10
| explosionrange4 = N/A
| explosionrange4 = N/A
| explosionforce4 = N/A
| severlimbs4 = 50%
| cost4 = Not for sale
| cost4 = Not for sale
270-390
| crafting4 = {{Hyperlink|Physicorium Bar}}
| crafting4 = {{Hyperlink|Physicorium Bar}}


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{{hl|Aluminum}}
{{hl|Aluminum}}
}}
}}
==Audio==
==Audio==
<gallery widths="280" heights="150">
<gallery widths="280" heights="150">
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File:Coilgun3.ogg|Coilgun firing 3
File:Coilgun3.ogg|Coilgun firing 3
</gallery>
</gallery>
== See Also ==
==See Also==
* [[Railgun]]
*[[Railgun]]
* [[Electrical Discharge Coil]]
*[[Electrical Discharge Coil]]
* [[Depth Charge]]
*[[Depth Charge]]
 
{{Weapons nav  
{{Weapons nav  
|show-Subweapons = yes
|show-Subweapons = yes

Revision as of 16:46, 22 July 2021

Template:Cleanup

Data is potentially outdated
Last updated for version 0.12.0.3
The current game version is 1.3.0.4
Coilgun
Statistics*
Power Consumption 1000 kW
Technical
Identifier {{{identifier}}}
Categories Machines
Coilgun Loader
Statistics*
Item Slots 1 Ammunition box slot
Technical
Identifier {{{identifier}}}
Categories Machines
Periscope
Technical
Identifier {{{identifier}}}
Categories Machines

The Coilgun is a stationary weapon in Barotrauma. It is composed of three installations: the Coilgun proper (which itself is made up of the base and barrel), the Periscope, and the Coilgun Loader. The Coilgun requires Ammunition Boxes, a Periscope and power to function.

Function and Usage

Coilguns shoot bolts through the water at high velocity, dealing damage on hit to humans, monsters, walls or machines. With their high rate of fire, inexpensive ammunition, they make for a good general weapon.

Periscopes are used to aim and fire the Coilgun. Firing the Coilgun draws power equally from all connected Supercapacitor and Coilgun ammunition from linked Coilgun Loaders.

Coilguns have a large cone of light pointing at where they are aimed. This light requires no power.

Different coilgun ammunition may be loaded into the loader for different attacks. Exploding ammunition deals damage in a large radius, damaging multiple limbs or multiple targets, however, explosions are mitigated by armor. Piercing ammunition can pierce limbs or targets and mitigates armor.

Damage Values

Template:Damage table/fixedweapons

Audio

See Also

v·d·e·h
Weapons
Submarine Weapons
Turrets
Large Turrets
Loaders
Other
Handheld Weapons
Ranged Weapons
Melee Weapons
Throwable
Ammunition & Explosives
Ammunition
Explosives