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Coilgun: Difference between revisions

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The '''Coilgun''' is a '''[[Submarine Weapons|Submarine Weapon]]''' in '''''[[Barotrauma]]'''''. Similar to other '''Submarine Weapons''', it requires a loader to be linked to it for ammo.
The '''Coilgun''' is a '''[[Submarine Weapons|Submarine Weapon]]''' in '''''[[Barotrauma]]'''''. Similar to other '''Submarine Weapons''', it requires a loader to be linked to it for ammo.
==Functions & Usage==
=Functions & usage=
'''Coilguns''' shoot high velocity bolts that deal damage to anything they hit. With their moderate rate of fire, and typically inexpensive ammunition, they can make for good defensive weapons.
'''Coilguns''' shoot high velocity bolts that deal damage to anything they hit. With their moderate rate of fire, and typically inexpensive ammunition, they can make for good defensive weapons.
<br>Like other '''Turrets''', '''[[Periscope]]s''' are typically used to aim and fire '''Coilguns'''. Firing '''Coilguns''' draws power from their connected '''[[Supercapacitor]]s''', as well as ammunition from their linked '''Loaders'''.
<br>Like other '''Turrets''', '''[[Periscope]]s''' are typically used to aim and fire '''Coilguns'''. Firing '''Coilguns''' draws power from their connected '''[[Supercapacitor]]s''', as well as ammunition from their linked '''Loaders'''.
==Ammunition==
=Ammunition=
There are 5 types of '''Coilgun''' ammunition:
There are 5 types of '''Coilgun''' ammunition:
<br>'''Standard''': typically used when there are not enough resources to craft other types of ammunition.
<br>'''Standard''': typically used when there are not enough resources to craft other types of ammunition.
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<br>'''Piercing''': good all-rounder against armored targets due to its armor piercing capabilities and the fact that it can hit 2 limbs in its line of fire.
<br>'''Piercing''': good all-rounder against armored targets due to its armor piercing capabilities and the fact that it can hit 2 limbs in its line of fire.
{{CargoDamage|tabletype=sub}}
{{CargoDamage|tabletype=sub}}
== Related Talents ==
=Related talents=
{{TalentTable
{{TalentTable
|{{EngineerTalent|military applications}}
|{{EngineerTalent|military applications}}
}}
}}
==Connection Panel==
=Connection panel=
{{Connection panel
{{Connection panel
|input1=Power_In
|input1=Power_In
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|input5tt=Sets the state of the Coilgun's light.
|input5tt=Sets the state of the Coilgun's light.
}}
}}
== Trivia ==
=Trivia=
*The brand of the coilguns is "Volt" , according to The European issue 54.
*The brand of the coilguns is "Volt" , according to The European issue 54.
*There exist "Shinkonai Coiltek" coilguns , according to Issue 66.
*There exist "Shinkonai Coiltek" coilguns , according to Issue 66.
==Media==
=Media=
<gallery widths="200" heights="100">
<gallery widths=200 heights=100>
File:Coilgun1.ogg|Coilgun firing 1
File:Coilgun1.ogg|Coilgun firing 1
File:Coilgun2.ogg|Coilgun firing 2
File:Coilgun2.ogg|Coilgun firing 2

Revision as of 08:02, 21 June 2022

Data is potentially outdated
Last updated for version 0.18.12.0
The current game version is 1.2.8.0
Stub Notes: Add media content.
Coilgun
Statistics*
Power Consumption 1000 kW
Technical
Identifier {{{identifier}}}
Categories Machines

Coilgun Loader
Statistics*
Item Slots 1 Ammunition box slot
Technical
Identifier {{{identifier}}}
Categories Machines

The Coilgun is a Submarine Weapon in Barotrauma. Similar to other Submarine Weapons, it requires a loader to be linked to it for ammo.

Functions & usage

Coilguns shoot high velocity bolts that deal damage to anything they hit. With their moderate rate of fire, and typically inexpensive ammunition, they can make for good defensive weapons.
Like other Turrets, Periscopes are typically used to aim and fire Coilguns. Firing Coilguns draws power from their connected Supercapacitors, as well as ammunition from their linked Loaders.

Ammunition

There are 5 types of Coilgun ammunition:
Standard: typically used when there are not enough resources to craft other types of ammunition.
Depleted Fuel: only craftable by an Engineer with the Military Applications talent, inflicts Radiation Sickness and has considerable armor penetration.
Exploding: typically used against smaller creatures due to it being able to one or two shot them.
Physicorium: good all-rounder against unarmored targets, has almost twice the standard damage.
Piercing: good all-rounder against armored targets due to its armor piercing capabilities and the fact that it can hit 2 limbs in its line of fire.

ItemShots Afflictions Armor PenetrationStructure Damage Explosion Range

Coilgun Ammunition Box
200
 Lacerations (15)*
 Bleeding (1)*
 Stun (0.025)*
10%
Impact: 20
.

Coilgun Ammunition Box (Blanks)
200
None
0% .

Depleted Fuel Coilgun Ammunition Box
200
 Lacerations (15)*
 Bleeding (1)*
 Stun (0.025)*
40%
Impact: 20
.

Exploding Ammunition Box
100
 Bleeding (1)*
 Stun (0.025)*
Explosion (3m):
40%
Impact: 20
Explosion (3m): 45
3 meters

Physicorium Ammunition Box
200
 Lacerations (28)*
 Bleeding (1)*
 Stun (0.05)*
20%
Impact: 30
.

Piercing Ammunition Box
150
 Lacerations (8)*
 Bleeding (2)*
 Stun (0.0125)*
50%
Impact: 10
.

Related talents

Talent Tier Description

Military Applications
Engineer
Weapons Engineer Tier 1
Unlock recipes: Depleted Fuel, Depleted Fuel Coilgun Ammunition Box.
Gain a bonus of 20 to Weapons.

Connection panel

Connection Panel for Coilgun
Hover over pins to see their descriptions.
Power_In
Position_In
Trigger_In
Toggle_Light
Set_Light
Power for firing the Coilgun.
Sets the firing angle of the Coilgun (0-360).
Fires the Coilgun when it receives a signal.
Toggles the state of the Coilgun's light.
Sets the state of the Coilgun's light.
Requires: Screwdriver

Trivia

  • The brand of the coilguns is "Volt" , according to The European issue 54.
  • There exist "Shinkonai Coiltek" coilguns , according to Issue 66.

Media

v·d·e·h
Weapons
Submarine Weapons
Turrets
Large Turrets
Loaders
Other
Handheld Weapons
Ranged Weapons
Melee Weapons
Throwable
Ammunition & Explosives
Ammunition
Explosives