Coilgun: Difference between revisions

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<!-- Extra information, pictures, infoboxes etc. -->
 
{{version|0.15.13.0}}{{clr}}
{{version|0.15.13.0}}{{clr}}
{{Infobox Tabs
{{Infobox Tabs
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| itemslots = 1 Ammunition box slot}}
| itemslots = 1 Ammunition box slot}}
}}
}}
<!-- What it is -->
The '''Coilgun''' is a '''[[Submarine Weapons|Submarine Weapon]]''' in '''''[[Barotrauma]]'''''. Similar to other '''Submarine Weapons''', it requires a loader to be linked to it for ammo.
The '''Coilgun''' is a '''[[Submarine Weapons|Submarine Weapon]]''' in '''''[[Barotrauma]]'''''. Similar to other '''Submarine Weapons''', it requires a loader to be linked to it for ammo.
<!-- What it is used for, and how it is used -->
==Functions & Usage==
==Functions & Usage==
'''Coilguns''' shoot high velocity bolts that deal damage to anything they hit. With their moderate rate of fire, and typically inexpensive ammunition, they can make for good defensive weapons.
'''Coilguns''' shoot high velocity bolts that deal damage to anything they hit. With their moderate rate of fire, and typically inexpensive ammunition, they can make for good defensive weapons.
<br>Like other '''Turrets''', '''[[Periscope]]s''' are typically used to aim and fire '''Coilguns'''. Firing '''Coilguns''' draws power from their connected '''[[Supercapacitor]]s''', as well as ammunition from their linked '''Loaders'''.
<br>Like other '''Turrets''', '''[[Periscope]]s''' are typically used to aim and fire '''Coilguns'''. Firing '''Coilguns''' draws power from their connected '''[[Supercapacitor]]s''', as well as ammunition from their linked '''Loaders'''.
<!-- Damage Tables and general ammunition usages -->
==Ammunition==
==Ammunition==
There are 5 types of '''Coilgun''' ammunition:
There are 5 types of '''Coilgun''' ammunition:
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<br>'''Physicorium''': good against fast creatures, as it has a 20% chance to stun for 2 seconds on hit.
<br>'''Physicorium''': good against fast creatures, as it has a 20% chance to stun for 2 seconds on hit.
<br>'''Piercing''': good as an all-rounder due to its armor piercing capabilities and the fact that it can hit 2 limbs in its line of fire.
<br>'''Piercing''': good as an all-rounder due to its armor piercing capabilities and the fact that it can hit 2 limbs in its line of fire.
 
{{CargoDamage|tabletype=sub}}
{{CargoDamage|tabletype=sub}}  
 
== Related Talents ==
== Related Talents ==
{{TalentTable
{{TalentTable
|{{EngineerTalent|military applications}}
|{{EngineerTalent|military applications}}
}}
}}
<!-- What it's wiring interface looks like -->
==Connection Panel==
==Connection Panel==
{{Connection panel
{{Connection panel
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|input5tt=Sets the state of the Coilgun's light.
|input5tt=Sets the state of the Coilgun's light.
}}
}}
<!-- Sounds it makes -->
==Audio==
==Audio==
<gallery widths="280" heights="150">
<gallery widths="280" heights="150">
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File:Coilgun3.ogg|Coilgun firing 3
File:Coilgun3.ogg|Coilgun firing 3
</gallery>
</gallery>
== Trivia ==


<!-- Navboxes -->
The brand of the coilguns is "Volt" , according to The European issue 54.
{{Weapons nav|show-Subweapons=yes}}


<!-- Categories -->
There exist "Shinkonai Coiltek" coilguns , according to Issue 66.{{Weapons nav|show-Subweapons=yes}}
[[Category:Installations]]
[[Category:Installations]]
[[Category:Weapons]]
[[Category:Weapons]]
[[Category:Submarine Weapons]]
[[Category:Submarine Weapons]]

Revision as of 18:58, 6 May 2022


Data is potentially outdated
Last updated for version 0.15.13.0
The current game version is 1.3.0.4
Coilgun
Statistics*
Power Consumption 1000 kW
Technical
Identifier {{{identifier}}}
Categories Machines

Coilgun Loader
Statistics*
Item Slots 1 Ammunition box slot
Technical
Identifier {{{identifier}}}
Categories Machines

The Coilgun is a Submarine Weapon in Barotrauma. Similar to other Submarine Weapons, it requires a loader to be linked to it for ammo.

Functions & Usage

Coilguns shoot high velocity bolts that deal damage to anything they hit. With their moderate rate of fire, and typically inexpensive ammunition, they can make for good defensive weapons.
Like other Turrets, Periscopes are typically used to aim and fire Coilguns. Firing Coilguns draws power from their connected Supercapacitors, as well as ammunition from their linked Loaders.

Ammunition

There are 5 types of Coilgun ammunition:
Standard: typically used when there are not enough resources to craft other types of ammunition.
Depleted Fuel: only craftable by an Engineer with the Military Applications talent, inflicts Radiation Sickness and has a higher than average armor penetration
Exploding: typically used against smaller creatures due to it being able to one or two shot them.
Physicorium: good against fast creatures, as it has a 20% chance to stun for 2 seconds on hit.
Piercing: good as an all-rounder due to its armor piercing capabilities and the fact that it can hit 2 limbs in its line of fire.

ItemShots Afflictions Armor PenetrationStructure Damage Explosion Range

Coilgun Ammunition Box
200
 Lacerations (15)*
 Bleeding (1)*
 Stun (0.025)*
10%
Impact: 20
.

Coilgun Ammunition Box (Blanks)
200
None
0% .

Depleted Fuel Coilgun Ammunition Box
200
 Lacerations (15)*
 Bleeding (1)*
 Stun (0.025)*
40%
Impact: 20
.

Exploding Ammunition Box
100
 Bleeding (1)*
 Stun (0.025)*
Explosion (3m):
40%
Impact: 20
Explosion (3m): 45
3 meters

Physicorium Ammunition Box
200
 Lacerations (28)*
 Bleeding (1)*
 Stun (0.05)*
20%
Impact: 30
.

Piercing Ammunition Box
150
 Lacerations (8)*
 Bleeding (2)*
 Stun (0.0125)*
50%
Impact: 10
.

Related Talents

Talent Tier Description

Military Applications
Engineer
Weapons Engineer Tier 1
Unlock recipes: Depleted Fuel, Depleted Fuel Coilgun Ammunition Box.
Gain a bonus of 20 to Weapons.

Connection Panel

Connection Panel for Coilgun
Hover over pins to see their descriptions.
Power_In
Position_In
Trigger_In
Toggle_Light
Set_Light
Power for firing the Coilgun.
Sets the firing angle of the Coilgun (0-360).
Fires the Coilgun when it receives a signal.
Toggles the state of the Coilgun's light.
Sets the state of the Coilgun's light.
Requires: Screwdriver

Audio

Trivia

The brand of the coilguns is "Volt" , according to The European issue 54.

There exist "Shinkonai Coiltek" coilguns , according to Issue 66.

v·d·e·h
Weapons
Submarine Weapons
Turrets
Large Turrets
Loaders
Other
Handheld Weapons
Ranged Weapons
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Ammunition & Explosives
Ammunition
Explosives