Coilgun: Difference between revisions
m (switched to using the main damage table template. todo add penetration & spread) |
Jade Harley (talk | contribs) (Cleaned up page.) |
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<!-- Extra information, pictures, infoboxes etc. --> | |||
{{version|0.14.6.0}} | {{version|0.14.6.0}} | ||
{{Installations infobox | {{Installations infobox | ||
Line 15: | Line 15: | ||
| itemslots = 1 Ammunition box slot | | itemslots = 1 Ammunition box slot | ||
}} | }} | ||
<!-- What it is --> | |||
The '''Coilgun''' is a '''[[Submarine Weapons|Submarine Weapon]]''' in '''''[[Barotrauma]]'''''. Similar to other '''Submarine Weapons''', it requires a loader to be linked to it for ammo. | |||
<!-- What it is used for, and how it is used --> | |||
==Functions & Usage== | |||
'''Coilguns''' shoot high velocity bolts that deal damage to anything they hit. With their moderate rate of fire, and typically inexpensive ammunition, they can make for good defensive weapons. | |||
<br>Additionally, '''Coilguns''' also have a large cone of light pointing to where they are aimed, however this light requires no power and can be turned on or off. | |||
<br>Typically, '''[[Periscope]]s''' are used to aim and fire '''Coilguns'''. Firing '''Coilguns''' draws power from their connected '''[[Supercapacitor]]s''', as well as ammunition from their linked '''Loaders'''. | |||
<!-- Damage Tables and general ammunition usages --> | |||
==Ammunition== | |||
There are 4 types of '''Coilgun''' ammunition: | |||
<br>'''Standard;''' typically used when there are not enough resources to craft other types of ammunition. | |||
<br>'''Exploding;''' typically used against smaller creatures due to it being able to one or two shot them. | |||
<br>'''Piercing;''' good as an all-rounder due to it's armor piercing capabilites and the fact that it can hit 2 limbs in it's line of fire. | |||
<br>'''Physicorium;''' good against fast creatures, as it has a 20% chance to stun for 2 seconds on hit. | |||
{{Damage table | {{Damage table | ||
| item = Coilgun Ammunition Box | | item = Coilgun Ammunition Box | ||
Line 36: | Line 38: | ||
| imagewidth = 80 | | imagewidth = 80 | ||
| ammocount = 200 | | ammocount = 200 | ||
| afflictions = {{Affliction|Lacerations|||15}} | | afflictions = {{Affliction|Lacerations|||15}}<br>{{Affliction|Bleeding|||1}} | ||
{{Affliction|Bleeding|||1}} | |||
| penetration = 25% | | penetration = 25% | ||
| structuredamage = 10 | | structuredamage = 10 | ||
| explosionrange = | | explosionrange = <nowiki>-</nowiki> | ||
| cost = 108-156 | | cost = 108-156 | ||
| crafting = {{Hyperlink|Steel Bar}} | | crafting = {{Hyperlink|Steel Bar}}<br>{{Hyperlink|Lead}}<br>{{Hyperlink|Aluminium}} | ||
{{ | |||
{{Hyperlink|Aluminium}} | |||
| item2 = Exploding Ammunition Box | | item2 = Exploding Ammunition Box | ||
| image2 = Exploding Ammunition Box.png | | image2 = Exploding Ammunition Box.png | ||
| imagewidth2 = 80 | | imagewidth2 = 80 | ||
| ammocount2 = | | ammocount2 = 75 | ||
| afflictions2 = {{Affliction|Lacerations|||8}} | | afflictions2 = '''On Impact:'''<br>{{Affliction|Lacerations|||8}}<br>{{Affliction|Bleeding|||1}}<br>'''From Explosion:'''<br>{{Affliction|Burn|||40}} | ||
{{Affliction|Bleeding|||1}} | | penetration2 = <nowiki>-</nowiki> | ||
| structuredamage2 = '''On Impact:'''<br>10<br>'''From Explosion:'''<br>5 | |||
{{Affliction|Burn|||40}} | | explosionrange2 = 3 | ||
| penetration2 = | |||
| structuredamage2 = 10 | |||
5 | |||
| explosionrange2 = 3 | |||
| cost2 = 315-455 | | cost2 = 315-455 | ||
| crafting2 = {{Hyperlink|Steel Bar}} | | crafting2 = {{Hyperlink|Steel Bar}}<br>{{Hyperlink|IC-4 Block}}<br>{{Hyperlink|Aluminium}} | ||
{{Hyperlink|IC-4 Block}} | |||
{{Hyperlink|Aluminium}} | |||
| item3 = Piercing Ammunition box | | item3 = Piercing Ammunition box | ||
| image3 = Piercing Ammunition Box.png | | image3 = Piercing Ammunition Box.png | ||
| imagewidth3 = 80 | | imagewidth3 = 80 | ||
| ammocount3 = | | ammocount3 = 149 | ||
| afflictions3 = {{Affliction|Lacerations|||8}} | | afflictions3 = {{Affliction|Lacerations|||8}}<br>{{Affliction|Bleeding|||1.5}} | ||
{{Affliction|Bleeding|||1.5}} | |||
| penetration3 = 80% | | penetration3 = 80% | ||
| structuredamage3 = 10 | | structuredamage3 = 10 | ||
| explosionrange3 = | | explosionrange3 = <nowiki>-</nowiki> | ||
| cost3 = 225-325 | | cost3 = 225-325 | ||
| crafting3 = {{Hyperlink|Titanium-Aluminium Alloy}} | | crafting3 = {{Hyperlink|Titanium-Aluminium Alloy}}<br>{{Hyperlink|Steel Bar}}<br>{{Hyperlink|Aluminium}} | ||
{{Hyperlink|Steel Bar}} | |||
{{Hyperlink|Aluminium}} | |||
| item4 = Physicorium Ammunition box | | item4 = Physicorium Ammunition box | ||
| image4 = Physicorium Ammunition Box.png | | image4 = Physicorium Ammunition Box.png | ||
| imagewidth4 = 80 | | imagewidth4 = 80 | ||
| ammocount4 = | | ammocount4 = 200 | ||
| afflictions4 = {{Affliction|Lacerations|||28}} | | afflictions4 = {{Affliction|Lacerations|||28}}<br>{{Affliction|Bleeding|||1}}<br>{{Affliction|Stun|||20% for 2s}} | ||
{{Affliction|Bleeding|||1}} | |||
{{Affliction|Stun|||20% | |||
| penetration4 = 25% | | penetration4 = 25% | ||
| structuredamage4 = 10 | | structuredamage4 = 10 | ||
| explosionrange4 = | | explosionrange4 = <nowiki>-</nowiki> | ||
| cost4 = | | cost4 = 270-390 | ||
270-390 | | crafting4 = {{Hyperlink|Physicorium Bar}}<br>{{Hyperlink|Steel Bar}}<br>{{Hyperlink|Aluminum}} | ||
| crafting4 = {{Hyperlink|Physicorium Bar}} | }} | ||
{{ | <!-- What it's wiring interface looks like --> | ||
==Connection Panel== | |||
{{Connection panel | |||
|input1=Power_In | |||
|input1color=red | |||
|input2=Position_In | |||
|input2tt=Sets the angle of the Coilgun (0-360). | |||
|input3=Trigger_In | |||
|input3tt=Fires the Coilgun when it receives a signal. | |||
|input4=Toggle_Light | |||
|input4tt=Toggles the state of the Coilgun's light. | |||
|input5=Set_Light | |||
|input5tt=Sets the state of the Coilgun's light. | |||
}} | |||
<!-- Sounds it makes --> | |||
==Audio== | ==Audio== | ||
<gallery widths="280" heights="150"> | <gallery widths="280" heights="150"> | ||
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File:Coilgun3.ogg|Coilgun firing 3 | File:Coilgun3.ogg|Coilgun firing 3 | ||
</gallery> | </gallery> | ||
<!-- Navbox --> | |||
{{Weapons nav | {{Weapons nav | ||
|show-Subweapons = yes | |show-Subweapons = yes | ||
}} | }} | ||
<!-- Categories --> | |||
[[Category:Installations]] | [[Category:Installations]] | ||
[[Category:Weapons]] | [[Category:Weapons]] | ||
[[Category:Submarine Weapons]] | [[Category:Submarine Weapons]] |
Revision as of 03:44, 26 July 2021
Data is potentially outdated | |
Last updated for version 0.14.6.0 The current game version is 1.3.0.4 |
Coilgun | ||||||||
---|---|---|---|---|---|---|---|---|
Statistics* | ||||||||
Power Consumption | 1000 kW | |||||||
|
Coilgun Loader | ||||||||
---|---|---|---|---|---|---|---|---|
Statistics* | ||||||||
Item Slots | 1 Ammunition box slot | |||||||
|
The Coilgun is a Submarine Weapon in Barotrauma. Similar to other Submarine Weapons, it requires a loader to be linked to it for ammo.
Functions & Usage
Coilguns shoot high velocity bolts that deal damage to anything they hit. With their moderate rate of fire, and typically inexpensive ammunition, they can make for good defensive weapons.
Additionally, Coilguns also have a large cone of light pointing to where they are aimed, however this light requires no power and can be turned on or off.
Typically, Periscopes are used to aim and fire Coilguns. Firing Coilguns draws power from their connected Supercapacitors, as well as ammunition from their linked Loaders.
Ammunition
There are 4 types of Coilgun ammunition:
Standard; typically used when there are not enough resources to craft other types of ammunition.
Exploding; typically used against smaller creatures due to it being able to one or two shot them.
Piercing; good as an all-rounder due to it's armor piercing capabilites and the fact that it can hit 2 limbs in it's line of fire.
Physicorium; good against fast creatures, as it has a 20% chance to stun for 2 seconds on hit.
Item |
Shots |
Afflictions on Hit |
Armor Penetration |
Structure Damage |
Explosion Radius (m) |
Price |
Crafting Materials |
---|---|---|---|---|---|---|---|
Coilgun Ammunition Box |
200 |
Lacerations (15)* Bleeding (1)* |
25% |
10 |
- |
108-156 Marks |
Steel Bar Lead Aluminium |
Exploding Ammunition Box |
75 |
On Impact: Lacerations (8)* Bleeding (1)* From Explosion: Burn (40)* |
- |
On Impact: 10 From Explosion: 5 |
3 |
315-455 Marks |
Steel Bar IC-4 Block Aluminium |
Piercing Ammunition box |
149 |
Lacerations (8)* Bleeding (1.5)* |
80% |
10 |
- |
225-325 Marks |
Titanium-Aluminium Alloy Steel Bar Aluminium |
Physicorium Ammunition box |
200 |
Lacerations (28)* Bleeding (1)* Stun (20% for 2s)* |
25% |
10 |
- |
270-390 Marks |
Physicorium Bar Steel Bar Aluminum |
Connection Panel
Connection Panel for Coilgun Hover over pins to see their descriptions. | ||||||||||||||||||||||||||||||||||||||
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Requires: Screwdriver |
Audio
-
Coilgun firing 1
-
Coilgun firing 2
-
Coilgun firing 3