Coilgun: Difference between revisions
(Improved description, updated pricing, added penetration, removed explosion force and sever limbs probability.) Tag: visualeditor-switched |
m (Versioned after edit) Tag: visualeditor |
||
Line 1: | Line 1: | ||
{{Cleanup}} | {{Cleanup}} | ||
{{version|0. | {{version|0.14.6.0}} | ||
{{Installations infobox | {{Installations infobox | ||
| name = Coilgun | | name = Coilgun |
Revision as of 16:47, 22 July 2021
Data is potentially outdated | |
Last updated for version 0.14.6.0 The current game version is 1.3.0.4 |
Coilgun | ||||||||
---|---|---|---|---|---|---|---|---|
Statistics* | ||||||||
Power Consumption | 1000 kW | |||||||
|
Coilgun Loader | ||||||||
---|---|---|---|---|---|---|---|---|
Statistics* | ||||||||
Item Slots | 1 Ammunition box slot | |||||||
|
Periscope | ||||||||
---|---|---|---|---|---|---|---|---|
|
The Coilgun is a stationary weapon in Barotrauma. It is composed of three installations: the Coilgun proper (which itself is made up of the base and barrel), the Periscope, and the Coilgun Loader. The Coilgun requires Ammunition Boxes, a Periscope and power to function.
Function and Usage
Coilguns shoot bolts through the water at high velocity, dealing damage on hit to humans, monsters, walls or machines. With their high rate of fire, inexpensive ammunition, they make for a good general weapon.
Periscopes are used to aim and fire the Coilgun. Firing the Coilgun draws power equally from all connected Supercapacitor and Coilgun ammunition from linked Coilgun Loaders.
Coilguns have a large cone of light pointing at where they are aimed. This light requires no power.
Different coilgun ammunition may be loaded into the loader for different attacks. Exploding ammunition deals damage in a large radius, damaging multiple limbs or multiple targets, however, explosions are mitigated by armor. Piercing ammunition can pierce limbs or targets and mitigates armor.
Damage Values
Template:Damage table/fixedweapons
Audio
-
Coilgun firing 1
-
Coilgun firing 2
-
Coilgun firing 3