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{{version|1.0.7.0|stub=yes|stubnote=Add images.}}
{{version|0.15.13.0}}{{clr}}
{{Installations infobox
{{Infobox Tabs
| imagewidth = 200
|Coilgun|{{Installations infobox
| identifier = coilgun
| name = Coilgun
| description = A rapid-firing turret that propels metal bolts using electromagnets. Generally not very effective against large or heavily armored targets, but ideal for taking down smaller enemies.
| image = Coilgun.png
| category = Machine
| category = Machines
| category2 = Weapons
| tags = turret
| powerconsumption = 1000
| powerconsumption = 1000
| imagewidth = 200}}
| reload = 0.285714285714285 <!-- Reloads in Barotrauma take up additional 2 frames, explained in detail on the Chaingun page -->
|Loader|{{Installations infobox
| weapons = 50
| handicap = Spring Stiffness -48 (50 → 2)<br>Spring Damping -9.5 (10 → 0.5)<br>Rotation Speed -7 (8 → 1)
| weapontype = turret
| loader = Coilgun Loader
| ammo = {{hl|Coilgun Ammunition Box}}<br>{{hl|Coilgun Ammunition Box (Blanks)|3=Coilgun Ammunition Box}}<br>{{hl|Depleted Fuel Coilgun Ammunition Box}}<br>{{hl|Exploding Ammunition Box}}<br>{{hl|Physicorium Ammunition Box}}<br>{{hl|Piercing Ammunition Box}}
| ammocount = 6
}}
{{Installations infobox
| name = Coilgun Loader
| name = Coilgun Loader
| image = Coilgun Loader.png
| imagewidth = 75
| imagewidth = 75
| category = Machines
| identifier = coilgunloader
| itemslots = 1 Ammunition box slot}}
| description = Feeds coilgun ammunition into a linked coilgun.
| category = Machine
| category2 = Weapons
| tags = coilgunequipment,coilgunammosource,turretammosource,coilgunammoloader
| itemslots = 1 Coilgun Ammunition slot
| repairtype = Mechanical
| repairskill = 55
}}
}}
The '''Coilgun''' is a '''[[Submarine Weapons|Submarine Weapon]]''' in '''''[[Barotrauma]]'''''. Similar to other '''Submarine Weapons''', it requires a loader to be linked to it for ammo.
 
==Functions & Usage==
The '''Coilgun''' is a '''[[Submarine Weapons|Submarine Weapon]]''' in '''''[[Barotrauma]]'''''. Similar to other '''Submarine Weapons''', it requires a loader to be linked to it for ammo.  
 
=Functions & Usage=
 
'''Coilguns''' shoot high velocity bolts that deal damage to anything they hit. With their moderate rate of fire, and typically inexpensive ammunition, they can make for good defensive weapons.
'''Coilguns''' shoot high velocity bolts that deal damage to anything they hit. With their moderate rate of fire, and typically inexpensive ammunition, they can make for good defensive weapons.
<br>Like other '''Turrets''', '''[[Periscope]]s''' are typically used to aim and fire '''Coilguns'''. Firing '''Coilguns''' draws power from their connected '''[[Supercapacitor]]s''', as well as ammunition from their linked '''Loaders'''.
<br>Like other '''Turrets''', '''[[Periscope]]s''' are typically used to aim and fire '''Coilguns'''. Firing '''Coilguns''' draws power from connected '''[[Supercapacitor]]s''', as well as ammunition from linked '''Loaders'''.
==Ammunition==
 
=Ammunition=
 
There are 5 types of '''Coilgun''' ammunition:
There are 5 types of '''Coilgun''' ammunition:
<br>'''Standard''': typically used when there are not enough resources to craft other types of ammunition.
<br>'''Standard''': typically used when there are not enough resources to craft other types of ammunition.
<br>'''Depleted Fuel''': only craftable by an Engineer with the [[Military Applications]] talent, inflicts Radiation Sickness and has a higher than average armor penetration
<br>'''Depleted Fuel''': only craftable by an Engineer with the [[Military Applications]] talent, inflicts Radiation Sickness and has considerable armor penetration.
<br>'''Exploding''': typically used against smaller creatures due to it being able to one or two shot them.
<br>'''Exploding''': typically used against smaller creatures due to it being able to one or two shot them.
<br>'''Physicorium''': good against fast creatures, as it has a 20% chance to stun for 2 seconds on hit.
<br>'''Physicorium''': good all-rounder against unarmored targets, has almost twice the standard damage.
<br>'''Piercing''': good as an all-rounder due to its armor piercing capabilities and the fact that it can hit 2 limbs in its line of fire.
<br>'''Piercing''': good all-rounder against armored targets due to its armor piercing capabilities and the fact that it can hit 2 limbs in its line of fire.
{{CargoDamage|tabletype=sub}}
{{CargoDamage|tabletype=sub}}
== Related Talents ==
 
{{TalentTable
=Submarines=
|{{EngineerTalent|military applications}}
 
}}
A list of submarines with this turret.
==Connection Panel==
{{SubsWithWeapon}}
 
=Related Talents=
 
{{RelatedTalents|Military Applications}}
 
=Connection Panel=
 
{{Connection panel
{{Connection panel
|input1=Power_In
|input1=Power_In
Line 45: Line 70:
|input5tt=Sets the state of the Coilgun's light.
|input5tt=Sets the state of the Coilgun's light.
}}
}}
== Trivia ==
 
=See Also=
 
*{{hyperlink|Railgun|50}}
*{{hyperlink|Pulse Laser|50}}
*{{hyperlink|Chaingun|50}}
*{{hyperlink|Flak Cannon|50}}
*{{hyperlink|Double Coilgun|50}}
 
=Trivia=
 
*The brand of the coilguns is "Volt" , according to The European issue 54.
*The brand of the coilguns is "Volt" , according to The European issue 54.
*There exist "Shinkonai Coiltek" coilguns , according to Issue 66.
*There exist "Shinkonai Coiltek" coilguns , according to Issue 66
==Media==
 
<gallery widths="200" heights="100">
=Media=
 
<gallery widths=200 heights=100>
File:Coilgun1.ogg|Coilgun firing 1
File:Coilgun1.ogg|Coilgun firing 1
File:Coilgun2.ogg|Coilgun firing 2
File:Coilgun2.ogg|Coilgun firing 2
File:Coilgun3.ogg|Coilgun firing 3
File:Coilgun3.ogg|Coilgun firing 3
</gallery>
</gallery>
{{Weapons nav|show-Subweapons=yes}}
{{Weapons nav|show-Subweapons=yes}}
{{Installations nav}}
[[Category:Installations]]
[[Category:Installations]]
[[Category:Weapons]]
[[Category:Submarine Weapons]]
[[Category:Submarine Weapons]]

Latest revision as of 23:41, 3 January 2024

Data is up-to-date
Last updated for version 1.0.7.0
The current game version is 1.3.0.4
Stub Notes: Add images.
Coilgun

A rapid-firing turret that propels metal bolts using electromagnets. Generally not very effective against large or heavily armored targets, but ideal for taking down smaller enemies.
Statistics*
Skill Requirement Weapons: 50
Handicap Spring Stiffness -48 (50 → 2)
Spring Damping -9.5 (10 → 0.5)
Rotation Speed -7 (8 → 1)
Power Consumption 1000 kW
Firerate 3.5 RPS
Technical
Identifier coilgun
Categories Machine, Weapons
Tags turret
Coilgun Loader

Feeds coilgun ammunition into a linked coilgun.
Statistics*
Item Slots 1 Coilgun Ammunition slot
Repairable
Required Skill Mechanical Engineering 55
Required Item Wrench
Technical
Identifier coilgunloader
Categories Machine, Weapons
Tags coilgunequipment,coilgunammosource,turretammosource,coilgunammoloader

The Coilgun is a Submarine Weapon in Barotrauma. Similar to other Submarine Weapons, it requires a loader to be linked to it for ammo.

Functions & Usage

Coilguns shoot high velocity bolts that deal damage to anything they hit. With their moderate rate of fire, and typically inexpensive ammunition, they can make for good defensive weapons.
Like other Turrets, Periscopes are typically used to aim and fire Coilguns. Firing Coilguns draws power from connected Supercapacitors, as well as ammunition from linked Loaders.

Ammunition

There are 5 types of Coilgun ammunition:
Standard: typically used when there are not enough resources to craft other types of ammunition.
Depleted Fuel: only craftable by an Engineer with the Military Applications talent, inflicts Radiation Sickness and has considerable armor penetration.
Exploding: typically used against smaller creatures due to it being able to one or two shot them.
Physicorium: good all-rounder against unarmored targets, has almost twice the standard damage.
Piercing: good all-rounder against armored targets due to its armor piercing capabilities and the fact that it can hit 2 limbs in its line of fire.

ItemShots Afflictions Armor PenetrationStructure Damage Explosion Range

Coilgun Ammunition Box
200
 Lacerations (15)*
 Bleeding (1)*
 Stun (0.025)*
10%
Impact: 20
.

Coilgun Ammunition Box (Blanks)
200
None
0% .

Depleted Fuel Coilgun Ammunition Box
200
 Lacerations (15)*
 Bleeding (1)*
 Stun (0.025)*
40%
Impact: 20
.

Exploding Ammunition Box
100
 Bleeding (1)*
 Stun (0.025)*
Explosion (3m):
40%
Impact: 20
Explosion (3m): 45
3 meters

Physicorium Ammunition Box
200
 Lacerations (28)*
 Bleeding (1)*
 Stun (0.05)*
20%
Impact: 30
.

Piercing Ammunition Box
150
 Lacerations (8)*
 Bleeding (2)*
 Stun (0.0125)*
50%
Impact: 10
.

Submarines

A list of submarines with this turret.

Related Talents

Talent Tree Description

Military Applications
ID: militaryapplications
Engineer
Weapons Engineer
Spec. 1
Gain a bonus of 20 to Weapons.

Unlock recipe: Depleted Fuel, Depleted Fuel Coilgun Ammunition Box.

Connection Panel

Connection Panel for Coilgun
Hover over pins to see their descriptions.
Power_In
Position_In
Trigger_In
Toggle_Light
Set_Light
Power for firing the Coilgun.
Sets the firing angle of the Coilgun (0-360).
Fires the Coilgun when it receives a signal.
Toggles the state of the Coilgun's light.
Sets the state of the Coilgun's light.
Requires: Screwdriver

See Also

Trivia

  • The brand of the coilguns is "Volt" , according to The European issue 54.
  • There exist "Shinkonai Coiltek" coilguns , according to Issue 66

Media

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