Chloral Hydrate
From Official Barotrauma Wiki
Data is up-to-date | |
Last updated for version 1.0.8.0 The current game version is 1.4.6.0 |
Main article: Medical Items
Chloral Hydrate | |||||||||||||||||
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A sedative that can be used to knock someone out for a short period of time. | |||||||||||||||||
Medical Usage | |||||||||||||||||
Desirable Medical Skill | 30 | ||||||||||||||||
Crafting | |||||||||||||||||
Fabricator Skill | Medical 50 | ||||||||||||||||
Medical Fabricator Requirements |
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Deconstructor Yield | |||||||||||||||||
Store | |||||||||||||||||
Outpost | Buy | Sell | |||||||||||||||
Habitation | N/A | 30 mk | |||||||||||||||
Colony | 90 mk | 27 mk | |||||||||||||||
Research | 90 mk | 27 mk | |||||||||||||||
Military | 110 mk | 33 mk | |||||||||||||||
Mining | N/A | 33 mk | |||||||||||||||
Medical Merchant | N/A | 30 mk | |||||||||||||||
Engineer Merchant | N/A | 30 mk | |||||||||||||||
Armory Merchant | N/A | 30 mk | |||||||||||||||
Clown Merchant | N/A | 30 mk | |||||||||||||||
Husk Merchant | N/A | 30 mk | |||||||||||||||
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Chloral Hydrate is a non-lethal toxin.
Function
Inflicts the victim with Incremental Stun over 5 seconds, greatly slowing and eventually stunning it. Unlike Stun Gun Darts, which deal Progressive Stun, several doses of chloral hydrate stack, stunning the victim sooner.
Also used to craft Paralyzant and Cyanide.
Usage
Like many Medical Items, Chloral Hydrate can be applied using the Health GUI (Default Key:). See this page for more information on usage.
Chloral Hydrate can be loaded into a Syringe Gun and can be swung by the hand to apply its effects on whatever it hits
Fabrication & Deconstruction
Crafting Materials | Crafting Talent, Skill, Time | Item | Deconstruction Time | Deconstruction Yield |
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Chloral Hydrate Sodium (x3) |
60 | Cyanide |
20 | Chloral Hydrate Sodium (x2) |
Chloral Hydrate Paralyxis |
60 | Paralyzant |
20 | Chlorine Paralyxis |
Medical Items | |
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Basic Chemicals | |
Medicine | |
Stimulants | |
Poisons | |
Antidotes |