Chemicals: Difference between revisions

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(Makes Chemicals a page, adds some things to it. Will add more later.)
 
(→‎Types of Chemical: Added chemical effects. Someone else please fix formatting for me.)
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Most chemicals are made via the Medical Fabricator, although some can be obtained via deconstructing artifacts.
Most chemicals are made via the Medical Fabricator, although some can be obtained via deconstructing artifacts.
=== Types of Chemical ===
=== Types of Chemical ===
==== Ingrediants ====
 
==== [[Bandage]] ====
Though not exactly a chemical, it has effects similar to one, reducing bleeding by 0.1/s over 5 seconds.
 
==== Ingredients ====
===== Iron Powder =====
===== Iron Powder =====
{{Items infobox
Has no effect when injected.
 
==== Chlorine ====
Causes 0.1 damage/s over 20 seconds when injected.
 
==== Ethanol ====
Slows the player by 20% for 20 seconds when injected or consumed.
 
==== Aluminium/Phosphorus ====
Causes 5 damage instantly when injected.
 
==== Flash Powder ====
Creates an explosion with 0.1 force, 3 stun and 5 damage over a radius of 500 units when destroyed, either by fire or by injection(it is unknown whether the latter case is a bug).
 
==== Chloral Hydrate ====
Causes 5 damage instantly and 10 stun damage when injected.
 
==== Sulphuric Acid ====
Causes 1 damage per second over 60 seconds when injected.
 
==== Uranium Powder ====
Causes 5 damage per second over 60 seconds when injected.
 
==== Morbusine ====
Causes 10 damage per second over 60 seconds when injected.
 
==== Veronaceps Calyx Eggs ====
Sets HuskInfectionState to 0.01 when injected (TODO: test whether this can delay infection if injected once it reaches an advanced state){{Items infobox
| name = Iron Powder
| name = Iron Powder
| image = IronPowder.png
| image = IronPowder.png
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| materials = N/A
| materials = N/A
}}
}}
Stabilozine is commonly used to manufacture healing chemicals via the Medical Fabricator.
Heals health and oxygen damage by 0.3/s over 10 seconds.
==== Healing ====
==== Healing ====
===== Corrigodone =====
===== Corrigodone =====
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| materials =  
| materials =  
}}
}}
Corrigodone is primarily used to treat brute and burn damage. It does not heal bleeding.
If injected heals 3hp/s over 5 seconds. If consumed otherwise, causes 0.5/s damage over 10 seconds.
===== Erythrozine =====
===== Erythrozine =====
{{Items infobox
{{Items infobox
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| materials = N/A
| materials = N/A
}}
}}
Erythrozine is primarily used to treat oxygen deprivation.
Heals oxygen damage by 2/s while causing 3 health damage/s over 10 seconds when injected.
 
==== Fibrinozine ====
Reduces bleeding by 0.2/s over 5 seconds when injected.
 
==== Auxiliorizine ====
Heals physical damage by 1/s, oxygen damage by 2/s and bleeding damage by 0.05/s over 60 seconds when injected.
 
==== Hyperzine ====
Increases speed by 50% over 60 seconds when injected.
 
==== Calyxanide ====
Sets HuskInfectionState to 0 when injected.
 
==== Liquid Oxygenite ====
Heals 10 oxygen damage and causes 0.1 physical damage per second over 60 seconds when injected

Revision as of 15:48, 11 February 2017

Template:Images needed

Chemicals

Chemicals come in all shapes and forms in-game, from deadly poisons to stimulants. Most chemicals are made via the Medical Fabricator, although some can be obtained via deconstructing artifacts.

Types of Chemical

Bandage

Though not exactly a chemical, it has effects similar to one, reducing bleeding by 0.1/s over 5 seconds.

Ingredients

Iron Powder

Has no effect when injected.

Chlorine

Causes 0.1 damage/s over 20 seconds when injected.

Ethanol

Slows the player by 20% for 20 seconds when injected or consumed.

Aluminium/Phosphorus

Causes 5 damage instantly when injected.

Flash Powder

Creates an explosion with 0.1 force, 3 stun and 5 damage over a radius of 500 units when destroyed, either by fire or by injection(it is unknown whether the latter case is a bug).

Chloral Hydrate

Causes 5 damage instantly and 10 stun damage when injected.

Sulphuric Acid

Causes 1 damage per second over 60 seconds when injected.

Uranium Powder

Causes 5 damage per second over 60 seconds when injected.

Morbusine

Causes 10 damage per second over 60 seconds when injected.

Veronaceps Calyx Eggs

Sets HuskInfectionState to 0.01 when injected (TODO: test whether this can delay infection if injected once it reaches an advanced state)

Iron Powder
Click to upload a new image.Dummy link
Statistics
Ammunition N/A
Crafting
Constructible? No
Deconstructible? No
Technical
Identifier
Categories
Stabilozine
Stabilozine
Click to upload a new image.Dummy link
Inventory icon


Sprite
Statistics
Ammunition N/A
Crafting
Constructible? No
Deconstructible? No
Technical
Identifier
Categories

Heals health and oxygen damage by 0.3/s over 10 seconds.

Healing

Corrigodone
Corrigodone
Click to upload a new image.Dummy link
Statistics
Ammunition N/A
Crafting
Deconstructible? No
Technical
Identifier
Categories

If injected heals 3hp/s over 5 seconds. If consumed otherwise, causes 0.5/s damage over 10 seconds.

Erythrozine
Erythrozine
Click to upload a new image.Dummy link
Statistics
Ammunition N/A
Crafting
Deconstructible? No
Technical
Identifier
Categories

Heals oxygen damage by 2/s while causing 3 health damage/s over 10 seconds when injected.

Fibrinozine

Reduces bleeding by 0.2/s over 5 seconds when injected.

Auxiliorizine

Heals physical damage by 1/s, oxygen damage by 2/s and bleeding damage by 0.05/s over 60 seconds when injected.

Hyperzine

Increases speed by 50% over 60 seconds when injected.

Calyxanide

Sets HuskInfectionState to 0 when injected.

Liquid Oxygenite

Heals 10 oxygen damage and causes 0.1 physical damage per second over 60 seconds when injected