Chemicals: Difference between revisions

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|-
|-
! style="width: 25%;" | Description
! style="width: 25%;" | Description
! style="width: 13%;" | Afflictions<div class="mobileonly><ref name="headerwhitered"/></div>
! style="width: 13%;" | Afflictions
! style="width: 2%;" | <span class="explain" title="How many times a chemical can be used">Uses</span>
! style="width: 2%;" | <span class="explain" title="How many times a chemical can be used">Uses</span>
! style="width: 2%;" | Duration (seconds)
! style="width: 2%;" | Duration (seconds)
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|Treats Husk Infection if used before it is fully developed and gives Husk Infection Resistance, while dealing Internal Damage. Treats 30% infection per use.
|Treats Husk Infection if used before it is fully developed and gives Husk Infection Resistance, while dealing Internal Damage. Treats 30% infection per use.
Can also be used to craft {{Hyperlink|Antibiotic Glue|20}} and {{Hyperlink|Calyxanide|20|icon|#Calyxanide}}.
Can also be used to craft {{Hyperlink|Antibiotic Glue|20}} and {{Hyperlink|Calyxanide|20|icon|#Calyxanide}}.
|{{Affliction|Husk Infection|-0.5/s|-0.25/s}} (Not a husk)<br>{{Affliction|Husk Infection Resistance|||600|300}} <span style="cursor:help;" title="Affliction strength instantly gained if used with the Syringe Gun; only specified when it differs from the unskilled values"><span style="color:#a23dd1;">'''(450)*'''</span></span><div class="mobileonly"><ref name="syringeguninstant"/></div><br>{{Affliction|Internal Damage|+0.55/s|+1/s}} <span style="cursor:help;" title="Affliction strength change per second if used with the Syringe Gun; only specified when it differs from the unskilled values"><span style="color:#a23dd1;">'''(+0.25/s)*'''</span></span><div class="mobileonly"><ref name="syringegunpersec"/></div>
|{{Affliction|Husk Infection|-0.5/s|-0.25/s}} (Not a husk)<br>{{Affliction|Husk Infection Resistance|||600|300}} <span style="cursor:help;" title="Affliction strength instantly gained if used with the Syringe Gun; only specified when it differs from the unskilled values"><span style="color:#a23dd1;">'''(450)*'''</span></span><br>{{Affliction|Internal Damage|+0.55/s|+1/s}} <span style="cursor:help;" title="Affliction strength change per second if used with the Syringe Gun; only specified when it differs from the unskilled values"><span style="color:#a23dd1;">'''(+0.25/s)*'''</span></span>
| align="center" |2 <span style="color:#c90c0c;">{{!}} 1</span>
| align="center" |2 <span style="color:#c90c0c;">{{!}} 1</span>
| align="center" |60
| align="center" |60
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|-
|-
! style="width: 23%;" | Description
! style="width: 23%;" | Description
! style="width: 13.5%;" | Afflictions<div class="mobileonly><ref name="headerwhitered"/></div>
! style="width: 13.5%;" | Afflictions
! style="width: 2%;" | <span class="explain" title="How many times a chemical can be used">Uses</span>
! style="width: 2%;" | <span class="explain" title="How many times a chemical can be used">Uses</span>
! style="width: 2%;" | Duration (seconds)
! style="width: 2%;" | Duration (seconds)
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|Treats Internal Damage and Burns. Reduces ability to breathe momentarily.
|Treats Internal Damage and Burns. Reduces ability to breathe momentarily.
Can cause unconsciousness or even death if multiple doses are taken in quick succession.
Can cause unconsciousness or even death if multiple doses are taken in quick succession.
|{{Affliction|Oxygen Low|||+25|+25}}<br>{{Affliction|Internal Damage|-0.25/s|-0.125/s}} <span style="cursor:help;" title="Affliction strength change per second if used with the Syringe Gun; only specified when it differs from the unskilled values"><span style="color:#a23dd1;">'''(-0.025/s)*'''</span></span><div class="mobileonly"><ref name="syringegunpersec"/></div><br>{{Affliction|Burn|-0.25/s|-0.125/s}} <span style="cursor:help;" title="Affliction strength change per second if used with the Syringe Gun; only specified when it differs from the unskilled values"><span style="color:#a23dd1;">'''(-0.025/s)*'''</span></span><div class="mobileonly"><ref name="syringegunpersec"/></div>
|{{Affliction|Oxygen Low|||+25|+25}}<br>{{Affliction|Internal Damage|-0.25/s|-0.125/s}} <span style="cursor:help;" title="Affliction strength change per second if used with the Syringe Gun; only specified when it differs from the unskilled values"><span style="color:#a23dd1;">'''(-0.025/s)*'''</span></span><br>{{Affliction|Burn|-0.25/s|-0.125/s}} <span style="cursor:help;" title="Affliction strength change per second if used with the Syringe Gun; only specified when it differs from the unskilled values"><span style="color:#a23dd1;">'''(-0.025/s)*'''</span></span>
| align="center" |2<span style="color:#c90c0c;"> {{!}} 1</span>
| align="center" |2<span style="color:#c90c0c;"> {{!}} 1</span>
| align="center" |25
| align="center" |25
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|A highly potent stimulant effective in the treatment of internal damage, oxygen deprivation and, to a lesser extent, blood loss. Produces mild burns as a side effect.
|A highly potent stimulant effective in the treatment of internal damage, oxygen deprivation and, to a lesser extent, blood loss. Produces mild burns as a side effect.
Also used for crafting {{Hyperlink|Morbusine|20|icon|#Morbusine}}.
Also used for crafting {{Hyperlink|Morbusine|20|icon|#Morbusine}}.
|{{Affliction|Internal Damage|-3/s|-1.5/s}}<br>{{Affliction|Burn|+0.125/s|+0.25/s}} <span style="cursor:help;" title="Affliction strength change per second if used with the Syringe Gun; only specified when it differs from the unskilled values. Note for deusizine: this is likely an oversight from the devs, but it indeed heal burns as of v0.10.5.1. "><span style="color:#a23dd1;">'''(-1.5/s)*'''</span></span><div class="mobileonly"><ref name="syringegunpersec"/></div><br>{{Affliction|Bloodloss|-1.5/s|-1/s}} <span style="cursor:help;" title="Affliction strength change per second if used with the Syringe Gun; only specified when it differs from the unskilled values"><span style="color:#a23dd1;">'''(-0.75/s)*'''</span></span><div class="mobileonly"><ref name="syringegunpersec"/></div><br>{{Affliction|Oxygen Low|-3/s|-1.5/s}}
|{{Affliction|Internal Damage|-3/s|-1.5/s}}<br>{{Affliction|Burn|+0.125/s|+0.25/s}} <span style="cursor:help;" title="Affliction strength change per second if used with the Syringe Gun; only specified when it differs from the unskilled values. Note for deusizine: this is likely an oversight from the devs, but it indeed heal burns as of v0.10.5.1. "><span style="color:#a23dd1;">'''(-1.5/s)*'''</span></span><br>{{Affliction|Bloodloss|-1.5/s|-1/s}} <span style="cursor:help;" title="Affliction strength change per second if used with the Syringe Gun; only specified when it differs from the unskilled values"><span style="color:#a23dd1;">'''(-0.75/s)*'''</span></span><br>{{Affliction|Oxygen Low|-3/s|-1.5/s}}
| align="center" |2<span style="color:#c90c0c;"> {{!}} 1</span>
| align="center" |2<span style="color:#c90c0c;"> {{!}} 1</span>
| align="center" |31
| align="center" |31
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|{{Affliction|Psychosis|-100/s|-25/s}}
|{{Affliction|Psychosis|-100/s|-25/s}}
| align="center" |2<span style="color:#c90c0c;"> {{!}} 1</span>
| align="center" |2<span style="color:#c90c0c;"> {{!}} 1</span>
| align="center" |1 <span style="cursor:help;" title="Duration if used with the Syringe Gun; only specified when it differs from the unskilled values. Note for haloperidol: this is likely an oversight from the devs, but it indeed lasts 10 seconds (healing a total of 250 psychosis) as of v0.10.5.1."><span style="color:#a23dd1;">'''(10)*'''</span></span><div class="mobileonly"><ref name="syringegunhaloperidolduration"/></div>
| align="center" |1 <span style="cursor:help;" title="Duration if used with the Syringe Gun; only specified when it differs from the unskilled values. Note for haloperidol: this is likely an oversight from the devs, but it indeed lasts 10 seconds (healing a total of 250 psychosis) as of v0.10.5.1."><span style="color:#a23dd1;">'''(10)*'''</span></span>
| align="center" |37
| align="center" |37
|{{Hyperlink|Lithium|40}}<br>{{Hyperlink|Carbon}}<br>{{Hyperlink|Chlorine|40}}
|{{Hyperlink|Lithium|40}}<br>{{Hyperlink|Carbon}}<br>{{Hyperlink|Chlorine|40}}
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| align="center" |[[File:Liquid Oxygenite.png|60px]] [[File:Liquid Oxygenite_icon.png]] <br> Liquid Oxygenite
| align="center" |[[File:Liquid Oxygenite.png|60px]] [[File:Liquid Oxygenite_icon.png]] <br> Liquid Oxygenite
|Treats oxygen deprevation over time, while causing Internal Damage.
|Treats oxygen deprevation over time, while causing Internal Damage.
|{{Affliction|Oxygen Low|-1.65/s}}<br>{{Affliction|Internal Damage|+0.5/s|+1.5/s}} <span style="cursor:help;" title="Affliction strength change per second if used with the Syringe Gun; only specified when it differs from the unskilled values"><span style="color:#a23dd1;">'''(+0.5/s)*'''</span></span><div class="mobileonly"><ref name="syringegunpersec"/></div>
|{{Affliction|Oxygen Low|-1.65/s}}<br>{{Affliction|Internal Damage|+0.5/s|+1.5/s}} <span style="cursor:help;" title="Affliction strength change per second if used with the Syringe Gun; only specified when it differs from the unskilled values"><span style="color:#a23dd1;">'''(+0.5/s)*'''</span></span>
| align="center" |2<span style="color:#c90c0c;"> {{!}} 1</span>
| align="center" |2<span style="color:#c90c0c;"> {{!}} 1</span>
| align="center" |60
| align="center" |60
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|-
|-
! style="width: 22%;" | Description
! style="width: 22%;" | Description
! style="width: 14%;" | Afflictions<div class="mobileonly><ref name="headerwhitered"/></div>
! style="width: 14%;" | Afflictions
! style="width: 2%;" | <span class="explain" title="How many times a chemical can be used">Uses</span>
! style="width: 2%;" | <span class="explain" title="How many times a chemical can be used">Uses</span>
! style="width: 2%;" | Duration (seconds)
! style="width: 2%;" | Duration (seconds)
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|Cures the user of the Husk Infection if used before it is fully developed and with proper skill.
|Cures the user of the Husk Infection if used before it is fully developed and with proper skill.
Deals Internal Damage to fully developed [[Husk]]s.
Deals Internal Damage to fully developed [[Husk]]s.
|{{Affliction|Husk Infection|-4/s|-1/s}} <span style="cursor:help;" title="Affliction strength instantly gained if used with the Syringe Gun; only specified when it differs from the unskilled values"><span style="color:#a23dd1;">'''(-40)*'''</span></span><div class="mobileonly"><ref name="syringeguncalyxanide"/></div><br>{{Affliction|Internal Damage|+3/s}} (Husked Humans)<br>{{Affliction|Internal Damage|+4/s}} (Natural Husks)
|{{Affliction|Husk Infection|-4/s|-1/s}} <span style="cursor:help;" title="Affliction strength instantly gained if used with the Syringe Gun; only specified when it differs from the unskilled values"><span style="color:#a23dd1;">'''(-40)*'''</span></span><br>{{Affliction|Internal Damage|+3/s}} (Husked Humans)<br>{{Affliction|Internal Damage|+4/s}} (Natural Husks)
| align="center" |2<span style="color:#c90c0c;"> {{!}} 1</span>
| align="center" |2<span style="color:#c90c0c;"> {{!}} 1</span>
| align="center" |10<span style="color:#c90c0c;"> {{!}} 20</span>
| align="center" |10<span style="color:#c90c0c;"> {{!}} 20</span>
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|{{Affliction|Deliriumine Poisoning|||-100|-25}}<br>{{Affliction|Psychosis|||-13.2|0}}<br>{{Affliction|Psychosis|-0.33/s|0}}
|{{Affliction|Deliriumine Poisoning|||-100|-25}}<br>{{Affliction|Psychosis|||-13.2|0}}<br>{{Affliction|Psychosis|-0.33/s|0}}
| align="center" |2<span style="color:#c90c0c;"> {{!}} 1</span>
| align="center" |2<span style="color:#c90c0c;"> {{!}} 1</span>
| align="center" |<span style="cursor:help;" title="Reduces deliriumine poisoning by 100 and psychosis by 13.53 in 1 second, and psychosis by 0.33/s for the remaining 19 seconds (for a total of 19.8 reduced psychosis after 20 seconds) if the medical skill requirement is met">'''20*'''</span><div class="mobileonly"><ref name="deliriumineantidote"/></div><span style="color:#c90c0c;"> {{!}} 1</span>
| align="center" |<span style="cursor:help;" title="Reduces deliriumine poisoning by 100 and psychosis by 13.53 in 1 second, and psychosis by 0.33/s for the remaining 19 seconds (for a total of 19.8 reduced psychosis after 20 seconds) if the medical skill requirement is met">'''20*'''</span><span style="color:#c90c0c;"> {{!}} 1</span>
| align="center" |41
| align="center" |41
|{{Hyperlink|Deliriumine||icon}} <span style="cursor:help;" title="Condition used to craft">'''(50%)*'''</span><br>{{Hyperlink|Stabilozine||icon}}
|{{Hyperlink|Deliriumine||icon}} <span style="cursor:help;" title="Condition used to craft">'''(50%)*'''</span><br>{{Hyperlink|Stabilozine||icon}}
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| align="center" |[[File:Morbusine Antidote.png|60px]] [[File:Morbusine Antidote_icon.png]] <br> Morbusine Antidote
| align="center" |[[File:Morbusine Antidote.png|60px]] [[File:Morbusine Antidote_icon.png]] <br> Morbusine Antidote
|Cures Morbusine Poisoning.
|Cures Morbusine Poisoning.
|{{Affliction|Morbusine Poisoning|-100/s|-1/s}} <span style="cursor:help;" title="Affliction strength change per second if used with the Syringe Gun; only specified when it differs from the unskilled values"><span style="color:#a23dd1;">'''(-25/s)*'''</span></span><div class="mobileonly"><ref name="syringegunpersec"/></div>
|{{Affliction|Morbusine Poisoning|-100/s|-1/s}} <span style="cursor:help;" title="Affliction strength change per second if used with the Syringe Gun; only specified when it differs from the unskilled values"><span style="color:#a23dd1;">'''(-25/s)*'''</span></span>
| align="center" |2<span style="color:#c90c0c;"> {{!}} 1</span>
| align="center" |2<span style="color:#c90c0c;"> {{!}} 1</span>
| align="center" |1<span style="color:#c90c0c;"> {{!}} 30</span>
| align="center" |1<span style="color:#c90c0c;"> {{!}} 30</span>
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|-
|-
! style="width: 25%;" | Description
! style="width: 25%;" | Description
! style="width: 11.5%;" | Afflictions<div class="mobileonly><ref name="headerwhitered"/></div>
! style="width: 11.5%;" | Afflictions
! style="width: 2%;" | <span class="explain" title="How many times a chemical can be used">Uses</span>
! style="width: 2%;" | <span class="explain" title="How many times a chemical can be used">Uses</span>
! style="width: 2%;" | Duration (seconds)
! style="width: 2%;" | Duration (seconds)
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|-
|-
! style="width: 29%;" | Description
! style="width: 29%;" | Description
! style="width: 11%;" | Afflictions<div class="mobileonly><ref name="headerwhitered"/></div>
! style="width: 11%;" | Afflictions
! style="width: 2%;" | <span class="explain" title="How many times a chemical can be used">Uses</span>
! style="width: 2%;" | <span class="explain" title="How many times a chemical can be used">Uses</span>
! style="width: 2%;" | Duration (seconds)
! style="width: 2%;" | Duration (seconds)
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Able to stun huge monsters like Molochs and Matriarchs, burns 100 of their vitality.
Able to stun huge monsters like Molochs and Matriarchs, burns 100 of their vitality.
|{{Affliction|Cyanide Poisoning|+1/s}}<br>{{Affliction|Stun}} <span style="cursor:help;" title="Affliction is inflicted once Cyanide Poisoning is at 70 strength.">'''(at 70)*'''</span><div class="mobileonly"><ref name="cyanide"/></div>
|{{Affliction|Cyanide Poisoning|+1/s}}<br>{{Affliction|Stun}} <span style="cursor:help;" title="Affliction is inflicted once Cyanide Poisoning is at 70 strength.">'''(at 70)*'''</span>
| align="center" |2
| align="center" |2
| align="center" |N/A
| align="center" |N/A
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Able to kill huge monsters like Molochs and Matriarchs.
Able to kill huge monsters like Molochs and Matriarchs.
|{{Affliction|Radiation Sickness|+8/s}} <span style="cursor:help;" title="Affliction strength change per second if used with the Syringe Gun; only specified when it differs from the unskilled values"><span style="color:#a23dd1;">'''(+4/s)*'''</span></span><div class="mobileonly"><ref name="syringegunpersec"/></div><br>{{Affliction|Burn}}<span style="cursor:help;" title="Affliction strength increase rate depends on Radiation Sickness strength. From 0.025/s to 0.1/s">'''(+0.025/s - 0.1/s)*'''</span><div class="mobileonly"><ref name="radiationsickness"/></div>
|{{Affliction|Radiation Sickness|+8/s}} <span style="cursor:help;" title="Affliction strength change per second if used with the Syringe Gun; only specified when it differs from the unskilled values"><span style="color:#a23dd1;">'''(+4/s)*'''</span></span><br>{{Affliction|Burn}}<span style="cursor:help;" title="Affliction strength increase rate depends on Radiation Sickness strength. From 0.025/s to 0.1/s">'''(+0.025/s - 0.1/s)*'''</span>
| align="center" |2
| align="center" |2
| align="center" |5
| align="center" |5
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Able to stun huge monsters like Molochs and Matriarchs.
Able to stun huge monsters like Molochs and Matriarchs.
|{{Affliction|Paralysis|+1/s}}<br>{{Affliction|Stun}} <span style="cursor:help;" title="Affliction is inflicted once Paralysis is at 100.">'''(at 100)*'''</span><div class="mobileonly"><ref name="paralysis"/></div>
|{{Affliction|Paralysis|+1/s}}<br>{{Affliction|Stun}} <span style="cursor:help;" title="Affliction is inflicted once Paralysis is at 100.">'''(at 100)*''
| align="center" |2
| align="center" |2
| align="center" |N/A
| align="center" |N/A
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|-
|-
! style="width: 30%;" | Description
! style="width: 30%;" | Description
! style="width: 10%;" | Afflictions<div class="mobileonly><ref name="headerwhitered"/></div>
! style="width: 10%;" | Afflictions
! style="width: 2%;" | <span class="explain" title="How many times a chemical can be used">Uses</span>
! style="width: 2%;" | <span class="explain" title="How many times a chemical can be used">Uses</span>
! style="width: 2%;" | Duration (seconds)
! style="width: 2%;" | Duration (seconds)
Line 511: Line 511:
| align="center" |[[File:Chloral Hydrate.png|60px]] [[File:Chloral Hydrate_icon.png]] <br> Chloral Hydrate
| align="center" |[[File:Chloral Hydrate.png|60px]] [[File:Chloral Hydrate_icon.png]] <br> Chloral Hydrate
|Stuns victim for 10 seconds (or 5 seconds when used with the Syringe Gun) and deals Internal Damage.
|Stuns victim for 10 seconds (or 5 seconds when used with the Syringe Gun) and deals Internal Damage.
|{{Affliction|Stun|||10}} <span style="cursor:help;" title="Affliction strength instantly gained if used with the Syringe Gun; only specified when it differs from the unskilled values"><span style="color:#a23dd1;">'''(5)*'''</span></span><div class="mobileonly"><ref name="syringeguninstant"/></div><br>{{Affliction|Internal Damage|||1}}
|{{Affliction|Stun|||10}} <span style="cursor:help;" title="Affliction strength instantly gained if used with the Syringe Gun; only specified when it differs from the unskilled values"><span style="color:#a23dd1;">'''(5)*'''</span></span><br>{{Affliction|Internal Damage|||1}}
| align="center" |2
| align="center" |2
| align="center" |Instant
| align="center" |Instant
Line 530: Line 530:
| align="center" |600-780 <span style="cursor:help;" title="Number of selling outposts (Colony/Research)">'''(2)*'''</span>
| align="center" |600-780 <span style="cursor:help;" title="Number of selling outposts (Colony/Research)">'''(2)*'''</span>
|}
|}
<div class="mobileonly"><!--this is to let mobile users tap on a reference to get a popup without autoscrolling. explain, abbr and cursor:help don't work on mobile. Call it with <div class="mobileonly"><ref name"typerefnamehere"/></div> so it doesn't show on desktop.-->
<ref name="syringeguninstant">White = Affliction strength instantly gained<br>Red = if skill requirement isn't met<br>Purple = if used with the Syringe Gun, only specified when it differs from the unskilled values</ref>
<ref name="syringegunpersec">White = Affliction strength change per second<br>Red = if skill requirement isn't met<br>Purple = if used with the Syringe Gun, only specified when it differs from the unskilled values</ref>
<ref name="syringegunhaloperidolduration">Purple = Duration if used with the Syringe Gun; only specified when it differs from the unskilled values. Note for haloperidol: this is likely an oversight from the devs, but it indeed lasts 10 seconds (healing a total of 250 psychosis) as of v0.10.5.1.</ref>
<ref name="deliriumineantidote">Reduces deliriumine poisoning by 100 and psychosis by 13.53 in 1 second, and psychosis by 0.33/s for the remaining 19 seconds (for a total of 19.8 reduced psychosis after 20 seconds) if the medical skill requirement is met</ref>
<ref name="cyanide">Affliction is inflicted once Cyanide Poisoning is at 70 strength.</ref>
<ref name="radiationsickness">Affliction strength increase rate depends on Radiation Sickness strength. From 0.025/s to 0.1/s</ref>
<ref name="paralysis">Affliction is inflicted once Paralysis is at 100.</ref>
<ref name="syringeguncalyxanide">White = Affliction strength change per second<br>Red = if skill requirement isn't met<br>Purple = Affliction strength instantly gained if used with the Syringe Gun, only specified when it differs from the unskilled values</ref>
<ref name="headerwhitered">White = Affliction strength change per second (or instantly gained if no "/s" is specified)<br>Red = if skill requirement isn't met</ref>
</div>
<noinclude>
<noinclude>
=Trivia=
=Trivia=

Revision as of 00:30, 21 December 2020


Data is potentially outdated
Last updated for version 0.10.6.2
The current game version is 1.3.0.4
See also: Medical Items

Chemicals are comprised of different compounds and substances both helpful and harmful, that the crew can craft at a Medical Fabricator, buy, loot, or deconstruct from certain Plants.

Most chemicals come in a syringe, which allows the chemicals to be used without the Health GUI. By holding the "Aim" keybind (Right Mouse Button by default) and pressing the "Shoot" keybind (Left Mouse Button by default). The player's character will swing the syringe and inject its effects to anything it hits, both Creatures and players.

The Syringe Gun can also be used if a chemical needs to be injected from a distance. However, regardless of the user's Medical skill, the "unskilled" effects (red values below) will be applied when using the Syringe Gun, and use the entire syringe in one shot. There are a few exceptions (purple values below).

Some more basic chemicals aren't injectable and must be used through the Health GUI, pressing the "Health" keybind (H by default) on a player or themselves opens the Health GUI. Then any chemical can be drag and dropped onto a limb or the drop circle.

List of Chemicals

The values below represent affliction strength reduction, not to be mistaken with a vitality restoration. Reducing an affliction's strength by any given amount using chemicals may not translate into that amount being restored to the character's vitality.
An affliction's strength and its effect on vitality are two interdependent values in Barotrauma, and the latter may be scaled to vitality: as such, for example, reducing Internal Damage strength by 20 - using Opium, successfully - will effectively restore 20 vitality to a Captain (whose maximum Vitality is 80), 22.5 Vitality to an Engineer (whose maximum Vitality is 90) and 25 Vitality to a Security Officer (whose maximum Vitality is 100). In all cases, the Opium's effect is a raw affliction strength reduction of 24: -4 per second for 6 seconds.

Basic Chemicals

Chemicals mostly used to craft other, more advanced chemicals.

Chemical Usage Acquiring Store
Description Afflictions Uses Duration (seconds) Medical Level

Alien Blood
Treats Bloodloss, can also be used to craft Blood Pack.
Causes Psychosis.
Bloodloss (-6/s | -4/s)*
Psychosis (+5/s | +10/s)*
2 | 1 5 40 Crawler
Golden Hammerhead
Hammerhead
Mudraptor Egg
144 (1)*

Opium
Mainly used to craft File:.png Morphine, but can also treat Internal Damage and Burns on its own while causing oxygen deprivation. Internal Damage (-4/s | -2/s)*
Burn (-4/s | -2/s)*
Oxygen Low (+3.5/s | +6/s)*
Opiate Addiction (+1/s | +3/s)*
Opiate Overdose (+1.75/s | +3/s)*
Opiate Withdrawal (-3/s)*
2 | 1 6 15 Aquatic Poppy 36-40 (3)*

Broad-spectrum Antibiotics
Treats Husk Infection if used before it is fully developed and gives Husk Infection Resistance, while dealing Internal Damage. Treats 30% infection per use.

Can also be used to craft Antibiotic Glue and Calyxanide.

Husk Infection (-0.5/s | -0.25/s)* (Not a husk)
Husk Infection Resistance (600 | 300)* (450)*
Internal Damage (+0.55/s | +1/s)* (+0.25/s)*
2 | 1 60 25 Slime Bacteria 36-40 (3)*

Stabilozine
Reduces poison afflictions over time.

Poisons include: Drunk , Opiate Addiction , Opiate Overdose , Opiate Withdrawal , Radiation Sickness , Morbusine Poisoning , Sufforin Poisoning , Cyanide Poisoning , Deliriumine Poisoning

Also used to craft more advanced Medicines and Antidotes

Poisoning (-1/s | -0.5/s) 2 | 1 30 20 Swim Bladder 36-40 (3)*

Ethanol
Used to craft File:.png Fentanyl and Chloral Hydrate.
Also used as a cleaning agent for the Sprayer.

On its own it makes the user Drunk and increases their Psychosis Resistance.

Drunk (+2/s)*
Psychosis Resistance (+600)*
2 10 (delay)

10 (duration)

N/A Sea Yeast Shroom 54-66 (5)*

Hallucinogenic Bufotoxin
Treats Paralysis, but much weaker compared to Anaparalyzant.
Causes Psychosis.
Paralysis (-1/s)*
Psychosis (+1/s)*
2 20 N/A Psilotoad N/A

Adrenaline
Used to craft File:.png Fentanyl, has no effect on its own. N/A 2 N/A N/A Adrenaline Gland 54 (2)*

Sulphuric Acid
Used to craft Morbusine and Sufforin, causes Burns over time if used on its own. Burn (+3/s)* 2 5 N/A Sulphurite Shard 72 (2)*

Medicines

See also: Medical Items


Chemicals used to treat and cure different types of negative Afflictions.

Chemical Usage Crafting Store
Description Afflictions Uses Duration (seconds) Medical Level Components Craft time (seconds) Medical Level


Pomegrenade Extract
Treats Internal Damage and Burns. Reduces ability to breathe momentarily.

Can cause unconsciousness or even death if multiple doses are taken in quick succession.

Oxygen Low (+25 | +25)*
Internal Damage (-0.25/s | -0.125/s)* (-0.025/s)*
Burn (-0.25/s | -0.125/s)* (-0.025/s)*
2 | 1 25 20 Pomegrenade x5 45 20 72-96 (2)*

Morphine
Treats Internal Damage and Burns, can cause overdose if taken too quickly.

Can also be used to craft File:.png Fentanyl and Naloxone.

Internal Damage (-5/s | -2/s)*
Burn (-5/s | -2/s)*
Oxygen Low (+2/s | +3/s)*
Opiate Addiction (+0.5/s | +2.5/s)*
Opiate Overdose (+1/s | +2/s)*
Opiate Withdrawal (-3/s)*
2 | 1 11 30 Opium x2 60 18 75-100 (5)*

Fentanyl
Treats Internal Damage and Burns, can easily cause overdose if taken too quickly.

Can also be used to craft File:Deusizine icon.png Deusizine and Anabolic Steroids.

Internal Damage (-15/s | -5.75/s)*
Burn (-15/s | -5.75/s)*
Oxygen Low (+6/s | +8/s)*
Opiate Addiction (+1.5/s | +6/s)*
Opiate Overdose (+4.5/s | +6/s)*
Opiate Withdrawal (-20/s)*
2 | 1 6 72 Morphine
Adrenaline
Ethanol
60 50 225-250 (3)*
File:Deusizine icon.png
Deusizine
A highly potent stimulant effective in the treatment of internal damage, oxygen deprivation and, to a lesser extent, blood loss. Produces mild burns as a side effect.

Also used for crafting Morbusine.

Internal Damage (-3/s | -1.5/s)*
Burn (+0.125/s | +0.25/s)* (-1.5/s)*
Bloodloss (-1.5/s | -1/s)* (-0.75/s)*
Oxygen Low (-3/s | -1.5/s)*
2 | 1 31 72 Antibiotic Glue
Fentanyl
Liquid Oxygenite
60 70 450 (1)*

Naloxone
Treats Opiate Withdrawal, Addiction and Overdose. Opiate Withdrawal (-2/s | -1/s)*
Opiate Addiction (-2/s | -1/s)*
Opiate Overdose (-2/s | -1/s)*
Oxygen Low (0 | +1/s)*
2 | 1 30 39 Morphine
Stabilozine
60 23 144-176 (5)*

Haloperidol
Cures Psychosis, if the user has a high enough skill. Psychosis (-100/s | -25/s)* 2 | 1 1 (10)* 37 Lithium
Carbon
Chlorine
60 21 117-143 (5)*

Liquid Oxygenite
Treats oxygen deprevation over time, while causing Internal Damage. Oxygen Low (-1.65/s)*
Internal Damage (+0.5/s | +1.5/s)* (+0.5/s)*
2 | 1 60 45 Oxygenite Shard
(deconstruction)
20 N/A 72 (2)*

Antidotes

Chemicals required to cure Poison Afflictions.

Stabilozine can also be used to treat poisons excepting Paralysis.

Chemical Usage Crafting Store
Description Afflictions Uses Duration (seconds) Medical Level Components Craft time (seconds) Medical Level

Calyxanide
Cures the user of the Husk Infection if used before it is fully developed and with proper skill.

Deals Internal Damage to fully developed Husks.

Husk Infection (-4/s | -1/s)* (-40)*
Internal Damage (+3/s)* (Husked Humans)
Internal Damage (+4/s)* (Natural Husks)
2 | 1 10 | 20 38 Velonaceps Calyx Eggs (25%)*
Broad-spectrum Antibiotics
Stabilozine
60 22 225-275 (5)*

Deliriumine Antidote
Cures Deliriumine Poisoning and treats Psychosis over time. Deliriumine Poisoning (-100 | -25)*
Psychosis (-13.2 | 0)*
Psychosis (-0.33/s | 0)*
2 | 1 20* | 1 41 Deliriumine (50%)*
Stabilozine
60 25 112-137 (5)*

Morbusine Antidote
Cures Morbusine Poisoning. Morbusine Poisoning (-100/s | -1/s)* (-25/s)* 2 | 1 1 | 30 44 Morbusine (50%)*
Stabilozine
60 0 315-385 (5)*

Cyanide Antidote
Cures Cyanide Poisoning. Cyanide Poisoning (-100/s | -1/s)* 2 | 1 1 | 30 42 Cyanide (50%)*
Stabilozine
60 26 112-137 (5)*

Sufforin Antidote
Cures Sufforin Poisoning. Sufforin Poisoning (-100/s | -1/s)* 2 | 1 1 | 30 40 Sufforin (50%)*
Stabilozine
60 24 112-137 (5)*

Antirad
Cures Radiation Sickness. Radiation Sickness (-100 | -25)* 2 | 1 1 50 Radiotoxin (50%)*
Stabilozine
60 35 112-137 (5)*

Anaparalyzant
Cures Paralysis. Paralysis Resistance (+800/s | +6.5/s)*
Paralysis (Cured | -6.5/s)*
Psychosis (+5/s | +0.75/s)*
2 | 1 1 | 60 64 Paralyzant
Stabilozine
30 24 180-220 (5)*

Stimulants

Chemicals used to boost the user's speed, strength, and recovery from Stun.

Chemical Usage Crafting Store
Description Afflictions Uses Duration (seconds) Medical Level Components Craft time (seconds) Medical Level

Methamphetamine
Gives target a movement speed boost +42% (Haste) that slowly fades away, while inflicting Psychosis over time.

Also treats minor Internal Damage and oxygen deprivation. Greatly improves recovery from Stuns.

Haste (420 | 300)*
Psychosis (+0.4/s | +0.8/s)*
Internal Damage (-0.05/s | -0.03/s)*
Oxygen Low (-0.05/s | -0.03/s)*
Stun (-0.75/s)*
2 | 1 120 72 Phosphorus
Chlorine
Carbon
90 46 45-55 (3)*

Anabolic Steroids
Gives target a temporary vitality boost +300% (Vigor) that slowly fades away, while inflicting Psychosis over time. Can be used to mitigate damage or to temporarily stabilize poisoned person.

Also treats minor oxygen deprivation.

Vigor (420 | 300)*
Psychosis (+0.55/s | +1/s)*
Oxygen Low (-0.2/s)*
2 | 1 60 72 Tonic Liquid
Fentanyl
90 47 315-385 (3)*

Hyperzine
Gives target a temporary movement speed boost +48% (Haste) and vitality boost +300% (Vigor) that slowly fade away, while inflicting Psychosis over time. Can be used to mitigate damage or temporarily stabilize poisoned person.

Also treats minor Internal Damage, oxygen deprivation. Greatly improves recovery from Stuns.

Haste (400)*
Vigor (400)*
Psychosis (+0.4/s | +0.8/s)*
Internal Damage (-0.2/s | -0.1/s)*
Oxygen Low (-0.25/s | -0.1/s)*
Stun (-0.9/s | -0.25/s)*
Burn (+0.125/s)*
2 | 1 60 60 Methamphetamine
Anabolic Steroids
90 48 405-495 (2)*

Poisons

Chemicals that have no medical usage, but are instead used to kill Creatures and other players.

Chemical Usage Crafting Store
Description Afflictions Uses Duration (seconds) Components Craft time (seconds) Medical Level

Raptor Bane Extract
If the victim is a Mudraptor, it greatly harms them and is usually lethal within 12 seconds.

Otherwise, it inflicts the victim with nausea, merely greatly slowing them and causing them to periodically vomit.

If a Mudraptor:
Internal Damage (+10/s)*
If not a Mudraptor:
Nausea (+5/s)*
2 20 Raptor Bane x4 35 20 250-325 (2)*

Morbusine
Inflicts victim with Morbusine Poisoning and slows their movement by 20%.

Drains oxygen from the victim, the effect increasing over time.

It is cured with the Morbusine Antidote.

Unable to kill huge monsters like Molochs and Matriarchs, burns 100 of their vitalitycitation needed, oxygen drain being ignored.

Morbusine Poisoning (+2/s)*
Oxygen Low (+7/s - +15/s)*
2 N/A Sulphuric Acid
File:Deusizine icon.png Deusizine x2
90 58 585-715 (3)*

Sufforin
Inflicts victim with Sufforin Poisoning.

Has no effects initially. At 30 strength the screen starts to blur heavily. At 90 strength the the victim loses vitality, losing 100 vitality at 100. This is lethal to most humans.

It is cured with the Sufforin Antidote.

Unable to kill huge monsters like Molochs and Matriarchs, burns 100 of their vitality.

Sufforin Poisoning (+2/s)* 2 N/A Sulphuric Acid
Flash Powder
90 60 180-220 (3)*

Cyanide
Inflicts victim with Cyanide Poisoning and slows their movement by 20%.

Movement penalty, screen distortion and blur increase over time.

At 40 strength the victim start losing up to 70 Vitality.

At 70 strength the victim is stunned and vitality loss starts increasing to 100. This is lethal to most humans.

It is cured with the Cyanide Antidote.

Able to stun huge monsters like Molochs and Matriarchs, burns 100 of their vitality.

Cyanide Poisoning (+1/s)*
Stun (at 70)*
2 N/A Chloral Hydrate
Sodium
90 54 180-220 (3)*

Radiotoxin
Inflicts victim with Radiation Sickness, which causes Burns until cured.

Applies half the radiation sickness when fired from a Syringe Gun.

It is cured with AntiRad.

Able to kill huge monsters like Molochs and Matriarchs.

Radiation Sickness (+8/s)* (+4/s)*
Burn (+0.025/s - 0.1/s)*
2 5 Thorium
Uranium
90 56 180-220 (3)*

Deliriumine
Inflicts victim with Deliriumine Poisoning, increasing Psychosis strength over time.

Deliriumine is a non-lethal poison.

It is cured with the Deliriumine Antidote.

Deliriumine Poisoning (+1/s)*
Psychosis (+1/s)*
2 N/A Dementonite Bar 90 50 225-275 (3)*

Paralyzant
Inflicts victim with Paralysis, gradually slows their movement to 90%.

The affliction strength and movement penalty increase over time, at 100 (100 seconds) the victim will be Stunned until treated.
Paralyzant is a non-lethal poison.

It is cured with the Anaparalyzant.

Able to stun huge monsters like Molochs and Matriarchs.

Paralysis '(+1/s)*
Stun
(at 100)*
2 N/A Chloral Hydrate
Paralyxis
56 40 315-385 (3)*

Other

Chemical Usage Crafting Store
Description Afflictions Uses Duration (seconds) Components Craft time (seconds) Medical Level

Chloral Hydrate
Stuns victim for 10 seconds (or 5 seconds when used with the Syringe Gun) and deals Internal Damage. Stun (10)* (5)*
Internal Damage (1)*
2 Instant Chlorine
Ethanol
90 50 90-110 (3)*

Velonaceps Calyx Eggs
Inflicts victim with the Husk Infection, slowly taking over the victim's body until they are turned into a Husk. Additional uses won't speed up the infection.

It may be cured with Broad-spectrum Antibiotics or Calyxanide.

Husk Infection (+0.3/s)* 2 N/A Lootable from Husks N/A N/A 600-780 (2)*

Trivia

  • Prior to v0.10.5.0, the in-game term's spelling for Anaparalyzant was "Anapralyzant", which also applied to the [itemname] in the Console Commands when spawning this item.


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