Charybdis: Difference between revisions

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{{Version|0.15.13.0|Combat strategies to be filled}}
{{Version|0.19.11.0}}
{{Creatures infobox
{{Creatures infobox
| image = Charybdis.png
| image = Charybdis.png
| imagewidth = 400px
| imagewidth = 400px
| hp = 8,000
| species = Charybdis
| combatstrength =  
| hp = 8000
| mass = 4841.7017
| combatstrength = 8000
| swimspeed = 14 slow - 17 fast
| swimspeed = 14 slow - 17 fast
| walkspeed = N/A
| walkspeed = N/A
| sight = 3
| sight = 3
| hearing = 7
| hearing = 7
| weakpoints = Mouth:[[File:Affliction Internal Damage.png|20px|All Internal Damage types|link=Internal Damage]][[File:Affliction Bleeding.png|20px|Bleeding|link=Bleeding]][[File:Affliction Burn.png|20px|Burn|link=Burn]](x5)
| entersub = No
| armor = Head, Jaw, Tail
| behavior = Always
| armorval = All body:<br>[[File:Affliction Stun.png|20px|Stun|link=Stun]]100% (Immune)<br>Head, Jaw, Tail:<br>[[File:Affliction Internal Damage.png|20px|All Internal Damage types|link=Internal Damage]]75% [[File:Affliction Bleeding.png|20px|Bleeding|link=Bleeding]]100% (Immune)<br>Jaw, Tail:<br>[[File:Affliction Burn.png|20px|Burn|link=Burn]]50%
| weakpoints = Mouth
| armorval = Head, Jaw, & Tail (see values in Defense section)
| drops = None
| drops = None
| stunimmunity = 1
| poisonimmunity = 1
| limb1 = Jaw, Head, & Tail
| limb1alldamage = 0.25
| limb1bleeding = 0.0
| limb1burn = 0.5
<!--NOTE: The mouth isn't an independent limb. It's made up from both the Jaw and Head limbs. Look for the position values in the xml file.-->
| limb2 = Mouth
| limb2alldamage = 5.0
| limb2bleeding = 5.0
| limb2burn = 5.0
| attack1 = Jaw
| attack1context = Any
| attack1target = Character
| attack1force = 500
| attack1duration = 0.5
| attack1cooldown = 5
| attack1structuredamage = 100
| attack1bleeding = 1000
| attack1stun = 2
| attack1bitewounds = 250
| attack2 = Structure Attack
| attack2context = Any
| attack2target = Structure
| attack2force = 1
| attack2duration = 0.5
| attack2cooldown = 4
| attack2structuredamage = 200
| attack2stuninside = 4.5
| attack2aoestructuredamage = 400
| attack2explosionrange = 5.5
}}
}}
The '''Charybdis''' <small>(kəˈrɪbdɪs)</small><ref>[https://en.wikipedia.org/wiki/Help:IPA/English Wikipedia IPA pronunciation guide]</ref> is a Europan [[:Category:Creatures|creature]] that spawns in the [[Abyss]] layer of levels and in high difficulty missions as one of the 3 possible targets of a Hunting Grounds [[Missions|mission]], the other two being the [[Endworm]] or [[Latcher]].
The '''Charybdis''' <small>(kəˈrɪbdɪs)</small><ref>[https://en.wikipedia.org/wiki/Help:IPA/English Wikipedia IPA pronunciation guide]</ref> is a Europan [[:Category:Creatures|creature]] that spawns in the [[Abyss]] layer of levels and in high difficulty missions as one of the 3 possible targets of a Hunting Grounds [[Missions|mission]], the other two being the [[Endworm]] or [[Latcher]].
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The Charybdis can naturally be found in the [[Abyss]].
The Charybdis can naturally be found in the [[Abyss]].


=In-game=
=In-Game=
The Charybdis is unusually quick for its size, and is extremely bulky to boot (with higher health than the [[Moloch]]). Since its health and damage are so high it's highly advised to not engage a Charybdis, and to try to evade it if possible. Fighting a Charybdis on open sea is a death sentence for many daring crews as their bite can kill humans in a single hit by [[Afflictions#Bleeding|Bleeding]], but they are notorious for being extremely efficient at tearing the [[Submarine]]'s hull.
The Charybdis is unusually quick for its size, and is extremely bulky to boot (with higher health than the [[Moloch]]). It is notorious for being extremely efficient at tearing the [[Submarine]]'s hull.


Despite the creature's apparent blindness, mechanically it does possess the ability of sight. If one suspects a Charybdis lies ahead, it may be wise to turn all sonars to passive in an attempt to sneak by, or to lure it away with a [[Depth Charge|Decoy]].
Despite the creature's apparent blindness, mechanically it does possess the ability of sight. If one suspects a Charybdis lies ahead, it may be wise to turn all sonars to passive in an attempt to sneak by, or to lure it away with a [[Depth Charge|Decoy]].


=Combat strategies=
=Combat Strategies=
Since its health and damage are so high it's highly advised to not engage a Charybdis, and to try to evade it if possible. Fighting a Charybdis in the open sea is a death sentence for many daring crews as its bite can kill humans in a single hit by [[Afflictions#Bleeding|Bleeding]].
 
If combat is unavoidable, it is highly recommended to use the [[Pulse Laser]] or [[Railgun]]. Since the Pulse Laser deals heavy [[Afflictions#Burn|Burn]] damage, it is incredibly effective at neutralising the Charybdis. It is important to aim for the mouth whenever the opportunity arises, as this will maximise the damage dealt. As for the Railgun, its naturally high damage output plus the ability to combine explosives such as [[UEX]] or [[C-4]] makes it a viable option against this threat. If timed correctly, a [[Nuclear Shell]] can deal outstanding damage against the Charybdis providing the player hits the mouth directly.
 
An expensive strategy that requires a sharpshooter gunner would be to use [[Physicorium Ammunition Box|Physicorium Ammunition]] loaded in a [[Coilgun]]. The gunner would be required to aim specifically at the mouth and maintain accuracy, stacking the bleed damage as best as they can.
 
It is highly recommended to avoid trying to fight the Charybdis using melee or small arms weaponry, such as the [[Diving Knife]] or [[SMG]]. This behavior is considered suicidal.


=Attacks=
=Attacks=
{{Damage table
{{Attacks}}
| item = Jaw
| targettype = Character
| afflictions = {{Affliction|Bite Wounds|||150}}<br>{{Affliction|Bleeding|||1000}}<br>{{Affliction|Stun|||2s}}
| force = 500
| structuredamage = 50
| cooldown = 4 sec
 
| item2 = Structure Attack
| targettype2 = Submarine
| afflictions2 = <abbr title="Area of effect">AOE</abbr> (range 550):<br>{{Hyperlink|Stun||Affliction Stun}} 3 sec<br>(only if inside the sub)
| structuredamage2 = Base: 100<br>+<br><abbr title="Area of effect">AOE</abbr> (range 550): 200
| force2 = 500
| cooldown2 = 4 sec
}}


=Defense=
=Defense=
 
'''Note''': The Head, Jaw, and Tail will deflect projectiles.
Defense-wise, the Charybdis' only armored body parts are its head, jaw and tail tip, which will absorb 75% of any [[Internal Damage]] and are immune to [[Bleeding]]. Those will also deflect projectiles. The inside of its mouth however, which can be targeted when the creature opens it, will see all Internal Damage and Bleeding multiplied by 5, and should therefore be targeted whenever the opportunity comes.
{{Damage multipliers|imagewidth = 700}}
The rest of the body is unarmored.{{clr}}
[[File:Charybdis Damage Modifiers.png|800px]]


=Trivia=
=Trivia=
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<gallery widths=200 heights=100>
<gallery widths=200 heights=100>
CHARYBDIS_idle1.ogg|Idle  
CHARYBDIS_idle1.ogg|Idle
CHARYBDIS attack1.ogg|Attacking  
File:CHARYBDIS_IdleLoop.ogg|Idle Loop
CHARYBDIS damage1.ogg|Taking damage  
CHARYBDIS attack1.ogg|Attacking
CHARYBDIS_death1.ogg|Death  
CHARYBDIS damage1.ogg|Taking damage
CHARYBDIS_death1.ogg|Death
</gallery>
</gallery>



Revision as of 08:04, 13 October 2022

Data is potentially outdated
Last updated for version 0.19.11.0
The current game version is 1.2.8.0


Charybdis

ID: Charybdis
Stats
Health

8,000

Sight: 3
Hearing: 7
Armor

Head, Jaw, & Tail (see values in Defense section)

Weakpoints

Mouth

Immunities Vulnerabilities

N/A

Behavior
Walk speed

N/A

Swim speed

14 slow - 17 fast

Aggressive?

Always

Can Enter Submarine?

No

Drops
only 1 of the items marked with an asterisk * may drop at a time
Items Chance
None N/A

The Charybdis (kəˈrɪbdɪs)[1] is a Europan creature that spawns in the Abyss layer of levels and in high difficulty missions as one of the 3 possible targets of a Hunting Grounds mission, the other two being the Endworm or Latcher.

Description

The Charybdis body appears as a large mass of dark tentacles serving for navigation, and ending with a sharp point, reminiscent of a spear tip. Its teeth and massive tongue are crimson red.

Players will first see massive orange pings on the sonar that grow stronger the closer the Charybdis is to the submarine. The sonar silhouette of the Charybdis resembles a massive dolphin.

The Charybdis can naturally be found in the Abyss.

In-Game

The Charybdis is unusually quick for its size, and is extremely bulky to boot (with higher health than the Moloch). It is notorious for being extremely efficient at tearing the Submarine's hull.

Despite the creature's apparent blindness, mechanically it does possess the ability of sight. If one suspects a Charybdis lies ahead, it may be wise to turn all sonars to passive in an attempt to sneak by, or to lure it away with a Decoy.

Combat Strategies

Since its health and damage are so high it's highly advised to not engage a Charybdis, and to try to evade it if possible. Fighting a Charybdis in the open sea is a death sentence for many daring crews as its bite can kill humans in a single hit by Bleeding.

If combat is unavoidable, it is highly recommended to use the Pulse Laser or Railgun. Since the Pulse Laser deals heavy Burn damage, it is incredibly effective at neutralising the Charybdis. It is important to aim for the mouth whenever the opportunity arises, as this will maximise the damage dealt. As for the Railgun, its naturally high damage output plus the ability to combine explosives such as UEX or C-4 makes it a viable option against this threat. If timed correctly, a Nuclear Shell can deal outstanding damage against the Charybdis providing the player hits the mouth directly.

An expensive strategy that requires a sharpshooter gunner would be to use Physicorium Ammunition loaded in a Coilgun. The gunner would be required to aim specifically at the mouth and maintain accuracy, stacking the bleed damage as best as they can.

It is highly recommended to avoid trying to fight the Charybdis using melee or small arms weaponry, such as the Diving Knife or SMG. This behavior is considered suicidal.

Attacks

Attack Target type Afflictions on hitContextAfflictions InsideArea of EffectStructure DamageDurationCooldownKinetic Force
Jaw Character
 Bite Wounds (250)*
 Bleeding (1000)*
 Stun (2)*
Any 100 0.5s 5 500
Structure Attack Structure Any Stun 4.5s 5.5m 200 (Direct hit)
400 (AoE)
0.5s 4 1


Defense

Note: The Head, Jaw, and Tail will deflect projectiles.

 

Limb Burn Bleeding Damage (all)
Jaw, Head, & Tail x 0.5 x 0 x 0.25 
Mouth x 5 x 5 x 5


Trivia

  • In Greek mythology, Charybdis is the name of a sea monster able to summon deadly whirlpools by swallowing large amounts of water.[2]
  • The design of the Charybdis underwent two radical redesigns; once during the transition into the Steam release, and then once again when it was reintroduced in 0.13.0.11 (Embrace the Abyss). The original version resembled an upside-down Whale.
  • Both legacy variants of the Charybdis ("Legacycharybdis" and "Charybdisold") can be spawned by the use of Console Commands or through the Character Editor.

Media

References

v·d·e·h
Creatures
Pets Cthulhu    •   Defense Bot    •   Huskified Storage Container    •   Orange Boy    •   Peanut    •   Petraptor    •   Psilotoad
Small Crawler    •   Crawler Hatchling    •   Fractal Guardian (Steam Cannon Fractal Guardian   •   EMP Fractal Guardian)    •   Hammerhead Spawn    •   Human    •   Husk    •   Husked Crawler    •   Husked Human    •   Leucocyte    •   Moloch Baby    •   Mudraptor (Mudraptor Unarmored)    •   Mudraptor Hatchling    •   Mudraptor Veteran    •   Swarm Feeder    •   Terminal Cells   •   Tiger Thresher    •   Tiger Thresher Hatchling
Large Black Moloch    •   Bone Thresher Crawler Broodmother   •   Giant Spineling    •   Golden Hammerhead    •   Hammerhead (Moping Jack)    •   Hammerhead Matriarch    •   Moloch    •   Spineling   •   Watcher
Abyssal Charybdis    •   Endworm    •   Latcher
Ending
Spoilers

Ancient     •   Cyborg Worm     •   Guardian Repair Bot     •   Jove     •   Portal Guardian