Charybdis: Difference between revisions

From Official Barotrauma Wiki
Jump to: navigation, search
BTGamepedia>FreeWillyNilly
m (Re-Reformatted headers)
(46 intermediate revisions by 10 users not shown)
Line 1: Line 1:
[[Category:Creatures]]
{{Version|0.19.11.0}}
{{Creatures infobox
{{Creatures infobox
| image   = Charybdis.png
| image = Charybdis.png
| imagewidth = 250px
| imagewidth = 400px
| hp = 1,000
| species = Charybdis
| swimspeed = 4 slow - 7 fast
| hp = 8000
| mass = 4841.7017
| combatstrength = 8000
| swimspeed = 14 slow - 17 fast
| walkspeed = N/A
| sight = 3
| hearing = 7
| entersub = No
| behavior = Always
| weakpoints = Mouth
| armorval = Head, Jaw, & Tail (see values in Defense section)
| drops = None
| drops = None
| walkspeed = N/A
 
| stunimmunity = 1
| poisonimmunity = 1
 
| limb1 = Jaw, Head, & Tail
| limb1alldamage = 0.25
| limb1bleeding = 0.0
| limb1burn = 0.5
<!--NOTE: The mouth isn't an independent limb. It's made up from both the Jaw and Head limbs. Look for the position values in the xml file.-->
| limb2 = Mouth
| limb2alldamage = 5.0
| limb2bleeding = 5.0
| limb2burn = 5.0
 
| attack1 = Jaw
| attack1context = Any
| attack1target = Character
| attack1force = 500
| attack1duration = 0.5
| attack1cooldown = 5
| attack1structuredamage = 100
| attack1bleeding = 1000
| attack1stun = 2
| attack1bitewounds = 250
 
| attack2 = Structure Attack
| attack2context = Any
| attack2target = Structure
| attack2force = 1
| attack2duration = 0.5
| attack2cooldown = 4
| attack2structuredamage = 200
| attack2stuninside = 4.5
| attack2aoestructuredamage = 400
| attack2explosionrange = 5.5
}}
}}
{{Version|0.10.5.1}}
The '''Charybdis''' <small>(kəˈrɪbdɪs)</small><ref>[https://en.wikipedia.org/wiki/Help:IPA/English Wikipedia IPA pronunciation guide]</ref> is a Europan [[:Category:Creatures|creature]] that spawns in the [[Abyss]] layer of levels and in high difficulty missions as one of the 3 possible targets of a Hunting Grounds [[Missions|mission]], the other two being the [[Endworm]] or [[Latcher]].
The '''Charybdis''' is a Europan [[:Category:Creatures|creature]] that can only spawn in high difficulty missions.  
=Description=
==Description==
The Charybdis body appears as a large mass of dark tentacles serving for navigation, and ending with a sharp point, reminiscent of a spear tip. Its teeth and massive tongue are crimson red.
The Charybdis resembles a massive eyeless octopus, with many, bizzarrely shaped fins and tentacles and a forward-facing jaw with sharp red teeth. It also has longer tentacles to serve as rudimentary tails. The Charybdis features grey and pale-red coloration, with darker vertical strips running along the back. There are a group of large veins heading down from the head to the base of the neck. The body and tentacles possess a very rough, leathery texture, sparcely dotted by shiny scales, especially on the face and on the larger tentacles.


According to the Legacy version of Barotrauma, the Charybdis can naturally be found in the [[Abyss]].
Players will first see massive orange pings on the sonar that grow stronger the closer the Charybdis is to the submarine. The sonar silhouette of the Charybdis resembles a massive dolphin.


==In-game==
The Charybdis can naturally be found in the [[Abyss]].
The Charybdis is unusually quick for its size, and is extremely bulky to boot (with higher health than the [[Moloch]], albeit lacking armor). Since its health and damage are so high it's highly advised to not engage a Charybdis, and to try to evade it if possible. Fighting a Charybdis on open sea is a death sentence for many daring crews as their bite can kill humans in a single hit by [[Afflictions#Bleeding|Bleeding]], but they are notorious for being extremely efficient at tearing the [[Submarine]]'s hull. The Charybdis can also use some of its tentacles to slap divers trying to dodge its dangerous maw.


Despite the creature's apparent blindness, mechanically it does possess the ability of sight, albeit slightly weaker than some creatures. If you suspect a Charybdis lies ahead, it may be wise to turn all sonars to passive in an attempt to sneak by, or to lure it away with a [[Decoy]].
=In-Game=
The Charybdis is unusually quick for its size, and is extremely bulky to boot (with higher health than the [[Moloch]]). It is notorious for being extremely efficient at tearing the [[Submarine]]'s hull.


There's no reason (besides survival) to fight a Charybdis, as they will never appear as mission objectives, and unlike the smaller critters, the Charybdis drops no loot.
Despite the creature's apparent blindness, mechanically it does possess the ability of sight. If one suspects a Charybdis lies ahead, it may be wise to turn all sonars to passive in an attempt to sneak by, or to lure it away with a [[Depth Charge|Decoy]].
==Damage Values==
When targeting characters:
{{Damage table
| item = Jaw
| targettype = Character
| afflictions = {{Hyperlink|Bleeding||Affliction Bleeding}} 100<br>{{Hyperlink|Bite Wounds||Affliction Bite Wounds|Internal Damage}} 30<br>{{Hyperlink|Stun||Affliction Stun}} 0.2 sec
| force = 20
| structuredamage = 50
| duration = 0.25 sec
| cooldown = 1 second


| item2 = Tail 1
=Combat Strategies=
| targettype2 = Character
Since its health and damage are so high it's highly advised to not engage a Charybdis, and to try to evade it if possible. Fighting a Charybdis in the open sea is a death sentence for many daring crews as its bite can kill humans in a single hit by [[Afflictions#Bleeding|Bleeding]].
| afflictions2 = {{Hyperlink|Bite Wounds||Affliction Bite Wounds|Internal Damage}} 10<br>{{Hyperlink|Stun||Affliction Stun}} 0.5 sec
| force2 = 20
| structuredamage2 = 10
| duration2 = 0.1 sec
| cooldown2 = 5 seconds


| item3 = Tail 2
If combat is unavoidable, it is highly recommended to use the [[Pulse Laser]] or [[Railgun]]. Since the Pulse Laser deals heavy [[Afflictions#Burn|Burn]] damage, it is incredibly effective at neutralising the Charybdis. It is important to aim for the mouth whenever the opportunity arises, as this will maximise the damage dealt. As for the Railgun, its naturally high damage output plus the ability to combine explosives such as [[UEX]] or [[C-4]] makes it a viable option against this threat. If timed correctly, a [[Nuclear Shell]] can deal outstanding damage against the Charybdis providing the player hits the mouth directly.
| targettype3 = Character
| afflictions3 = {{Hyperlink|Bite Wounds||Affliction Bite Wounds|Internal Damage}} 15<br>{{Hyperlink|Stun||Affliction Stun}} 1 sec
| force3 = 20
| structuredamage3 = 10
| duration3 = 0.15 sec
| cooldown3 = 5 seconds
}}


When targeting a submarine hull:
An expensive strategy that requires a sharpshooter gunner would be to use [[Physicorium Ammunition Box|Physicorium Ammunition]] loaded in a [[Coilgun]]. The gunner would be required to aim specifically at the mouth and maintain accuracy, stacking the bleed damage as best as they can.
{{Damage table
| item = Head
| targettype = Structure
| force = 30
| structuredamage = 50
| duration = 0.1 sec
| cooldown = 15 seconds


| item2 = Torso
It is highly recommended to avoid trying to fight the Charybdis using melee or small arms weaponry, such as the [[Diving Knife]] or [[SMG]]. This behavior is considered suicidal.
| targettype2 = Structure
| force2 = 20
| structuredamage2 = 10
| duration2 = 0.2 sec
| cooldown2 = 10 seconds


| item3 = Tail 1 (5 units)
=Attacks=
| targettype3 = Structure
{{Attacks}}
| force3 = 20
| structuredamage3 = 10
| duration3 = 0.1 sec
| cooldown3 = 5 seconds (per unit)


| item4 = Tail 2 (4 units)
=Defense=
| targettype4 = Structure
'''Note''': The Head, Jaw, and Tail will deflect projectiles.
| force4 = 10
{{Damage multipliers|imagewidth = 700}}
| structuredamage4 = 20
| duration4 = 0.1 sec
| cooldown4 = 5 seconds (per unit)
}}


==Trivia==
=Trivia=
*The creature possessing a sense of sight despite having no eyes is most likely justified as it being able to sense vibrations in the waves.
*In Greek mythology, [[Wikipedia:Charybdis|Charybdis]] is the name of a sea monster able to summon deadly whirlpools by swallowing large amounts of water.<ref>[https://en.wikipedia.org/wiki/Charybdis Wikipedia article on the Charybdis]</ref>
*In Greek mythology, Charybdis is the name of a sea monster able to summon deadly whirlpools by swallowing large amounts of water.
*The design of the Charybdis underwent two radical redesigns; once during the transition into the Steam release, and then once again when it was reintroduced in {{v|0.13.0.11 (Embrace the Abyss)}}. [[Charybdis (Legacy)|The original version]] resembled an upside-down Whale.
*The design of the Charybdis underwent a radical change during the transition into the Steam release. It previously resembled an upside-down Whale.
*Both [[Charybdis (Legacy)|legacy variants]] of the Charybdis ("Legacycharybdis" and "Charybdisold") can be spawned by the use of [[Console Commands]] or through the Character Editor.
*The legacy variant of the Charybdis can be spawned by the use of Commands or through the Character Editor, see [[Charybdis (Legacy)]]
=Media=
 
<gallery widths=280 heights=200>
==Gallery==
File:Charybdis_Screenshot1.png|The Charybdis
<gallery widths="280" heights="150">
File:Charybdis_Dugong_Size.png|A Charybdis compared to a Dugong
File:Charybdis mockup.jpg|A mockup of the Charybdis redesign, from Regalis Twitter
File:Charybdis_Attacking_Sub.png|A Charybdis attacking a submarine
File:Charybdis attacking a Submarine.jpg|'''A Charybdis attacking a Submarine'''
File:Charybdis Human Attack.jpg|A Charybdis attacking a human
File:Charybdis size.png| A rough size comparison of the Charybdis (Steam Release) to a human.
File:Charybdis Scale.png|A rough size comparison of the Charybdis (Legacy) to a human.
</gallery>
</gallery>


==Audio==
<gallery widths=200 heights=100>
<gallery widths="280" heights="150">
CHARYBDIS_idle1.ogg|Idle
CHARYBDIS_idle1.ogg|Idle 1
File:CHARYBDIS_IdleLoop.ogg|Idle Loop
CHARYBDIS_idle2.ogg|Idle 2
CHARYBDIS attack1.ogg|Attacking
CHARYBDIS attack1.ogg|Attacking 1
CHARYBDIS damage1.ogg|Taking damage
CHARYBDIS attack2.ogg|Attacking 2
CHARYBDIS_death1.ogg|Death
CHARYBDIS attack3.ogg|Attacking 3
CHARYBDIS damage1.ogg|Taking damage 1
CHARYBDIS_damage2.ogg|Taking damage 2
CHARYBDIS_death1.ogg|Death 1
CHARYBDIS_death2.ogg|Death 2
</gallery>
</gallery>


=References=
<references />
{{Creatures nav}}
{{Creatures nav}}
[[Category:Creatures]]

Revision as of 08:04, 13 October 2022

Data is potentially outdated
Last updated for version 0.19.11.0
The current game version is 1.2.8.0


Charybdis

ID: Charybdis
Stats
Health

8,000

Sight: 3
Hearing: 7
Armor

Head, Jaw, & Tail (see values in Defense section)

Weakpoints

Mouth

Immunities Vulnerabilities

N/A

Behavior
Walk speed

N/A

Swim speed

14 slow - 17 fast

Aggressive?

Always

Can Enter Submarine?

No

Drops
only 1 of the items marked with an asterisk * may drop at a time
Items Chance
None N/A

The Charybdis (kəˈrɪbdɪs)[1] is a Europan creature that spawns in the Abyss layer of levels and in high difficulty missions as one of the 3 possible targets of a Hunting Grounds mission, the other two being the Endworm or Latcher.

Description

The Charybdis body appears as a large mass of dark tentacles serving for navigation, and ending with a sharp point, reminiscent of a spear tip. Its teeth and massive tongue are crimson red.

Players will first see massive orange pings on the sonar that grow stronger the closer the Charybdis is to the submarine. The sonar silhouette of the Charybdis resembles a massive dolphin.

The Charybdis can naturally be found in the Abyss.

In-Game

The Charybdis is unusually quick for its size, and is extremely bulky to boot (with higher health than the Moloch). It is notorious for being extremely efficient at tearing the Submarine's hull.

Despite the creature's apparent blindness, mechanically it does possess the ability of sight. If one suspects a Charybdis lies ahead, it may be wise to turn all sonars to passive in an attempt to sneak by, or to lure it away with a Decoy.

Combat Strategies

Since its health and damage are so high it's highly advised to not engage a Charybdis, and to try to evade it if possible. Fighting a Charybdis in the open sea is a death sentence for many daring crews as its bite can kill humans in a single hit by Bleeding.

If combat is unavoidable, it is highly recommended to use the Pulse Laser or Railgun. Since the Pulse Laser deals heavy Burn damage, it is incredibly effective at neutralising the Charybdis. It is important to aim for the mouth whenever the opportunity arises, as this will maximise the damage dealt. As for the Railgun, its naturally high damage output plus the ability to combine explosives such as UEX or C-4 makes it a viable option against this threat. If timed correctly, a Nuclear Shell can deal outstanding damage against the Charybdis providing the player hits the mouth directly.

An expensive strategy that requires a sharpshooter gunner would be to use Physicorium Ammunition loaded in a Coilgun. The gunner would be required to aim specifically at the mouth and maintain accuracy, stacking the bleed damage as best as they can.

It is highly recommended to avoid trying to fight the Charybdis using melee or small arms weaponry, such as the Diving Knife or SMG. This behavior is considered suicidal.

Attacks

Attack Target type Afflictions on hitContextAfflictions InsideArea of EffectStructure DamageDurationCooldownKinetic Force
Jaw Character
 Bite Wounds (250)*
 Bleeding (1000)*
 Stun (2)*
Any 100 0.5s 5 500
Structure Attack Structure Any Stun 4.5s 5.5m 200 (Direct hit)
400 (AoE)
0.5s 4 1


Defense

Note: The Head, Jaw, and Tail will deflect projectiles.

 

Limb Burn Bleeding Damage (all)
Jaw, Head, & Tail x 0.5 x 0 x 0.25 
Mouth x 5 x 5 x 5


Trivia

  • In Greek mythology, Charybdis is the name of a sea monster able to summon deadly whirlpools by swallowing large amounts of water.[2]
  • The design of the Charybdis underwent two radical redesigns; once during the transition into the Steam release, and then once again when it was reintroduced in 0.13.0.11 (Embrace the Abyss). The original version resembled an upside-down Whale.
  • Both legacy variants of the Charybdis ("Legacycharybdis" and "Charybdisold") can be spawned by the use of Console Commands or through the Character Editor.

Media

References

v·d·e·h
Creatures
Pets Cthulhu    •   Defense Bot    •   Huskified Storage Container    •   Orange Boy    •   Peanut    •   Petraptor    •   Psilotoad
Small Crawler    •   Crawler Hatchling    •   Fractal Guardian (Steam Cannon Fractal Guardian   •   EMP Fractal Guardian)    •   Hammerhead Spawn    •   Human    •   Husk    •   Husked Crawler    •   Husked Human    •   Leucocyte    •   Moloch Baby    •   Mudraptor (Mudraptor Unarmored)    •   Mudraptor Hatchling    •   Mudraptor Veteran    •   Swarm Feeder    •   Terminal Cells   •   Tiger Thresher    •   Tiger Thresher Hatchling
Large Black Moloch    •   Bone Thresher Crawler Broodmother   •   Giant Spineling    •   Golden Hammerhead    •   Hammerhead (Moping Jack)    •   Hammerhead Matriarch    •   Moloch    •   Spineling   •   Watcher
Abyssal Charybdis    •   Endworm    •   Latcher
Ending
Spoilers

Ancient     •   Cyborg Worm     •   Guardian Repair Bot     •   Jove     •   Portal Guardian