Chaingun

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Data is potentially outdated
Last updated for version 0.16.6.1
Last mentioned in changelog 1.1.18.0
The current game version is 1.3.0.4
Chaingun
Statistics*
Power Consumption 400 kW
Technical
Identifier {{{identifier}}}
Categories Machines

Chaingun Loader
Statistics*
Item Slots 1 Ammunition box slot
Technical
Identifier {{{identifier}}}
Categories Machines

The Chaingun is a Submarine Weapon in Barotrauma. Similar to other Submarine Weapons, it requires a loader to be linked to it for ammo.

Functions & Usage

Chainguns shoot high velocity projectiles that deal damage to anything they hit. With their high rate of fire and wide spread, they make for good crowd control weapons. However, user must wary of ammunition running out fast due to high ammo consumption per damage dealt thanks to spread, as well as ammo crates holding inadequate ammunition for high firerate. Combined with ammo crates being relatively expensive to craft, this makes Chaingun substantially more costly to afford using compared to other weapons.
Like other Turrets, Periscopes are typically used to aim and fire Chainguns. Firing Chainguns draws power from their connected Supercapacitors, as well as ammunition from their linked Loaders.

Ammunition

There are 2 types of Chaingun ammunition:
Standard; good for when you need to conserve Physicorium ammunition.
Physicorium; better than the Standard ammunition due to its slightly higher damage and chance to stun.

Item
Shots
Afflictions on Hit
Armor Penetration
Structure Damage
Price
Crafting Materials
Chaingun Ammunition Box
200
Lacerations (16)*
Bleeding (4)*
35%
24
293-423 Marks
Lead
Aluminum
Titanium-Aluminum Alloy
Physicorium Chaingun Ammunition Box
200
Lacerations (25)*
Bleeding (4)*
Stun (10% for 2 sec)*
35%
32
468-676 Marks
Physicorium Bar
Aluminum
Titanium-Aluminum Alloy

Connection Panel

Connection Panel for Chaingun
Hover over pins to see their descriptions.
Power_In
Position_In
Trigger_In
Toggle_Light
Set_Light
Power for firing the Chaingun.
Sets the firing angle of the Chaingun (0-360).
Fires the Chaingun when it receives a signal.
Toggles the state of the Chaingun's light.
Sets the state of the Chaingun's light.
Requires: Screwdriver

Audio

v·d·e·h
Weapons
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