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Chaingun

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Revision as of 17:58, 20 June 2022 by Krzeszny (talk | contribs) (updated to 0.18, improved description)
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Data is potentially outdated
Last updated for version 0.18.12.0
Last mentioned in changelog 1.1.18.0
The current game version is 1.3.0.3
Stub Notes: Add media content.
Chaingun
Statistics*
Power Consumption 400 kW
Technical
Identifier {{{identifier}}}
Categories Machines

Chaingun Loader
Statistics*
Item Slots 1 Ammunition box slot
Technical
Identifier {{{identifier}}}
Categories Machines

The Chaingun is a Submarine Weapon in Barotrauma. Similar to other Submarine Weapons, it requires a loader to be linked to it for ammo.

Functions & Usage

Chainguns shoot high velocity projectiles that deal damage to anything they hit. With their high rate of fire and wide spread, they make for good crowd control weapons.

  • Has a 1-second charge before firing.

Chainguns are placed in the middle in terms of DPS, with effectively almost twice the DPS compared to Coilguns, but still half the DPS of Pulse Lasers.


Like other Turrets, Periscopes are typically used to aim and fire Chainguns. Firing Chainguns draws power from their connected Supercapacitors, as well as ammunition from their linked Loaders.

Ammunition

There are 3 types of Chaingun ammunition:

  • Standard; good for when you need to conserve Physicorium ammunition.
  • Physicorium; better than the Standard ammunition due to its considerably higher damage and stun, on par with standard Pulse Laser.
  • Shredder; same raw damage than the Standard ammunition but higher bleeding, penetration and limb severance chance.
ItemShots Afflictions Armor PenetrationStructure Damage Explosion Range

Chaingun Ammunition Box
500
 Lacerations (12)*
 Bleeding (2)*
 Stun (0.025)*
 Stun (0.025)* (50% chance)
10%
Impact: 20
.

Physicorium Chaingun Ammunition Box
500
 Lacerations (19)*
 Bleeding (2)*
 Stun (0.05)*
 Stun (0.05)* (50% chance)
20%
Impact: 30
.

Shredder Chaingun Ammunition Box
400
 Lacerations (12)*
 Bleeding (6)*
 Stun (0.05)*
 Stun (0.05)* (50% chance)
30%
Impact: 30
.

Connection Panel

Connection Panel for Chaingun
Hover over pins to see their descriptions.
Power_In
Position_In
Trigger_In
Toggle_Light
Set_Light
Power for firing the Chaingun.
Sets the firing angle of the Chaingun (0-360).
Fires the Chaingun when it receives a signal.
Toggles the state of the Chaingun's light.
Sets the state of the Chaingun's light.
Requires: Screwdriver

Media

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Weapons
Submarine Weapons
Turrets
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Ammunition & Explosives
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