Captain
| Data is potentially outdated | |
| Last updated for version 0.20.16.1 Last mentioned in changelog 1.5.7.0 The current game version is 1.5.9.1 Notes: Add more info |
The
Captain is a playable Job.

| “ | Naval visionary, seafarer, a genius. Possibly. | „ |
Description
The Captain is the person responsible for steering and commanding a submarine and it's crew. The captain's ID card provides access to any Doors or Containers in the submarine.
There can be a maximum of 1 Captain, though none are required.
Hired Captains cost 30% more than usual.
Responsibilities
- Navigating in the Campaign.
- Steering the ship.
- Delegating tasks.
- Adjusting the Salary of each crewmember.
Starting Skills
Skills that a Captain starts with:
Helm: 40-50
Weapons: 25-35
Mechanical: 15-25
Electrical: 15-25
Medical: 5-10
Starting Equipment
All Captains start with the same equipment:
The Captain has 3 loadouts, each with different Clothing:
Loadout #1
Loadout #2
Loadout #3
Talents
General and specialization Talents of Captains.
| General | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| |||||||||||||||||
| Gunslinger | Skipper | Politician | |||||||||||||||
Quickdraw If it has been longer than 8 seconds since you've attacked with a pistol, your next attack with a pistol is 25% more powerful. Reduce the penalty for dual-wielding ranged weapons by 50% |
Leading By Example As long as you're alive, all crew members receive High Morale granting the following: +20% Repair Speed |
Commendations Whenever you finish at least one mission, gain a | |||||||||||||||
Deputy Assistants nearby get 20 Helm and 20 Weapons skill and gain these skills twice as fast. |
Lone Wolf If there's no crew members nearby, gain the following: +20% Physical Damage Resistance |
Helmsman Boosts your Helm skill by 30. Increases Engines and Pumps effectiveness by 20%. Does not stack with multiple of the same talent. |
Affiliation Reputation with factions increases 50% faster. Earn 10% more marks when completing a mission for your Affiliated faction. |
Your Reputation... When entering a new outpost you have positive faction reputation with, gain 200 mk. Doubled for cities. You may select an additional mission. | |||||||||||||
Drunken Sailor Gain 75% stun resistance while drunk and immunity to the negative effects of drunkenness. Unlock recipe: |
Inspiring Presence Crew members in the same room that gain a skill point, instead get 3. Crewmembers walk 5% faster. |
Trickle Down If you gain a skill, so does every other crewmember everywhere. Crewmembers swim 10% faster. |
Campaigning Affiliated faction shipyards offer 10% discount for upgrades and buying submarines. |
Networking Affiliated faction shops offer 10% lower prices. Doubled for faction-unique items. | |||||||||||||
Big Guns Deal 30% more damage with Revolvers and Handcannons to monsters. Reduce the penalty for dual-wielding ranged weapons by 50% |
Family On unlock: Every crewmember gains one level. During missions, if no crewmember has died, upgrades |
Figurehead Replaces All services on affiliated outposts give 10% discount. | |||||||||||||||
- Only creatures classified as "monsters" take bonus damage from Big Guns. This means that humans (even hostile ones) do not count.