Captain

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Data is potentially outdated
Last updated for version 0.20.16.1
Last mentioned in changelog 1.1.18.0
The current game version is 1.4.6.0
Notes: Add more info

The Captain is a playable Job.

Naval visionary, seafarer, a genius. Possibly.

Description

The Captain is the person responsible for steering and commanding a submarine and it's crew. The captain's ID card provides access to any Doors or Containers in the submarine.

There can be a maximum of 1 Captain, though none are required.

Hired Captains cost 30% more than usual.

Responsibilities

  • Navigating in the Campaign.
  • Steering the ship.
  • Delegating tasks.
  • Adjusting the Salary of each crewmember.

Starting Skills

Skills that a Captain starts with:

Starting Equipment

All Captains start with the same equipment:

The Captain has 3 loadouts, each with different Clothing:
Loadout #1

Loadout #2

Loadout #3

Talents

General and specialization Talents of Captains.

General

Bounty Hunter

Gain 15% bonus XP and 15% bonus money when completing a Monster or Nest mission.

Inspirational Leader

Applies to all crew:

+25% Skill Gain Speed


Logistics Expert

Gain 20% bonus XP and 20% bonus money when completing a Cargo or Personnel Transport mission.

Prodigy

+50% Skill Gain Speed

Travelling Tradesman

Applies to all crew:

Special sales offer 3 additional items.
+20% Item Sell Value
Does not stack with multiple of the same talent.


Veteran

Gain a one-time bonus of 20 Helm and 5 to all other skills.
+10% Repair Speed

Camaraderie

While no crew member has died during a mission, gain 10% bonus XP and 5% Physical Damage Resistance.

Down with the Ship

If you are on your submarine and it becomes at least 50% flooded, you gain an additional 50% swimming speed and repair hulls 50% faster for 60 seconds.

Emergency Maneuvers

Whenever your submarine takes damage from a monster, gain maximum Helm skill for 5 seconds.

Gunsmith

Unlock recipe: Revolver, Revolver Round.

Sailor with No Name

Gain a bonus of 20 to Medical.

Unlock recipe: Cigar.


Steady Tune

After playing a Harmonica for 10 seconds or longer, you and nearby allies gain +100% Psychosis resistance for 60 seconds.
Gunslinger Skipper Politician

Quickdraw

If it has been longer than 8 seconds since you've attacked with a pistol, your next attack with a pistol is 25% more powerful.

Reduce the penalty for dual-wielding ranged weapons by 50%


Leading By Example

As long as you're alive, all crew members receive High Morale granting the following:

+20% Repair Speed
+20% Hull Repair Speed
+5% Movement Speed


Commendations

Whenever you finish at least one mission, gain a Commendation. When you apply a Commendation on another character, give them 275 experience.

Deputy

Assistants nearby get 20 Helm and 20 Weapons skill and gain these skills twice as fast.

Lone Wolf

If there's no crew members nearby, gain the following:

+20% Physical Damage Resistance
+20% Stun Resistance
+20% Melee Damage Dealt


Helmsman

Boosts your Helm skill by 30. Increases Engines and Pumps effectiveness by 20%. Does not stack with multiple of the same talent.

Affiliation

Reputation with factions increases 50% faster.

Earn 20% more marks when completing a mission for your Affiliated faction.
Does not stack with multiple of the same talent.
Affiliated faction: The faction you have the highest reputation with.


Your Reputation...

When entering a new outpost you have positive faction reputation with, gain 500 mk.

Doubled for cities.


Drunken Sailor

Gain 75% stun resistance while drunk and immunity to the negative effects of drunkenness.

Unlock recipe: Rum.


Inspiring Presence

Crew members in the same room that gain a skill point, instead get 3.

Crewmembers walk 5% faster.


Trickle Down

If you gain a skill, so does every other crewmember everywhere. Crewmembers swim 10% faster.

Campaigning

Affiliated faction shipyards offer 20% discount for upgrades and buying submarines.

You may select an additional mission.


Networking

Affiliated faction shops offer 20% lower prices. Doubled for faction-unique items.

Big Guns

Deal 30% more damage with Revolvers and Handcannons to monsters.

Reduce the penalty for dual-wielding ranged weapons by 50%
Unlock recipe: Handcannon, Handcannon Round.


Family

On unlock: Every crewmember gains one level.

During missions, if no crewmember has died, upgrades High Morale to Excellent Morale, doubling the bonuses. The deaths of assistants do not count.


Figurehead

Replaces Commendations with Medals that give 550 XP. If the character is then below level 5, give them XP to reach level 5.

All services on affiliated outposts give 20% discount.

  • Only creatures classified as "monsters" take bonus damage from Big Guns. This means that humans (even hostile ones) do not count.