Bloodloss: Difference between revisions

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(bloodloss always reduces by 0.1)
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| causes = None
| causes = None
| range1 = 5 - 45
| range1 = 5 - 45
| effect1 = [[File:Orders healandrescue.png|16px]] '''-0 → -0.75%''' vitality per second <span class="explain" title="Proportional to strength">'''&#124;?&#124;'''</span>
| effect1 = [[File:Orders healandrescue.png|16px]] '''-0 → -0.75%''' vitality per strength <span class="explain" title="Proportional to strength">'''&#124;?&#124;'''</span>
| range2 = 45 - 100
| range2 = 45 - 100
| effect2 = [[File:Orders healandrescue.png|16px]] '''-0.75% → -2.0%''' vitality per second <span class="explain" title="Proportional to strength">'''&#124;?&#124;'''</span>
| effect2 = [[File:Orders healandrescue.png|16px]] '''-0.75% → -2.0%''' vitality per strength <span class="explain" title="Proportional to strength">'''&#124;?&#124;'''</span>
}}
}}


{{Afflictions Nav}}
{{Afflictions Nav}}
[[Category:Afflictions]]
[[Category:Afflictions]]

Revision as of 07:29, 10 February 2022

Data is potentially outdated
Last updated for version 0.13.3.11
The current game version is 1.3.0.4
See also: Afflictions
The patient is pale and cold. Their heart beats in an alarmingly rapid fashion.


The Bloodloss affliction is how the damage from Bleeding progressively accumulates and directly reduces the Vitality of the afflicted character, by up to 2 damage per second at 100 strength.

The only way to receive Bloodloss is to have suffered from Bleeding for some time.

While Bloodloss gradually disappears, a Bleeding wound will accumulate Bloodloss faster than it decays, leading to a constant loss of vitality.


Affliction Limb Specific Vitality Scaling Strength Change Strength Range Effects Treatments Caused By

Bloodloss
ID: bloodloss
No Yes Decays (-0.1/s) 5 - 45 -0 → -0.75% vitality per strength |?| Alien Blood (-120 | -60)* Desirable Medical Skill60
Blood Pack (-120 | -60)* Desirable Medical Skill35
Saline (-50 | -35)* Desirable Medical Skill10
Deusizine (-45 | -30)* Desirable Medical Skill72
None
45 - 100 -0.75% → -2.0% vitality per strength |?|
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