Blood Pack: Difference between revisions

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{{version|0.17.16.0|stub=yes}}<!--
{{version|1.1.19.3}}{{Main|Medical Items}}
-->{{Main|Medical Items}}<!--
{{Items infobox
-->{{Medical infobox
| identifier = Blood bag
| type = medicine
| description = A pack of blood substitute for the treatment of blood loss.
| description = A pack of blood substitute for the treatment of blood loss.
| sort = 9


| skill = 35
<!-- Afflictions -->
| duration = 15
| medical = 40
| bloodloss = -8
| handicap = Risk of failure [[Skills#Items|proportional]] to the skill level.
| bloodlossfail = -4


| medicalafflictions = duration = 15;
bloodloss = -8, fail = -4;
<!-- Crafting -->
| fabricator = no
| fabricator = no
| medicalfabricator = yes
 
| deconstructor = yes
| medicalfabricator   = yes
| fabricatormaterials = {{hl|Saline}}<br>{{hl|Alien Blood}}<br>{{hl|Stabilozine}}
| fabricatortime      = 25
| fabricatortime = 25
| fabricatedamount    = 2
| fabricatorskill = medical
| fabricatorskilllevel = 31
| fabricatorskilllevel = 31
| deconstructormaterials = {{hl|Saline}}<br>{{hl|Alien Blood}}<br>{{hl|Stabilozine}}
| fabricatormaterials  = {{hl|Saline}} (x2)<br>{{hl|Alien Blood}} (x2)<br>{{hl|Stabilozine}}
| deconstructortime = 20


| deconstructor          = yes
| deconstructortime      = 20
| deconstructormaterials = {{hl|Sodium}}<br>{{hl|Stabilozine}}
<!-- Store Info -->
| baseprice = 240
| baseprice = 240
| outpostmultiplier = 0.9
 
| citymultiplier = 0.9
| medicalmultiplier  = 0.9
| researchmultiplier = 0.9
| huskmultiplier    = 1    | huskminavailable = 0 | huskmaxavailable = 2
| militarymultiplier = 0.9
 
| minemultiplier = 0.9
<!-- Technical -->
| identifier = antibloodloss2
| category = Medical
| tags = smallitem, chem, medical, petfood1
| medicaltype = medicine
| sort = 10
}}
}}
'''{{PAGENAME}}''' is a very powerful [[:Category:Medicines|Medicine]] used to treat sever {{hl|bloodloss}}.
'''{{PAGENAME}}s''' are a very powerful [[:Category:Medicines|Medicine]] used to treat severe {{hl|Bloodloss}}.


==Function==
=Function=
Blood packs are used to treat [[Bloodloss]] extremely effectively. When applied, it will reduce the affliction strength by 120 over a period of 15 seconds, which translates into a maximum of 240 vitality for a character with 100 max vitality. Blood packs can be applied to any limb, and its effects will be spread to all limbs equally. It functions similarly to the less advanced {{hl|Saline|15}}.


{{PAGENAME}}s are used to treat [[Bloodloss]] extremely effectively. When applied, it will reduce the affliction strength by 120 over a period of 15 seconds, which translates into 240 vitality for a character with 100 max vitality. {{PAGENAME}}s can be applied to any limb, and its effects will be spread to all limbs equally. It functions similarly to the less advanced {{hl|Saline|15}}.
{{hl|Bloodloss|25}} is caused by the {{hl|Bleeding|25}} affliction and {{hl|Swarm Feeder|s=s|30}}.  
<br>
{{hl|bloodloss|25}} is caused by the {{hl|Bleeding|25}} affliction and {{hl|Swarm Feeder|s=s|30}}.  
==Usage==


=Usage=
Like all [[:Category:Medicines|Medical Items]], {{PAGENAME}} can be applied through the Health GUI (Default Key {{Key|H}}). See [[Medical Items#Usage|this page]] for more information on usage.
Like all [[:Category:Medicines|Medical Items]], {{PAGENAME}} can be applied through the Health GUI (Default Key {{Key|H}}). See [[Medical Items#Usage|this page]] for more information on usage.
<br><br>
{{PAGENAME}}s cannot be loaded into a {{hl|Syringe Gun|20}}, and cannot be swung from the hand. They can only be applied in the Health GUI.
<br><br>
{{PAGENAME}}s are not used in any crafting recipes.


==Notes==
Blood packs cannot be loaded into a {{hl|Syringe Gun|20}}, and cannot be swung from the hand. They can only be applied in the Health GUI.
{{PAGENAME}}s are extremely effective at treating [[Bloodloss]], which is one of the most common [[Afflictions]]. Since Bloodloss has a maximum affliction strength of 100 and scales to max [[Vitality]], a single {{PAGENAME}} will heal an amount of Bloodloss equal to the character's max Vitality multiplied by 2.4 (i.e. a character with 150 max Vitality will receive a maximum of 360 points of Bloodloss healing). The {{hl|Health Scanner HUD|20}} will show the affliction strength, (one {{PAGENAME}} will heal exactly 120%) and this can be used to judge whether it is necessary to use a {{PAGENAME}} as treatment. Since Bloodloss naturally heals at a rate of 0.1/s, a {{PAGENAME}} is not necessary for minor wounds.<br>
 
It should be noted that since Bloodloss has a maximum strength of 100, causes -2 points of vitality per point, and scales to max Vitality, a character will never actually reach 120% Bloodloss; they will be dead at 100%. This means that unless a character has catastrophic bleeding, a Blood Pack will always waste some of its healing power. Blood Packs are generally overkill for this reason, as Bloodloss rarely is the only Affliction that a character suffers during combat. [[Saline]] has less than half the healing strength of Blood Packs, however this is sufficient in the vast majority of cases. If a submarine is low on [[Stabilozine]] for [[Medical Items#Antidotes|Antidotes]] or [[Genetic Materials]], or low on [[Alien Blood]] for [[Pulse Laser]] ammunition, deconstructing Blood Packs for these resources is recommended.
Blood packs are not used in any crafting recipes.
 
=Notes=
Blood packs are extremely effective at treating [[Bloodloss]], which is one of the most common [[Afflictions]]. Since bloodloss has a maximum affliction strength of 100 and scales to max [[Vitality]], a single blood pack will heal an amount of bloodloss equal to the character's max vitality multiplied by 2.4 (e.g. a character with 150 max Vitality will receive a maximum of 360 points of Bloodloss healing). The {{hl|Health Scanner HUD|20}} will show the affliction strength, (one blood pack will heal exactly 120%) and this can be used to judge whether it is necessary to use a blood pack as treatment. Since Bloodloss naturally heals at a rate of 0.1/s, treatment of any kind is usually not necessary for minor wounds.
 
It should be noted that since Bloodloss has a maximum strength of 100, causes -2 points of vitality per point, and scales to max Vitality, a character will never actually reach 120 Bloodloss; they will be dead at 100. This means that unless a character has catastrophic bleeding, a blood pack will always waste some of its healing power. Blood packs can be overkill for this reason, as bloodloss rarely is the only affliction that a character suffers during combat. [[Saline]] has less than a quarter the healing strength of blood packs, however this is often still sufficient. If a submarine is low on [[Stabilozine]] for [[Medical Items#Antidotes|Antidotes]] or [[Genetic Materials]], or low on [[Alien Blood]] for [[Pulse Laser]] ammunition, fabricating Blood Packs might not be an efficient use of resources.
 
=Related Talents=
{{RelatedTalents|Blood Donor}}


{{Medical nav}}
{{Medical nav}}

Latest revision as of 19:42, 20 December 2023

Data is up-to-date
Last updated for version 1.1.19.3
Last mentioned in changelog 1.0.7.0
The current game version is 1.2.8.0

Main article: Medical Items


Blood Pack

A pack of blood substitute for the treatment of blood loss.
Statistics 
Medical Usage
Success:
 Bloodloss (-120)*
Duration 15s
Failure:
 Bloodloss (-60)*
Duration 15s
Skill Requirements
Skill Requirements
Medical: 40
Handicap Risk of failure proportional to the skill level.
Crafting
Medical Fabricator
Requirements
(produces 2 items)
Skill: Medical: 31
Deconstructor Yield
Store
Base Price 240 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation N/A 72 mk
ColonyColony N/A 72 mk
Research OutpostResearch N/A 72 mk
Military OutpostMilitary N/A 72 mk
Mining OutpostMining N/A 72 mk
Medical MerchantMedical Merchant 216 mk 64 mk
Engineer MerchantEngineer Merchant N/A 72 mk
Armory MerchantArmory Merchant N/A 72 mk
Children of The HonkmotherClown Merchant N/A 72 mk
The Church of HuskHusk Merchant 240 mk 72 mk
Technical
Identifier antibloodloss2
Categories Medical
Tags smallitem, chem, medical, petfood1

Blood Packs are a very powerful Medicine used to treat severe Bloodloss.

Function

Blood packs are used to treat Bloodloss extremely effectively. When applied, it will reduce the affliction strength by 120 over a period of 15 seconds, which translates into a maximum of 240 vitality for a character with 100 max vitality. Blood packs can be applied to any limb, and its effects will be spread to all limbs equally. It functions similarly to the less advanced Saline.

Bloodloss is caused by the Bleeding affliction and Swarm Feeders.

Usage

Like all Medical Items, Blood Pack can be applied through the Health GUI (Default Key H). See this page for more information on usage.

Blood packs cannot be loaded into a Syringe Gun, and cannot be swung from the hand. They can only be applied in the Health GUI.

Blood packs are not used in any crafting recipes.

Notes

Blood packs are extremely effective at treating Bloodloss, which is one of the most common Afflictions. Since bloodloss has a maximum affliction strength of 100 and scales to max Vitality, a single blood pack will heal an amount of bloodloss equal to the character's max vitality multiplied by 2.4 (e.g. a character with 150 max Vitality will receive a maximum of 360 points of Bloodloss healing). The Health Scanner HUD will show the affliction strength, (one blood pack will heal exactly 120%) and this can be used to judge whether it is necessary to use a blood pack as treatment. Since Bloodloss naturally heals at a rate of 0.1/s, treatment of any kind is usually not necessary for minor wounds.

It should be noted that since Bloodloss has a maximum strength of 100, causes -2 points of vitality per point, and scales to max Vitality, a character will never actually reach 120 Bloodloss; they will be dead at 100. This means that unless a character has catastrophic bleeding, a blood pack will always waste some of its healing power. Blood packs can be overkill for this reason, as bloodloss rarely is the only affliction that a character suffers during combat. Saline has less than a quarter the healing strength of blood packs, however this is often still sufficient. If a submarine is low on Stabilozine for Antidotes or Genetic Materials, or low on Alien Blood for Pulse Laser ammunition, fabricating Blood Packs might not be an efficient use of resources.

Related Talents

Talent Tree Description

Blood Donor
ID: blooddonor
Medical Doctor
General
Tier 2
Whenever you finish at least one mission, gain one Blood Pack in your inventory.
v·d·e·h
Medical Items
Basic Chemicals
Medicine
Stimulants
Poisons
Antidotes