Bite Wounds

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Revision as of 15:52, 17 June 2022 by 31percent (talk | contribs) (mentioned concussion)
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Data is potentially outdated
Last updated for version 0.16.7.0
The current game version is 1.2.8.0

Bite Wounds

Inflicted by most Creature attacks.

There is extensive damage to soft tissue in the area and there are asymmetrical, bleeding wounds.
Affliction Limb Specific Vitality Scaling Strength Change Strength Range Effects Treatments Caused By

Bite Wounds
ID: bitewounds
Type: damage
Yes Yes None 0 - 200 -0 → -2 Vitality
Human targets:
10 Concussion (25% chance, if >5 damage)
Fentanyl (-75 | -50)* Desirable Medical Skill72
Deusizine (-60 | -40)* Desirable Medical Skill72
Morphine (-50 | 25)* Desirable Medical Skill30
Opium (-20 | -10)* Desirable Medical Skill15
Tonic Liquid (-12 | 0)* Desirable Medical Skill5
Pomegrenade Extract (-6.25 | -3.125)* Desirable Medical Skill20
N/A

Related Talents

Talent Tier Description

Drunken Sailor
Captain
Gunslinger Tier 3
Gain 25% physical damage resistance and 50% stun resistance while drunk.
When you play a Harmonica, a random ally on your current submarine has a 4% chance to gain a random skill point every second.

Commander
Captain
Shipmaster Tier 1
Whenever you give an order to another character, apply Inspiration to that character, giving them 25% physical damage resistance and a bonus of 10 to all skills.
Giving an order to a new character removes the effect from the last character.

Just a Scratch
Engineer
Electrician Tier 1
When you are below 50% health, normal damage types slowly heal by themsleves.

Melodic Respite
Engineer
Electrician Tier 2
When you play a guitar, you and allies near you gain the following attributes for up to 480 seconds:
+15% Attack Power
+15% Repair Speed
+15% Physical damage resistance

Pyromaniac
Mechanic
Technician Tier 3
When you inflict burning damage on an enemy, gain 40% physical damage resistance for 5 seconds.
Inflict 25% more burning damage.

Double Duty
Medical Doctor
Xenologist Tier 2
As long as you are outside your sub, take 25% less physical damage. As long as you are inside your submarine, gain a bonus of 20 to Medicine.

Stonewall
Security Officer
Warden Tier 3
Whenever you are attacked, gain an additional 30% physical damage resistance and 30% Stun resistance for 4 seconds.

Still Kicking
Assistant
Grayshirt Tier 3
Whenever you fall below 0 health, rapidly heal normal damage types and remove stun over a short duration.
This effect can only occur once per life each round.

Enroll Into Clown College
Assistant
Clown Tier 1
As long as you are wearing a full clown outfit, you gain Clown Power.
Clown Power allows you to honk your horn to give nearby characters an additional 30% skill gain for a short while.
Clown Power gives you an additional 25% physical damage resistance.

True Potential
Assistant
Clown Tier 4
Clown Power allows you to honk your horn to slowly heal nearby allies.
Clown Power allows you to hit characters with a Toy Hammer for a 0.75% chance to implode them.
Clown Power gives you an additional 25% physical damage resistance.
v·d·e·h
Afflictions
Combat
Environmental
Poisons
Buffs
Debuffs
Genes
Tainted Genes
Talents
Other
Endgame (Spoilers)