Biomes: Difference between revisions

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== Hydrothermal Wastes ==
== Hydrothermal Wastes ==
Final major biome in a campaign.
Final major biome in a campaign.
[[Category:Environment]]

Revision as of 08:35, 4 March 2021

Template:Stub

Data is potentially outdated
Last updated for version 0.11.0.9
Last mentioned in changelog 1.0.13.0
The current game version is 1.3.0.4

Biomes are sections of Europa, defining broad characteristics of level generation. The 5 biomes of Europa are, in order of depth (and generally difficulty) Cold Caverns, Europan Ridge, Aphotic Plateau, The Great Void, and Hydrothermal Wastes.

Europan Cross Section, straight from the design doc

Biomes

There are 5 main biomes in the Europan sea, each with unique characteristics.

Cold Caverns

Initial start location of a Campaign. Features plentiful civilized outposts, cities, and few monster spawns and they are usually a few Crawlers and Spinelings

Europan Ridge

2nd major biome in a campaign. More frequent and increasing monster spawns, and civilized locations are less frequent. Unarmored Mudraptors and Tiger Threshers will start spawning, and crawlers and spinelings are in greater groups.

Aphotic Plateau

3rd major biome in a campaign. A great variety of monsters spawn, monster spawns increased. Civilization is sporadic.

The Great Void

4th Major biome in a campaign. Civilization is not present. The levels have little to no floor. Floating rocks and Piezo Crystals spawn. Molochs, Hammerheads, Bone Threshers are common.

Hydrothermal Wastes

Final major biome in a campaign.