Beacon Stations: Difference between revisions
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= Gallery = | = Gallery = | ||
[[File:BeaconStation1.png|550px]] | [[File:BeaconStation1.png|550px|link=https://barotraumagame.com/baro-wiki/images/1/1a/BeaconStation1.png|Beacon Station 1. Click to view at full resolution.]] | ||
[[File:BeaconStation2.png|550px]] | [[File:BeaconStation2.png|550px|link=https://barotraumagame.com/baro-wiki/images/0/0d/BeaconStation2.png|Beacon Station 2. Click to view at full resolution.]] | ||
[[File:BeaconStation3.png|550px]] | [[File:BeaconStation3.png|550px|link=https://barotraumagame.com/baro-wiki/images/6/6f/BeaconStation3.png|Beacon Station 3. Click to view at full resolution.]] | ||
[[File:BeaconStation3 bandit.png|550px]] | [[File:BeaconStation3 bandit.png|550px|link=https://barotraumagame.com/baro-wiki/images/4/4d/BeaconStation3_bandit.png|Beacon Station 3 (bandit). Click to view at full resolution.]] | ||
{{Universal nav|show-Misc = yes}} | {{Universal nav|show-Misc = yes}} |
Revision as of 07:08, 22 June 2022
Data is potentially outdated | |
Last updated for version 0.18.12.0 The current game version is 1.3.0.4 |
A Beacon Station is a structure which transmits long-range sonar signals to submarines and outposts.
They can repaired for 2,800 marks and 5 Europa Coalition reputation.
Mechanics
Campaign
Deactivated beacon stations will appear on the campaign map as a icon next to a passage.
Enabling one will change its icon to . Additionally, enabling a beacon station will increase the chance for adjacent natural formations to be settled and become Outposts by 20%.
Repairing a Beacon Station
Beacon stations should be repaired in this order: walls/shells, wiring, mechanical/electrical repairs, reactor power, enable sonar.
Note that beacon reactors don't come with fuel rods, so divers should bring a fuel rod with them.
Once the beacon station is repaired, a small swarm of crawlers will spawn nearby. It is recommended to dispatch of them before continuing the level, as they may damage the beacon station.