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{{Version|0.18.12.0|stub = yes|stubnote = Add more information about repair techniques.}} __NOTOC__
{{Version|1.0.8.0|stub = yes|stubnote = Add more information about repair techniques.}} __NOTOC__
A '''Beacon Station''' is a structure which transmits long-range sonar signals to submarines and outposts.<br>
A '''Beacon Station''' is a structure which transmits long-range sonar signals to submarines and outposts.
They can repaired for 2,800 marks and 5 [[Europa Coalition]] reputation.
 
They are the targets of [[Activate Beacon]] missions.


= Mechanics =
= Mechanics =
== Campaign ==
== Campaign ==
Deactivated beacon stations will appear on the campaign map as a [[File:Location Beacon Station Inactive.png|x32px]] icon next to a passage.<br>
 
Deactivated beacon stations will appear on the campaign map as a [[File:Location Beacon Station Inactive.png|x32px]] icon next to a passage.
 
Enabling one will change its icon to [[File:Location Beacon Station Active.png|x32px]]. Additionally, enabling a beacon station will increase the chance for adjacent natural formations to be settled and become [[Outpost]]s by 20%.
Enabling one will change its icon to [[File:Location Beacon Station Active.png|x32px]]. Additionally, enabling a beacon station will increase the chance for adjacent natural formations to be settled and become [[Outpost]]s by 20%.


== Repairing a Beacon Station ==
== Repairing a Beacon Station ==
Beacon stations should be repaired in this order: walls/shells, wiring, mechanical/electrical repairs, reactor power, enable sonar.<br>
Note that beacon reactors don't come with fuel rods, so divers should bring a fuel rod with them.


Once the beacon station is repaired, a small swarm of either crawlers, mudraptors, husks or tiger threshers will spawn nearby. It is recommended to dispatch of them before continuing the level, as they may damage the beacon station.
Beacon stations should be repaired in this order: walls/shells, wiring, mechanical/electrical repairs, reactor power, enable sonar. Strictly speaking, it is only necessary to repair the reactor, sonar, and any junctions involved in connecting them – once the beacon is active, its installations will no longer take damage.
 
Note that beacon reactors don't come with {{Hyperlink|Fuel Rod|s=s}}, so divers should bring a fuel rod with them. However, any non-empty rod will do, as beacon reactors do not consume the rods placed in them.
 
Once the beacon station is repaired, a small swarm of either crawlers, mudraptors, husks or tiger threshers may spawn nearby. It is recommended to keep that in mind when returning to the [[Submarines|submarine]].


= Media =
= Media =
[[File:BeaconStation1.png|550px|link=https://barotraumagame.com/baro-wiki/images/1/1a/BeaconStation1.png|Beacon Station 1. Click to view at full resolution.]]
[[File:BeaconStation2.png|550px|link=https://barotraumagame.com/baro-wiki/images/0/0d/BeaconStation2.png|Beacon Station 2. Click to view at full resolution.]]
[[File:BeaconStation3.png|550px|link=https://barotraumagame.com/baro-wiki/images/6/6f/BeaconStation3.png|Beacon Station 3. Click to view at full resolution.]]
[[File:BeaconStation3 bandit.png|550px|link=https://barotraumagame.com/baro-wiki/images/4/4d/BeaconStation3_bandit.png|Beacon Station 3 (bandit). Click to view at full resolution.]]


{{Universal nav|show-Misc = yes}}
<gallery heights="256px" widths="256px">
File:BeaconStation1.png|Beacon Station 1
File:BeaconStation2.png|Beacon Station 2
File:BeaconStation2_AlienResearch.png|Alien Research Beacon Station 2
File:BeaconStation3.png|Beacon Station 3
File:BeaconStation3_bandit.png|Bandit Beacon Station 3
</gallery>
 
{{Environment Nav}}

Latest revision as of 15:45, 29 December 2023

Data is up-to-date
Last updated for version 1.0.8.0
The current game version is 1.2.8.0
Stub Notes: Add more information about repair techniques.

A Beacon Station is a structure which transmits long-range sonar signals to submarines and outposts.

They are the targets of Activate Beacon missions.

Mechanics

Campaign

Deactivated beacon stations will appear on the campaign map as a icon next to a passage.

Enabling one will change its icon to . Additionally, enabling a beacon station will increase the chance for adjacent natural formations to be settled and become Outposts by 20%.

Repairing a Beacon Station

Beacon stations should be repaired in this order: walls/shells, wiring, mechanical/electrical repairs, reactor power, enable sonar. Strictly speaking, it is only necessary to repair the reactor, sonar, and any junctions involved in connecting them – once the beacon is active, its installations will no longer take damage.

Note that beacon reactors don't come with Fuel Rods, so divers should bring a fuel rod with them. However, any non-empty rod will do, as beacon reactors do not consume the rods placed in them.

Once the beacon station is repaired, a small swarm of either crawlers, mudraptors, husks or tiger threshers may spawn nearby. It is recommended to keep that in mind when returning to the submarine.

Media

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