Battery: Difference between revisions

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(we need some ambiguity-clearing page to guide people between "battery cell" and "battery". Also, need help on power units.)
m (added shuttle battery image & difference)
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{{stub}}
{{Version}}
{{DisambigMsg|the installation|other uses|Battery (disambiguation)}}
{{Installations infobox
{{Installations infobox
| image = battery_installation.png
| image = Battery.png
| powerconsumption = Variable (see description)
| caption = Battery
| image2 = Shuttle Battery.png
| caption2 = Shuttle Battery
| imagewidth2 = 100
| category = Electrical Installations
| itemslots = 3 battery slots
| powercapacity = 2000
| maxoutput = 1000
| maxrechargespeed = 500
}}
}}
'''Batteries''' are stationary [[:Category:Installations|installations]] able to store and release electrical power.


'''Batteries''' (not to be confused with [[Battery Cell|battery cells]] are stationary [[:Category:Installations|installations]] able to store and release electrical power.
==Function==
Batteries can be useful for stabilizing the submarine's power. They can absorb power when the [[Nuclear Reactor]] overproduces and menaces to overload and damage connected devices. When the reactor fails to provide enough currents for devices to function (be it because the reactor doesn't produce enough, is not connected to the device anymore, or is destroyed), batteries can provide back-up power for a substantial amount of time depending on the amount of power they have stored. This allows the maintenance to be safely performed on the reactor in the event of an unforeseen problem.
 
Moreover, up to 3 [[Battery Cell]]s or [[Fulgurium Battery Cell]]s at a time can be placed into the battery to be recharged.


==Function==
==Damage Values==
Batteries are useful to stabilize the submarine's power:
{{Damage table
* they absorb power when the [[Nuclear Reactor]] overproduces and menaces to overload and damage connected devices;
| item = Battery overload
* when the [[Nuclear Reactor]] fails to provide enough currents for devices to function (be it because the reactor doesn't produce enough, is not connected to the device anymore, or is destroyed), batteries still provides power for a time, hopefully long enough to fix the problem.
| attackdamage = 15
| stundamage = 10
| force = 3.0
| explosionrange = 1
}}


==Usage==
==Decay rate==
In practical terms, batteries can store up to 2.000 units of power; they can store up energy at a rate of up to 500 units per time unit, but can deliver electricity at a rate of 1.000 units par time unit.
On, Off, in-use or not in use, Batteries decay at the same rate. The only time their decay rate changes is when submerged in water.
'''Shuttle Batteries''' however can't be repaired, won't decvay over time nor will they be damaged by explosions.


==I/O Interface==
==Connection Panel==
{{Connection panel
{{Connection panel
| input1 = power_out
| input1 = power_in
| input1tt = Store power received through this input.
| input1tt = Stores inputted power in the battery.
| input2 = power_in
| input1color = red
| input2tt = Powers item(s) connected to this input by drawing upon the battery's store.
| input2 = set_charge_rate
| input2tt = Sets the battery's charge rate to the inputted value.
| output1 = power_out
| output1tt = Outputs battery's stored power to anything connected.
| output1color = red
| output2 = charge_out
| output2tt = Outputs current amount of stored power.
| output3 = charge_%
| output3tt = Outputs percentage of the currently stored power.
| output4 = charge_rate_out
| output4tt = Outputs current charge rate.
}}
}}


{{installations nav}}
== See Also ==
* [[Supercapacitor]]
* [[Junction Box]]
* [[Relay Component]]
* [[Wiring]]


[[Category:Installations]]
{{Installations nav}}

Revision as of 16:12, 14 February 2021

Data is potentially outdated
Last updated for an unknown version
Last mentioned in changelog 1.1.18.0
The current game version is 1.3.0.4
This article is about the installation. For other uses, see Battery (disambiguation).
Battery
Statistics*
Item Slots 3 battery slots
Power Capacity 2000 kWm
Max Power Output 1000 kW
Max Recharge Speed 500 kW
Technical
Identifier {{{identifier}}}
Categories Electrical Installations

Batteries are stationary installations able to store and release electrical power.

Function

Batteries can be useful for stabilizing the submarine's power. They can absorb power when the Nuclear Reactor overproduces and menaces to overload and damage connected devices. When the reactor fails to provide enough currents for devices to function (be it because the reactor doesn't produce enough, is not connected to the device anymore, or is destroyed), batteries can provide back-up power for a substantial amount of time depending on the amount of power they have stored. This allows the maintenance to be safely performed on the reactor in the event of an unforeseen problem.

Moreover, up to 3 Battery Cells or Fulgurium Battery Cells at a time can be placed into the battery to be recharged.

Damage Values

Item
Attack Damage
Stun Duration
Kinetic Force
Explosion Radius (m)
Battery overload
15
10
3.0
1


Decay rate

On, Off, in-use or not in use, Batteries decay at the same rate. The only time their decay rate changes is when submerged in water. Shuttle Batteries however can't be repaired, won't decvay over time nor will they be damaged by explosions.

Connection Panel

Connection Panel for Battery
Hover over pins to see their descriptions.
power_in
set_charge_rate
Stores inputted power in the battery.
Sets the battery's charge rate to the inputted value.
power_out
charge_out
charge_%
charge_rate_out
Outputs battery's stored power to anything connected.
Outputs current amount of stored power.
Outputs percentage of the currently stored power.
Outputs current charge rate.
Requires: Screwdriver

See Also

v·d·e·h
Installations
Submarine Weapons
Small Turrets
Large Turrets
Loaders
Other
Navigation
Machines
Electrical
Structure
Other
Alien