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Bandage

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Revision as of 19:03, 17 June 2022 by Vyk (talk | contribs) (deconstructor = no)
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Data is potentially outdated
Last updated for version 0.18.12.0
Last mentioned in changelog 1.1.18.0
The current game version is 1.4.5.0

Main article: Medical Items


Bandage
Basic bandages, useful in the treatment of bleeding wounds and burns.
Medical Usage
Desirable Medical Skill 5
Success
Bleeding (-30)*
Burn (-30)*
Duration of the effects 6 seconds
Failure
Bleeding (-22.5)*
Burn (-22.5)*
Duration of the effects in case of failure 6 seconds
Crafting
Fabricator Skill Medical 5
Medical Fabricator
Requirements
(produces 3 items)
Deconstructible? No
Store
OutpostOutpost Buy Sell
Habitation OutpostHabitation 30 mk 9 mk
ColonyColony 30 mk 9 mk
Research OutpostResearch 30 mk 9 mk
Military OutpostMilitary 30 mk 9 mk
Mining OutpostMining 30 mk 9 mk
Medical MerchantMedical Merchant 27 mk 8 mk
Engineer MerchantEngineer Merchant N/A 9 mk
Armory MerchantArmory Merchant N/A 9 mk
Children of The HonkmotherClown Merchant N/A 9 mk
The Church of HuskHusk Merchant N/A 9 mk
Technical
Identifier antibleeding1
Categories


Bandage is a common Medical Item in Barotrauma.

Function

Basic bandages, useful in the treatment of Bleeding and Burn.

Fabrication & Deconstruction

Medical Fabricator Items
Crafting Materials Crafting Talent, Skill, Time Item Deconstruction Time Deconstruction Yield
Bandage (x3)
Elastin
(produces 3 items)
Medical 16
  25

Plastiseal
1 none
(for 1 deconstructed item)


 
Deconstructor Items
Crafting Materials Crafting Talent, Skill, Time Item Deconstruction Time Deconstruction Yield

Mucus Ball
10 Bandage
Paralyxis
Calcium
v·d·e·h
Medical Items
Basic Chemicals
Medicine
Stimulants
Poisons
Antidotes