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Bandage

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Data is potentially outdated
Last updated for version 0.16.6.1
Last mentioned in changelog 1.1.18.0
The current game version is 1.4.4.1

Main article: Medical Items


Bandage
Basic bandages, useful in the treatment of bleeding wounds and burns.
Medical Usage
Desirable Medical Skill 5
Success
Bleeding (-30)*
Burn (-30)*
Duration of the effects 6 seconds
Failure
Bleeding (-22.5)*
Burn (-22.5)*
Duration of the effects in case of failure 6 seconds
Crafting
Fabricator Skill Medical 5
Medical Fabricator
Requirements
(produces 2 items)
Deconstructor Yield
Organic Fiber (50%)
Time to deconstruct 20s
Store
OutpostOutpost Buy Sell
Habitation OutpostHabitation 40 mk 12 mk
ColonyColony 36 mk 10 mk
Research OutpostResearch 36 mk 10 mk
Military OutpostMilitary 40 mk 12 mk
Mining OutpostMining 30 mk 9 mk
Medical MerchantMedical Merchant N/A 12 mk
Engineer MerchantEngineer Merchant N/A 12 mk
Armory MerchantArmory Merchant N/A 12 mk
Children of The HonkmotherClown Merchant N/A 12 mk
The Church of HuskHusk Merchant N/A 12 mk
Technical
Identifier antibleeding1
Categories


Bandage is a common Medical Item in Barotrauma.

Function

Basic bandages, useful in the treatment of Bleeding and Burn.

Fabrication & Deconstruction

Medical Fabricator Items
Crafting Materials Crafting Talent, Skill, Time Item Deconstruction Time Deconstruction Yield
Bandage (x3)
Elastin
(produces 3 items)
Medical 16
  25

Plastiseal
1 none
(for 1 deconstructed item)


 
Deconstructor Items
Crafting Materials Crafting Talent, Skill, Time Item Deconstruction Time Deconstruction Yield

Mucus Ball
10 Bandage
Paralyxis
Calcium
v·d·e·h
Medical Items
Basic Chemicals
Medicine
Stimulants
Poisons
Antidotes