Ballast Flora: Difference between revisions

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==Removing ==
==Removal ==
<div style="float:right; text-align:right">[[File:Ballastfloracleanup.mp4|1000px]]<br>A video detailing one removal method of ballast flora using a [[Welding Tool]].</div>
<div style="float:right; text-align:right">[[File:Ballastfloracleanup.mp4|1000px]]<br>A video detailing one removal method of ballast flora using a [[Welding Tool]].</div>
Ballast flora is destroyed when the root, the original infected pump, is destroyed. It has about 200 "health".
Ballast flora is destroyed when the root, the original infected pump, is destroyed. It has about 200 "health".

Revision as of 03:15, 12 August 2022

Data is potentially outdated
Last updated for version 0.15.13.0
Last mentioned in changelog 1.2.6.0
The current game version is 1.2.8.0
Notes: Outdated media.

Ballast Flora are a parasitic organism that take root in the ballast Pumps and quickly grow into the rest of the submarine.
A ballast flora infection has chance of taking root when pumping water in and the submarine is in a colony of ballast flora spores.

Mechanics

There is a 5% chance of infection per second while the submarine is near spores & a ballast pump is pumping in water. The spores are faintly visible on sonar, and are visible to the naked eye as blooming green spores in the water.

Ballast flora hijack the submarine's hatches, doors, and pumps to protect itself and harm players. Growing and potentially draining power, until attacked.

Installation Effect
Pumps If powered, pumps in water when attacked.
Doors/hatch Close the door/hatch when attacked.
Batteries/Junction box Adds 100-700 extra load per box/drain per battery & store power.

Uses stored power to accelerate growth when attacked.

Walls Releases acidic gas that deals Burn damage to humans when attacked.

Removal


A video detailing one removal method of ballast flora using a Welding Tool.

Ballast flora is destroyed when the root, the original infected pump, is destroyed. It has about 200 "health". It can be damaged with Explosives, Flamers, Plasma Cutters, Welding Tools, Prototype Steam Cannons, and Fire.

The ballast flora defends itself when attacked by releasing burn-damage causing gas, as well as by controlling pumps, doors, and hatches. Cutting power to the pump will prevent control.

Ballast flora takes half damage when in water.

Low Hull Damage Methods of Damaging Ballast Flora
Method Damage Notes
Frag Grenade 120 Damages Installations.
40mm Grenade 110 Damages Installations
Incendium Grenade 50 Starts a Fire, damages Installations.
Flamer 20 /second Can start a Fire
Prototype Steam Cannon 20 /second
Plasma Cutter 10 /second
Welding Tool 10 /second
High Hull Damage Methods To Damage Ballast Flora
Item Damage Notes
UEX 110
C-4 Block 110
IC-4 Block 110 Starts a Fire.
File:Compound N .png Compound N 60
Volatile Compound N 60
Nitroglycerin 60
Nuclear Shell
Nuclear Depth Charge
Nuclear Depth Decoy
1000

Trivia

Media

v·d·e·h
Environment
Biomes
Structures & Locations
Entities
Plants
Minerals