Autoshotgun: Difference between revisions

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| deconstructor = yes
| deconstructor = yes
| deconstructortime = 30
| deconstructortime = 30
| deconstructormaterials = {{hl|Ballistic Fiber|20}}<br>{{hl|Dementonite Bar}}<br>{{hl|Titanium-Aluminium Alloy}}<br>{{hl|Steel Bar}}
| deconstructormaterials = {{hl|Ballistic Fiber|20}}<br>{{hl|Dementonite Bar}}<br>{{hl|Titanium-Aluminum Alloy}}<br>{{hl|Steel Bar}}
| fabricatortime = 65
| fabricatortime = 65
| fabricatorskill = weapons
| fabricatorskill = weapons
| fabricatorskilllevel = 55
| fabricatorskilllevel = 55
| fabricatormaterials = {{hl|Ballistic Fiber|20}}<br>{{hl|Dementonite Bar}}<br>{{hl|Titanium-Aluminium Alloy}}<br>{{hl|Steel Bar}}
| fabricatormaterials = {{hl|Ballistic Fiber|20}}<br>{{hl|Dementonite Bar}}<br>{{hl|Titanium-Aluminum Alloy}}<br>{{hl|Steel Bar}}
| identifier = autoshotgun
| identifier = autoshotgun
}}
}}

Revision as of 15:17, 23 November 2021

Data is potentially outdated
Last updated for version 0.15.13.0
The current game version is 1.3.0.3
Notes: Explo slug data and text update required
Autoshotgun
Click to upload a new image.Dummy link
Statistics
Ammunition Shotgun Shell
Explosive Slug
Ammo Capacity 32
Skill Requirements
Skill Requirements
Weapons: 70
Handicap Spread/Inaccuracy of the
weapon is multiplied by 10.
Crafting
Fabricator
Requirements
Talent: Implacable
Skill: Weapons: 55
Deconstructor Yield
Store
Base Price 600 mk
Outposts
OutpostOutpost Sell
Habitation OutpostHabitation 252 mk
ColonyColony 225 mk
Research OutpostResearch 225 mk
Military OutpostMilitary 162 mk
Mining OutpostMining 225 mk
Medical MerchantMedical Merchant 180 mk
Engineer MerchantEngineer Merchant 180 mk
Armory MerchantArmory Merchant 180 mk
Children of The HonkmotherClown Merchant 180 mk
The Church of HuskHusk Merchant 180 mk
Technical
Identifier autoshotgun
Categories

The Autoshotgun is a handheld firearm added as part of the Among the Ancients update. It can be crafted by a Security Officer with the Implacable talent unlocked.

Function

The Autoshotgun is a quick-firing shotgun with 4 slots for 8 shells each, allowing the player to use Explosive Slugs and Shotgun Shells alternately. The user is able to fire all 32 shots without the need to reload, as well as choose which type of ammunition to fire next by dragging the required type to the bottom left ammunition slot on the Autoshotgun.

An Explosive Slug fires a single projectile, while a Shotgun Shell fires 8 pellets in a spreading pattern, which makes it difficult to hit distant targets. As for every other firearm, used ammunition cannot be recovered.

It should be noted that the Autoshotgun has a wide spread even for skilled users. Therefore, in the hands of the unskilled, the spread greatly reduces the weapon's utility outside of point-blank range.

Usage

The Autoshotgun is held with both hands and must be loaded with Shotgun Shells or Explosive Slugs to be used. As with all weapons and tools, using it is done by holding the Right Mouse Right-click to take aim, then by Left Mouse Left-clicking to shoot/use.

Damage Values

Item
Afflictions on Hit
Structure Damage
Explosion Radius (m)
Price
Crafting Materials
Shotgun Shell
Gunshot Wound (64)* (8x8)
Bleeding (48)* (6x8)
Stun (1.6)* (0.2x8)
25
0
36-50 Marks
Magnesium
Lead
Plastic
(produces 4 shells)
Explosive Slug
On Impact:
Gunshot Wound (25)*
Bleeding (10)*
Stun (0.8)*
From Explosion:
Deep Tissue Injury (17.5)*
Burn (32.5)*
On Impact:
10
From Explosion:
20
0.7
Can't be bought with Marks
Plastic
Incendium Bar
(produces 4 slugs)

Related Talents

Talent Tier Description

Enforcer
Security Officer
Warden Tier 1
Unlock recipe: Shotgun Shell.
Gain an additional 25% Maximum Health.

Munitions Expertise
Security Officer
Warden Tier 2
Unlock recipe: Explosive Slug.
Gain 125% more Weapons skill from fabricating items.
Whenever you fabricate SMG ammo, shotgun ammo, or stun gun ammo, you have a 50% chance to gain twice as much output.

Implacable
Security Officer
Warden Tier 4
Unlock recipe: Autoshotgun.
Whenever you fall below 0 health, you will remain fully conscious and your attacks are 25% more powerful for 15 seconds.
This effect can only occur once per life each round.

Gallery

Audio

v·d·e·h
Weapons
Submarine Weapons
Turrets
Large Turrets
Loaders
Other
Handheld Weapons
Ranged Weapons
Melee Weapons
Throwable
Ammunition & Explosives
Ammunition
Explosives