Assistant
| Data is potentially outdated | |
| Last updated for version 0.20.16.1 Last mentioned in changelog 1.2.7.0 The current game version is 1.5.9.1 Notes: Add more info |
The
Assistant is a playable Job.

Description
Assistants don't have any specific responsibilities or areas of expertise, but gain experience 25% faster for all skills.
This job is intended for newcomers to the game, as it allows them to play the game without giving them an important field to work in.
Responsibilities
- Learning.
- Trying not to die horribly.
- Having fun.
Starting Skills
Skills that an Assistant starts with:
Helm: 17.5-20
Weapons: 20-30
Mechanical: 20-30
Electrical: 20-30
Medical: 20-30
Starting Equipment
Talents
Assistants Talents talents are mostly divided into 3 categories helpful to beginners: Survivability, Learning an another Job, and being goofy.
The Grayshirt Specialization is filled with survival buffs of many kinds which are aimed at making it easier to survive, or decrease the penalties for dying. It ends with a recipe for the
Petraptor Egg, which can hatch a friendly
Petraptor pet that can keep the player company both in, and outside the submarine.
The Apprentice Specialization allows the Assistant to become an Apprentice of a chosen Job without having all of the weight, expectations and resposibilties of that field of work, and gives various boosts to either crewmates with your chosen Job, or those with a different Job. It ends in gaining all talents from a random Specialization of the chosen Job.
The Clown Specialization is meant for Assistants who dream of being a funny jester. It grants a lot of buffs when wearing a full clown outfit, and unlocks a recipe for the
Clown Diving Mask, which allows the Clown to remain himself even during floods. Additionally, the
Bike Horn and the
Toy Hammer are receive special abilities.
| General | |||||||||||||||||
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| Grayshirt | Apprentice | Clown | |||||||||||||||
The Waiting List When waiting for CPR, your vitality bar decreases 75% slower. |
Apprenticeship Choose one job as apprenticeship and gain relevant skill boost of that job. |
Enroll into Clown College As long as you are wearing a full clown outfit, you gain Clown Power. Clown Power grants you: +10% Movement Speed | |||||||||||||||
Non-Threatening Enemies will ignore you if you have been ragdolled for longer than 2 seconds. |
Tasty Target Enemies prioritize attacking you. Receive 15% less physical damage. |
Journeyman You and all crew members whose job matches your apprenticeship gets 10 of the job's primary skill and earn this skill 50% faster. |
Logistics System Unlock recipe: |
Water Prankster Unlock recipe: Clown Power grants you: | |||||||||||||
An Apple A Day Gain 100% resistance to the skill loss upon death, and 75% resistance to extra skill loss when choosing to respawn immediately instead of waiting. |
Insurance Policy Whenever you die from non-friendly sources during a mission, your crew is paid 200 marks for each mission you've completed since the last time you've died. |
Loyal Assistant You and all crew members whose job matches your apprenticeship can craft items at 1 higher quality. |
Treacherous Scum You and all crew members whose job does not match your apprenticeship repair, weld and gain skills 20% faster. |
Chonky Honks Honking your horn has a 50% chance to stun nearby creatures for one second. |
Psycho Clown Clown Power allows you to attack faster with melee weapons based on how much | ||||||||||||
The Friends We Made Turns unhatched Mudraptors friendly in the Medical Fabricator. Only 2 per crew can be active at the same time. Unlock recipe: |
Graduation Ceremony Get all talents from one random specialization tree of your apprenticeship job's talent tree. Unlock recipe: |
True Potential Hitting an unconscious ally with a Unlock recipe: | |||||||||||||||
- Crew Layabout's buff has a range of 6 meters.
- Inspiring Tunes and Chonky Honks both have a range of 6 meters.