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Artifacts

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Last updated for version 0.18.15.0
Last mentioned in changelog 1.2.6.0
The current game version is 1.2.8.0
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Artifacts are rare and powerful relic items.

They are the targets of Salvage Missions. Each type of artifact has an effect on their environment and are sources of rare crafting materials. If the player wishes to collect the materials, they will have to deconstruct the artifacts, forfeiting the reward of the mission.

Artifacts are kept inside an Artifact Holder in Alien Ruins and sometimes located on the Europan ice walls or sea floor. They can also rarely be found in wrecks, in the Secure Steel Cabinet. They require both hands to carry and cannot be placed in characters' inventory, which can make bringing them to the Sub more challenging. An Artifact can, however, be placed in an Artifact Transport Case, which will suppress its adverse effects, and can be placed in characters' inventory. They constantly play a unique sound loop when not contained in a transport case.

On sonar, they appear as a large, infrared oval blip.

Faraday Alien Artifact

Main article: Faraday Alien Artifact


The Faraday Alien Artifact sends out a 2 meter EMP blast every 15 seconds, damaging all Installations within its range.

When deconstructed, the output includes 1 Steel Bar and 3 Fulgurium Chunk, which can be used to craft Fulgurium Battery Cells, Fulgurium Fuel Rods, Volatile Fulgurium Fuel Rods, Thermal Goggles, Rapid Fissile Accelerators, Fulgurium Stun Gun Darts, and Advanced Gene Splicers.

Nasonov Alien Artifact

Main article: Nasonov Alien Artifact


The Nasonov Alien Artifact attracts Creatures towards it when being held by the player swimming out in the ocean and when placed in the Submarine, up to a radius of 100 meters.[confirmation needed] This makes it one of the more dangerous Artifacts as it can cause swarms of Creatures to attack the Submarine simultaneously.

However, Creatures will always prioritize food over the Artifact. Depending on which Creatures show up first, certain species will attempt to eat smaller prey before focusing on the Submarine. For example, Mantises will prey on Crawlers if they are nearby each other, Tiger Threshers on Mantises, etc.

Regardless, crew members must make haste with the Submarine to safety and avoid sea Creatures as they make their way back to the outpost.

When deconstructed, the output includes 1 Steel Bar and 3 Physicorium Bars, which are used to craft Physicorium Harpoons, Physicorium Ammunition Boxes, Physicorium Shells, Assault Rifle Magazines, Handcannon Rounds, and PUCS.

Psychosis Alien Artifact

Main article: Psychosis Alien Artifact


The Psychosis Alien Artifact gives 0.5% Psychosis every second when being held.

When deconstructed, the output includes 1 Steel Bar and 3 Dementonite Clusters, which are used to craft Deliriumine, Handcannons, Autoshotguns, Assault Rifles, Portable Pumps, Dementonite Wrenches, Dementonite Screwdrivers, Dementonite Crowbars, and Dementonite Diving Knives.

Sky Alien Artifact

Main article: Sky Alien Artifact


The Sky Alien Artifact consumes Oxygen at 50 000 per second, capable of quickly draining an entire submarine of Oxygen in seconds. It is recommended to use a Diving Mask or even a Diving Suit when moving them around to avoid getting Oxygen Low, and to store them in unfrequented parts of the Submarine.

When deconstructed, the output includes 1 Steel Bar and 3 Oxygenite Shards, which are used to craft Pressure Stabilizers, and Liquid Oxygenite.

Oxygenite Shards also provide air to the room they're in, and make for a powerful explosive that can be thrown and explodes on impact.

Thermal Alien Artifact

Main article: Thermal Alien Artifact


The Thermal Alien Artifact periodically (30 second intervals) generates Fire. Special caution is to be taken so that they don't set installations ablaze, and crew members interacting with it will need to be treated for Burn. It also plays a sound when doing so.

The best way to make the Thermal Alien Artifact harmless is to let it remain in the airlock of the Submarine under flood or any other hulls that can remain under flood without making it difficult to steer the Submarine.

During the Salvaging an Artifact Mission where the Thermal type is the target, the Artifact must be inside the ship's hull to count as recovered; wedging it in some exterior space does not count toward retrieval.

When deconstructed, the output includes 1 Steel Bar and 3 Incendium Crystals, which can be used to craft Incendium Fuel Tanks, Incendium Grenades, Explosive Slugs, and IC-4 Blocks.

Trivia

  • The origin of these artifacts and their purpose is unknown.
  • They were left behind by extraterrestrials on Europa.
  • The Sky Artifact's internal name differs noticeably from its in-game name; it is internally referred to as the skyholderartifact.

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