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'''Artifacts''' is the term given to a series of relics left behind by extraterrestrials on Europa. They are frequent targets of salvage missions in [[Quest Mode]], and are potential sources of rare [[raw deconstructormaterials]]. Both the origin of these artifacts and their purpose is unknown.
=Overview=
{{Clr}}
[[File:Alien Artifacts.png|Sprite Sheet for Artifacts|right]]
'''{{PAGENAME}}''' are rare and powerful relic items. They are the targets of [[Missions#Salvaging_an_artifact|Salvage Missions]]. Each type of artifact has an effect on their environment and are sources of rare crafting materials.


Each artifact tends to have dangerous effects on their environment; for lack of understanding, they are impossible to prevent and can only be worked around. It is unknown how much of it comes from their intended function, normal side-effect of their working, or degradation sustained due to a lack of upkeep.
Artifacts are kept inside the Artifact Holder in [[Alien Ruins]] and sometimes located on the Europan ice walls or sea floor. They require both hands to carry and cannot be put inside the player's inventory or any [[containers]], which makes bringing them to the Sub more challenging.


Five sorts of artifacts have currently been recovered from Europa, distinct in appearance, composition and effect: '''Psychosis''', '''Faraday''', '''Skyholder''', '''Nasonov''' and '''Thermal'''.
Their visual appearance is randomly generated, combining several overlapping grey rectangles with circular dents (See image). This kind of formation causes some parts of certain Artifact models to rotate on their own.
 
There are a total of 12 different models every Artifact may appear as. On sonar, they appear as a large, infrared oval blip. With such characteristics, it is impossible to identify the type of an Artifact from its appearance (except for the Psychosis Alien Artifact, which model has a darker shade of grey) and the only way to do so is to be within its reach and hover the cursor over it to display its name.
{{Clr}}
{{Clr}}


==Psychosis Alien Artifact==
=Alien Artifacts=
Five unique types of '''Alien Artifacts''' have been recovered from Europa: '''Faraday''', '''Nasonov''', '''Psychosis''', '''Sky''', and '''Thermal''', with the exception of the Psychosis Alien Artifact whose models are a darker shade of grey compared to the rest.
{{Clr}}
==Faraday Alien Artifact==
{{Items infobox
{{Items infobox
| name = Psychosis Alien Artifact
| name = Faraday Alien Artifact
| image = Psychosis Alien Artifact.png
| image = Faraday Alien Artifact.png
| imagewidth = 80
| imagewidth = 230
| cost = 1000
| type = exotic
| type = exotic
| noreq = yes
| noreq = yes
| fabricator = No
| deconstructor = Yes
| deconstructor = Yes
| deconstructortime = 30
| deconstructortime = 30
| deconstructormaterials = 1 {{Hyperlink|Steel Bar}}
| deconstructormaterials = {{Hyperlink|Steel Bar}}


3 {{Hyperlink|Dementonite Bar}}
{{Hyperlink|Fulgurium Bar}} x3
}}
}}
The '''Faraday Alien Artifact''' sends out a 2 meter EMP blast every 15 seconds, damaging all [[:Category:Installations|Installations]] within its range.


'''Psychosis Alien Artifact''' gives [[Afflictions#Psychosis|Psychosis]] affliction when held (0.5 Psychosis/second). When deconstructed, the output includes 1 [[Steel Bar]] and 3 [[Dementonite Bar]].
When deconstructed, the output includes 1 {{Hyperlink|Steel Bar}} and 3 {{Hyperlink|Fulgurium Bar}}s, which can be used to craft {{Hyperlink|Fulgurium Battery Cell}}s and {{Hyperlink|Fulgurium Fuel Rod}}s.
{{Clr}}
{{Clr}}
 
== Nasonov Alien Artifact ==
==Sky Alien Artifact==
{{Items infobox
{{Items infobox
| name = Sky Alien Artifact
| name = Nasonov Alien Artifact
| image = Sky Alien Artifact.png
| image = Nasonov Alien Artifact.png
| imagewidth = 80
| imagewidth = 230
| cost = 1000
| type = exotic
| type = exotic
| noreq = yes
| noreq = yes
Line 35: Line 42:
| deconstructor = Yes
| deconstructor = Yes
| deconstructortime = 30
| deconstructortime = 30
| deconstructormaterials = 1 {{Hyperlink|Stee Bar}}
| deconstructormaterials = {{Hyperlink|Steel Bar}}


3 {{Hyperlink|Oxygenite Shard}}s
{{Hyperlink|Physicorium Bar||icon}} x3
}}
The '''Nasonov Alien Artifact''' attracts Creatures towards it when being held by the player swimming out in the ocean and when placed in the Submarine. This makes it one of the more dangerous Artifacts as it can cause swarms of Creatures to attack the Submarine simultaneously.


}}
However, the sea Creatures of Europa will always prioritize food over the Artifact. Depending on which Creatures show up first, certain species will attempt to eat smaller preys before focusing on the Submarine. For example, [[Mantis|Mantises]] will prey on [[Crawler|Crawlers]] if they are nearby each other, [[Tiger Thresher]]s on Mantises, etc.
 
Regardless, crew members must make haste with the Submarine to safety and avoid sea Creatures as the latter make their way to the Artifact.


The '''Sky Alien Artifact''' drain their room of oxygen. It is recommended to use a [[Diving Mask]] or even a [[Diving Suit]] when moving them around, and to store them in unfrequented parts of the submarine.
When deconstructed, the output includes 1 {{Hyperlink|Steel Bar}} and 3 {{Hyperlink|Physicorium Bar||icon}}s, which are used to craft {{Hyperlink|Physicorium Harpoon||icon}}s, {{Hyperlink|Physicorium Ammunition Box}}es, and {{Hyperlink|Physicorium Shell}}s.
{{Clr}}
{{Clr}}
 
==Psychosis Alien Artifact==
==Thermal Alien Artifact==
{{Items infobox
{{Items infobox
| name = Thermal Alien Artifact
| name = Psychosis Alien Artifact
| image = Thermal Alien Artifact.png
| image = Psychosis Alien Artifact.png
| imagewidth = 80
| imagewidth = 230
| cost = 1000
| type = exotic
| type = exotic
| noreq = yes
| noreq = yes
| fabricator = No
| deconstructor = Yes
| deconstructor = Yes
| deconstructortime = 30
| deconstructortime = 30
| deconstructormaterials = 1 {{Hyperlink|Steel Bar}}
| deconstructormaterials = {{Hyperlink|Steel Bar}}


3 {{Hyperlink|Incendium Bar}}s
{{Hyperlink|Dementonite Bar}} x3
}}
}}
The '''Thermal Alien Artifact''' constantly generate [[Maintenance#Fire|Fire]]. Caution is to be taken so that they don't set [[:Category:Installations|installations]] ablaze, and crew members interacting with it will need to be treated for burns.
The '''Psychosis Alien Artifact''' gives 0.5% {{Hyperlink|Psychosis|35|Affliction Psychosis}} every second when being held.
 
The best way to make Thermal Alien Artifact harmless, is to let it remain in the airlock of the submarine under flood or any other submarines space that can remain under flood without making it difficult to steer the submarine.
 
Remember that for Artifact recovery missions, the Artifact must be in the ship's hull to count as recovered; wedging it in some exterior space will not count toward retrieval.


When deconstructed, the output includes 1 {{Hyperlink|Steel Bar}} and 3 {{Hyperlink|Dementonite Bar}}s, which are used to craft {{Hyperlink|Deliriumine||icon}}.
{{Clr}}
{{Clr}}
 
==Sky Alien Artifact==
==Faraday Alien Artifact==
{{Items infobox
{{Items infobox
| name = Faraday Alien Artifact
| name = Sky Alien Artifact
| image = Faraday Alien Artifact.png
| image = Sky Alien Artifact.png
| imagewidth = 80
| imagewidth = 230
| cost = 1000
| type = exotic
| type = exotic
| noreq = yes
| noreq = yes
Line 78: Line 81:
| deconstructor = Yes
| deconstructor = Yes
| deconstructortime = 30
| deconstructortime = 30
| deconstructormaterials = 1 {{Hyperlink|Steel Bar}}
| deconstructormaterials = {{Hyperlink|Steel Bar}}
 
{{Hyperlink|Oxygenite Shard}} x3


3 {{Hyperlink|Fulgurium Bar}}s
}}
}}
The '''Faraday Alien Artifact''' is an Artifact that sends out a 2 meter EMP blast every 10 seconds, damaging [[:Category:Installations|Installations]].
The '''Sky Alien Artifact''' consumes all the oxygen inside the hull it's in. It is recommended to use a {{Hyperlink|Diving Mask||icon}} or even a {{Hyperlink|Diving Suit||icon}} when moving them around to avoid getting {{Hyperlink|Oxygen Low|35|Affliction Oxygen Low}}, and to store them in unfrequented parts of the Submarine.


When deconstructed, the output includes 1 [[Steel Bar]] and 3 [[Fulgurium Bar]].
When deconstructed, the output includes 1 {{Hyperlink|Steel Bar}} and 3 {{Hyperlink|Oxygenite Shard}}s, which are used to craft {{Hyperlink|Liquid Oxygenite||icon}}, to provide air to the room they're in, and also as a powerful explosive that can be thrown and explode on impact.
{{Clr}}
{{Clr}}
 
==Thermal Alien Artifact==
== Nasonov Alien Artifact ==
{{Items infobox
{{Items infobox
| name = Nasonov Alien Artifact
| name = Thermal Alien Artifact
| image = Nasonov Alien Artifact.png
| image = Thermal Alien Artifact.png
| imagewidth = 80
| imagewidth = 230
| cost = 1000
| type = exotic
| type = exotic
| noreq = yes
| noreq = yes
Line 98: Line 100:
| deconstructor = Yes
| deconstructor = Yes
| deconstructortime = 30
| deconstructortime = 30
| deconstructormaterials = 1 {{Hyperlink|Steel Bar}}
| deconstructormaterials = {{Hyperlink|Steel Bar}}


3 {{Hyperlink|Physicorium Bar}}s
{{Hyperlink|Incendium Bar}} x3
}}
}}
When placed in a submarine, the '''Nasonov Alien Artifact''' attracts creatures towards it. This makes it one of the more dangerous Artifacts as it can cause swarms of creatures to attack the submarine simultaneously.
The '''Thermal Alien Artifact''' periodically (30 second intervals) generates [[Maintenance#Fire|Fire]]. Special caution is to be taken so that they don't set [[:Category:Installations|installations]] ablaze, and crew members interacting with it will need to be treated for {{Hyperlink|Burn|35|Affliction Burn}}.


However, the sea creatures of Europa will always prioritize food over the artifact. Depending on which creatures show up first, certain creatures will attempt to eat smaller prey before focusing on the submarine. For example, [[Mantis|Mantises]] will prey on [[Crawler|Crawlers]] if they are nearby each other, [[Tiger Thresher]]s on Mantises, etc.
The best way to make Thermal Alien Artifact harmless is to let it remain in the airlock of the Submarine under flood or any other hulls that can remain under flood without making it difficult to steer the Submarine.


Regardless, crew members must make haste with the submarine and avoid sea creatures as the latter make their way to the Artifact.
During the [[Missions#Salvaging An Artifact|Salvaging an Artifact Mission]] where the Thermal type is the target, the Artifact must be inside the ship's hull to count as recovered; wedging it in some exterior space does not count toward retrieval.


When deconstructed, the output includes 1 [[Steel Bar]] and 3 [[Crafting deconstructormaterials#Physicorium%20Bar|Physicorium]] Bar.
When deconstructed, the output includes 1 {{Hyperlink|Steel Bar}} and 3 {{Hyperlink|Incendium Bar}}s, which can be used to craft {{Hyperlink|Incendium Fuel Tank}}s, {{Hyperlink|Incendium Grenade||icon}}s and  {{hl|IC-4 Block||IC-4 Block}}.
{{Clr}}
{{Clr}}
=Trivia=
* The origin of these artifacts and their purpose is unknown.
* They were left behind by extraterrestrials on Europa.
* For lack of understanding, their effects are impossible to prevent and can only be worked around. It is unknown how much of it comes from their intended function, normal side-effect of their working, or degradation sustained due to a lack of upkeep.

Revision as of 08:20, 9 April 2021

Overview

Sprite Sheet for Artifacts
Sprite Sheet for Artifacts

Artifacts are rare and powerful relic items. They are the targets of Salvage Missions. Each type of artifact has an effect on their environment and are sources of rare crafting materials.

Artifacts are kept inside the Artifact Holder in Alien Ruins and sometimes located on the Europan ice walls or sea floor. They require both hands to carry and cannot be put inside the player's inventory or any containers, which makes bringing them to the Sub more challenging.

Their visual appearance is randomly generated, combining several overlapping grey rectangles with circular dents (See image). This kind of formation causes some parts of certain Artifact models to rotate on their own.

There are a total of 12 different models every Artifact may appear as. On sonar, they appear as a large, infrared oval blip. With such characteristics, it is impossible to identify the type of an Artifact from its appearance (except for the Psychosis Alien Artifact, which model has a darker shade of grey) and the only way to do so is to be within its reach and hover the cursor over it to display its name.

Alien Artifacts

Five unique types of Alien Artifacts have been recovered from Europa: Faraday, Nasonov, Psychosis, Sky, and Thermal, with the exception of the Psychosis Alien Artifact whose models are a darker shade of grey compared to the rest.

Faraday Alien Artifact

Faraday Alien Artifact
Click to upload a new image.Dummy link
Crafting
Constructible? No
Deconstructor Yield
Technical
Identifier
Categories

The Faraday Alien Artifact sends out a 2 meter EMP blast every 15 seconds, damaging all Installations within its range.

When deconstructed, the output includes 1 Steel Bar and 3 Fulgurium Bars, which can be used to craft Fulgurium Battery Cells and Fulgurium Fuel Rods.

Nasonov Alien Artifact

Nasonov Alien Artifact
Click to upload a new image.Dummy link
Crafting
Constructible? No
Deconstructor Yield
Technical
Identifier
Categories

The Nasonov Alien Artifact attracts Creatures towards it when being held by the player swimming out in the ocean and when placed in the Submarine. This makes it one of the more dangerous Artifacts as it can cause swarms of Creatures to attack the Submarine simultaneously.

However, the sea Creatures of Europa will always prioritize food over the Artifact. Depending on which Creatures show up first, certain species will attempt to eat smaller preys before focusing on the Submarine. For example, Mantises will prey on Crawlers if they are nearby each other, Tiger Threshers on Mantises, etc.

Regardless, crew members must make haste with the Submarine to safety and avoid sea Creatures as the latter make their way to the Artifact.

When deconstructed, the output includes 1 Steel Bar and 3 File:Physicorium Bar icon.png Physicorium Bars, which are used to craft File:Physicorium Harpoon icon.png Physicorium Harpoons, Physicorium Ammunition Boxes, and Physicorium Shells.

Psychosis Alien Artifact

Psychosis Alien Artifact
Click to upload a new image.Dummy link
Crafting
Constructible? No
Deconstructor Yield
Technical
Identifier
Categories

The Psychosis Alien Artifact gives 0.5% Psychosis every second when being held.

When deconstructed, the output includes 1 Steel Bar and 3 Dementonite Bars, which are used to craft Deliriumine.

Sky Alien Artifact

Sky Alien Artifact
Click to upload a new image.Dummy link
Crafting
Constructible? No
Deconstructor Yield
Technical
Identifier
Categories

The Sky Alien Artifact consumes all the oxygen inside the hull it's in. It is recommended to use a Diving Mask or even a Diving Suit when moving them around to avoid getting Oxygen Low, and to store them in unfrequented parts of the Submarine.

When deconstructed, the output includes 1 Steel Bar and 3 Oxygenite Shards, which are used to craft Liquid Oxygenite, to provide air to the room they're in, and also as a powerful explosive that can be thrown and explode on impact.

Thermal Alien Artifact

Thermal Alien Artifact
Click to upload a new image.Dummy link
Crafting
Constructible? No
Deconstructor Yield
Technical
Identifier
Categories

The Thermal Alien Artifact periodically (30 second intervals) generates Fire. Special caution is to be taken so that they don't set installations ablaze, and crew members interacting with it will need to be treated for Burn.

The best way to make Thermal Alien Artifact harmless is to let it remain in the airlock of the Submarine under flood or any other hulls that can remain under flood without making it difficult to steer the Submarine.

During the Salvaging an Artifact Mission where the Thermal type is the target, the Artifact must be inside the ship's hull to count as recovered; wedging it in some exterior space does not count toward retrieval.

When deconstructed, the output includes 1 Steel Bar and 3 Incendium Bars, which can be used to craft Incendium Fuel Tanks, File:Incendium Grenade icon.png Incendium Grenades and IC-4 Block.

Trivia

  • The origin of these artifacts and their purpose is unknown.
  • They were left behind by extraterrestrials on Europa.
  • For lack of understanding, their effects are impossible to prevent and can only be worked around. It is unknown how much of it comes from their intended function, normal side-effect of their working, or degradation sustained due to a lack of upkeep.