Artifacts: Difference between revisions

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#REDIRECT [[Alien Ruins]]
'''Artifacts''' is the term given to a series of relics left behind by extraterrestrials on Europa. They are frequent targets of salvage missions in [[Quest Mode]], and are potential sources of rare [[raw materials]]. Both the origin of these artifacts and their purpose is unknown.
 
Each artifact tends to have dangerous effects on their environment; for lack of understanding, they are impossible to prevent and can only be worked around. It is unknown how much of it comes from their intended function, normal side-effect of their working, or degradation sustained due to a lack of upkeep.
 
Five sorts of artifacts have currently been recovered from Europa, distinct in appearance, composition and effect: '''Psychosis''', '''Faraday''', '''Skyholder''', '''Nasonov''' and '''Thermal'''.
{{Clr}}
 
==Psychosis Alien Artifact==
{{Items infobox
| name = Psychosis Alien Artifact
| image = Psychosis Alien Artifact.png
| imagewidth = 80
| type = exotic
| noreq = yes
| fabricator = No
| deconstructor = Yes
| materials = Steel Bar, 3 Dementonite Bars
}}
 
'''Psychosis Alien Artifact''' gives Psychosis affliction to nearby creatures. It's recommended to leave it in an airlock or possibly the brig. When deconstructed, the output includes 1 [[Steel Bar]] and 3 [[Dementonite Bar]].
{{Clr}}
 
==Sky Alien Artifact==
{{Items infobox
| name = Sky Alien Artifact
| image = Sky Alien Artifact.png
| imagewidth = 80
| type = exotic
| noreq = yes
| fabricator = No
| deconstructor = Yes
| materials = Copper Bar, Steel Bar, 2 Uranium Bars
}}
 
The '''Sky Alien Artifact''' takes on the shape of an Egyptian sarcophagus, with a yellow pattern on it depicting a many-eyed cephalopod raising up two arms.
 
Sky Alien Artifacts somehow empty the area they're in of breathable air; for this reason it is recommended to use a [[Diving Mask]] or even a [[Diving Suit]] when moving them around, and to store them in unfrequented parts of the submarine.
{{Clr}}
 
==Thermal Alien Artifact==
{{Items infobox
| name = Thermal Alien Artifact
| image = Thermal Alien Artifact.png
| imagewidth = 80
| type = exotic
| noreq = yes
| fabricator = No
| deconstructor = Yes
| materials = Steel Bar, 3 Incendium Bars
}}
The '''Thermal Alien Artifact''' takes the form of a hand with only four fingers on it. Upon it is a red pattern showing a circle with a horizontal line going through its center, along with vertical lines going from the top of the circle to the aforementioned line.
 
Thermal Alien Artifacts are very dangerous as they can constantly generate [[Maintenance#Fire|fires]] in their surrounding areas. Caution is to be taken so that they don't set [[:Category:Installations|installations]] ablaze, and crew members interacting with it will need to be treated for burns.
 
The best way to make Thermal Alien Artifact harmless, is to let it remain in the airlock of the submarine under flood or any other submarines space that can remain under flood without making it difficult to steer the submarine.
 
Remember that the Artifact must be in the ship's hull to count as recovered; wedging it in some exterior space will not count toward retrieval.
 
Interestingly enough Thermal Alien Artifacts only generate fire when they are inside the submarine, if submerged they generate a green flame which still damages players.
 
When deconstructed, the output includes 1 [[Steel Bar]], and 3 [[Incendium Bar]].
{{Clr}}
 
==Faraday Alien Artifact==
{{Items infobox
| name = Faraday Alien Artifact
| image = Faraday Alien Artifact.png
| imagewidth = 80
| type = exotic
| noreq = yes
| fabricator = No
| deconstructor = Yes
| materials = 3 Fulgurium Bars, Steel Bar
}}
The '''Faraday Alien Artifact''' is an Artifact that sends out EMP blasts every 10 seconds, damaging [[:Category:Installations|Installations]].
 
When deconstructed, the output includes 1 [[Steel Bar]] and 3 [[Fulgurium Bar]].
{{Clr}}
 
== Nasonov Alien Artifact ==
{{Items infobox
| name = Nasonov Alien Artifact
| image = Nasonov Alien Artifact.png
| imagewidth = 80
| type = exotic
| noreq = yes
| fabricator = No
| deconstructor = Yes
| materials = 3 Fulgurium Bars, Steel Bar
}}
When placed in a submarine, the '''Nasonov Alien Artifact''' attracts creatures towards it. This makes it one of the more dangerous Artifacts as it can cause swarms of creatures to attack the submarine simultaneously.
 
However, the sea creatures of Europa will always prioritize food over the artifact. Depending on which creatures show up first, certain creatures will attempt to eat smaller prey before focusing on the submarine. For example, [[Mantis|Mantises]] will prey on [[Crawler|Crawlers]] if they are nearby each other, [[Tiger Thresher]]s on Mantises, etc.
 
Regardless, crew members must make haste with the submarine and avoid sea creatures as the latter make their way to the Artifact.
 
When deconstructed, the output includes 1 [[Steel Bar]] and 3 [[Crafting Materials#Physicorium%20Bar|Physicorium]] Bar.
{{Clr}}

Revision as of 23:16, 21 August 2020

Artifacts is the term given to a series of relics left behind by extraterrestrials on Europa. They are frequent targets of salvage missions in Quest Mode, and are potential sources of rare raw materials. Both the origin of these artifacts and their purpose is unknown.

Each artifact tends to have dangerous effects on their environment; for lack of understanding, they are impossible to prevent and can only be worked around. It is unknown how much of it comes from their intended function, normal side-effect of their working, or degradation sustained due to a lack of upkeep.

Five sorts of artifacts have currently been recovered from Europa, distinct in appearance, composition and effect: Psychosis, Faraday, Skyholder, Nasonov and Thermal.

Psychosis Alien Artifact

Psychosis Alien Artifact
Click to upload a new image.Dummy link
Crafting
Constructible? No
Technical
Identifier
Categories

Psychosis Alien Artifact gives Psychosis affliction to nearby creatures. It's recommended to leave it in an airlock or possibly the brig. When deconstructed, the output includes 1 Steel Bar and 3 Dementonite Bar.

Sky Alien Artifact

Sky Alien Artifact
Click to upload a new image.Dummy link
Crafting
Constructible? No
Technical
Identifier
Categories

The Sky Alien Artifact takes on the shape of an Egyptian sarcophagus, with a yellow pattern on it depicting a many-eyed cephalopod raising up two arms.

Sky Alien Artifacts somehow empty the area they're in of breathable air; for this reason it is recommended to use a Diving Mask or even a Diving Suit when moving them around, and to store them in unfrequented parts of the submarine.

Thermal Alien Artifact

Thermal Alien Artifact
Click to upload a new image.Dummy link
Crafting
Constructible? No
Technical
Identifier
Categories

The Thermal Alien Artifact takes the form of a hand with only four fingers on it. Upon it is a red pattern showing a circle with a horizontal line going through its center, along with vertical lines going from the top of the circle to the aforementioned line.

Thermal Alien Artifacts are very dangerous as they can constantly generate fires in their surrounding areas. Caution is to be taken so that they don't set installations ablaze, and crew members interacting with it will need to be treated for burns.

The best way to make Thermal Alien Artifact harmless, is to let it remain in the airlock of the submarine under flood or any other submarines space that can remain under flood without making it difficult to steer the submarine.

Remember that the Artifact must be in the ship's hull to count as recovered; wedging it in some exterior space will not count toward retrieval.

Interestingly enough Thermal Alien Artifacts only generate fire when they are inside the submarine, if submerged they generate a green flame which still damages players.

When deconstructed, the output includes 1 Steel Bar, and 3 Incendium Bar.

Faraday Alien Artifact

Faraday Alien Artifact
Click to upload a new image.Dummy link
Crafting
Constructible? No
Technical
Identifier
Categories

The Faraday Alien Artifact is an Artifact that sends out EMP blasts every 10 seconds, damaging Installations.

When deconstructed, the output includes 1 Steel Bar and 3 Fulgurium Bar.

Nasonov Alien Artifact

Nasonov Alien Artifact
Click to upload a new image.Dummy link
Crafting
Constructible? No
Technical
Identifier
Categories

When placed in a submarine, the Nasonov Alien Artifact attracts creatures towards it. This makes it one of the more dangerous Artifacts as it can cause swarms of creatures to attack the submarine simultaneously.

However, the sea creatures of Europa will always prioritize food over the artifact. Depending on which creatures show up first, certain creatures will attempt to eat smaller prey before focusing on the submarine. For example, Mantises will prey on Crawlers if they are nearby each other, Tiger Threshers on Mantises, etc.

Regardless, crew members must make haste with the submarine and avoid sea creatures as the latter make their way to the Artifact.

When deconstructed, the output includes 1 Steel Bar and 3 Physicorium Bar.