Artifact Transport Case

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Revision as of 21:43, 17 November 2023 by Hawkins (talk | contribs)
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Data is potentially outdated
Last updated for version 1.1.19.3
Last mentioned in changelog 1.2.6.0
The current game version is 1.2.8.0
Artifact Transport Case

A case to ease the transportation of alien artifacts.
Statistics
Battery Battery Cell
Fulgurium Battery Cell
Battery Capacity 1 Battery Cell slot
Storage Capacity 1
Crafting
Fabricator
Requirements
Lead (x3)
Titanium (x2)
Fabrication time 30s
Deconstructor Yield
Store
Minimum Difficulty 35%
Base Price 300 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation N/A 63 mk
ColonyColony 300 mk 90 mk
Research OutpostResearch 300 mk 90 mk
Military OutpostMilitary N/A 72 mk
Mining OutpostMining N/A 90 mk
Medical MerchantMedical Merchant N/A 90 mk
Engineer MerchantEngineer Merchant N/A 90 mk
Armory MerchantArmory Merchant N/A 90 mk
Children of The HonkmotherClown Merchant N/A 90 mk
The Church of HuskHusk Merchant N/A 90 mk
Technical
Identifier artifacttransportcase
Categories Equipment
Tags mediumitem,mobilecontainer,artifactcontainer

The Artifact Transport Case is a Container

Description

The Artifact Transport Case is a protective container designed to safely transport and store Alien Artifacts, as long as it's powered.


It can be bought at some Outposts or fabricated.

Function

It can hold a single Alien Artifact while suppressing its adverse effects.

  • It requires a Battery Cell or a Fulgurium Battery Cell inserted into its battery supply slot in order to work.
  • It can only be stored in Cabinets and in the players Inventory.
Battery duration
Item Duration
Battery Cell 11m 6s
Fulgurium Battery Cell 22m 13s
v·d·e·h
Items
Consumables
Ammo
Handheld Weapons
Tools
Clothing
Headgear
Innerwear
Outerwear
Other
Electrical
Alien
Gardening
Skill Books
Misc