Afflictions: Difference between revisions

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Hidden Affliction icon
Hidden Affliction icon
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{{Hyperlink|Calyxanide|20}} 100 | <span style="color:#c90c0c;">60</span>{{Hyperlink|Broad-spectrum Antibiotics|20}}<nowiki> 30 | </nowiki><span style="color:#c90c0c;">15</span>
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{{Hyperlink|Calyxanide|20}} 100 | <span style="color:#c90c0c;">60</span>
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Active stage
Active stage
|Waterbreathing<br />Pressure immunity<br />Special infectious attack<br />Unable to chat/radio<br />Death at 100 strength
|Waterbreathing<br />Pressure immunity<br />Special infectious attack<br />Unable to chat/radio<br />Death at 100 strength
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{{Hyperlink|Anabolic Steroids|20}}<nowiki> -33 | </nowiki><span style="color:#c90c0c;">-60</span>
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{{Hyperlink|Anaparalyzant|20}}<nowiki> -5 | </nowiki><span style="color:#c90c0c;">-45</span>
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| rowspan="3" |[[File:Affliction Drunk.png|50px]]<br>[[Drunk]]
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{{Hyperlink|Morphine|20}}<nowiki> -10 | </nowiki><span style="color:#c90c0c;">-20</span>
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{{Hyperlink|Morphine|20}}<nowiki> -5 | </nowiki><span style="color:#c90c0c;">-25</span>
{{Hyperlink|Morphine|20}}<nowiki> -5 | </nowiki><span style="color:#c90c0c;">-25</span>



Revision as of 14:22, 28 February 2021

Data is potentially outdated
Last updated for version 0.12.0.3
Last mentioned in changelog 1.1.18.0
The current game version is 1.2.8.0
Notes: Missing details about Husk Infection and Space Herpes.

Afflictions are status effects that characters can receive through varied means and that can have positive or negative effects. They are the only way of influencing a character's Vitality.

Afflictions Mechanics

Health GUI

Afflictions are displayed as icons above the health bar, and detailed information can be seen through the health GUI (which is accessed with the [H] key, or by clicking on the health bar or character portrait). The health UI shows:

  • The limbs affected. (Do note that some afflictions affect the whole body and are always displayed on the torso/head.)
  • The overall state of each limb, signalled by its color, from Green (buffed), to Yellow (normal), to Red (heavily afflicted).
  • A list of the afflictions affecting the currently selected limb, displayed with a colored gauge under their icon, which represents the strength of the affliction—Light, Medium or Heavy. (Most afflictions range from 0 to 100 strength.)
  • A description of the currently selected affliction, along with the total amount of Vitality it has drained so far.
  • A list of suitable treatments (may be misleading, only characters with high enough Medical Skill will get an accurate list of treatments) for the affliction.

Most afflictions can be treated by applying a suitable treatment, from the Health GUI, by dragging and dropping the treatment on the affected limb.
Some afflictions do not display an icon at low levels of severity.

Affliction Strength

Most Afflictions range from 0 to 100 strength, with the exception of Oxygen Low (max 200).
Stun and Buffs also have various maximum strengths, as their strength values also act as a timer, losing 1 strength per second.
However, some Afflictions are limb specific, and if several limbs are afflicted, the combined strength value may exceed 100.

For some Afflictions, this maximum strength will then be scaled to the character's maximum Vitality, which varies from 80 to 100 depending on their Job. As such, an Affliction with a maximum strength of 100 will instead be capped at 80 when applied on a Captain, whose maximum Vitality is 80. Internal Damage, Burn, Oxygen Low, Bloodloss, and High Pressure are the only scaled Afflictions. Obviously, the affliction damage values of endured attacks are not scaled to the target's Vitality.

A couple of case examples:

  • The Husk Infection Resistance Buff has a maximum strength of 600, going down by 1 per second. If a character uses Broad-spectrum Antibiotics (while meeting its Medical Skill requirement of 25), they will gain 600 Husk Infection Resistance, which means it will last 600 seconds (10 minutes), with a gradually decreasing resistance value, going from 75% at 600 strength, to 62.5% at 500 strength, to 50% at 400 strength, and so on, until the Buff expires.
  • Stun "Strength" is always a mere duration in seconds. It is capped at 30 strength, which means that nothing can stun for more than 30 seconds, although successive applications may still allow it. For instance, successive Stun Baton hits (on a human target) will still add 15 seconds to the timer, although never going beyond 30 seconds; one could wait 10–15 seconds between hits to add the full 15 seconds on each hit.

Data Table

A table of all afflictions, their precise effects and treatments.

Affliction Limb Specific? Scaled to Vitality? If left alone Strength Range Effects Treatments Skill Negative Side Effects

Internal Damage
Yes except Organ Damage Yes Stays 0 - 100 -1 vitality per strength Deusizine 90 | 60

Fentanyl 75 | 50

Morphine 50 | 25

Opium 20 | 10


Hyperzine 12 | 6

Tonic Liquid 12 | 0 Pomegrenade Extract 6.25 | 3.125

72

72

30

15



50

5

20

55


25


72


35

Antibiotic Glue 0 | -12.5

Broad-spectrum Antibiotics -33 | -60

Liquid Oxygenite

-30 | -90

Methamphetamine

-15 | -30


Bleeding
Yes No Decays (-0.1/s) 0 - 100 -0 → -10 vitality per second |?|
Triggers and grows Bloodloss
Antibiotic Glue 75 | 50 Plastiseal 48 | 24

Bandage 24 | 18

55

22

10


Burn
No Yes Stays 0 - 100 -1 vitality per strength Antibiotic Glue 75 | 50 Fentanyl 75 | 50

Morphine 50 | 25

Plastiseal 36 | 18


Opium 20 | 10

Bandage 18 | 12

Pomegrenade Extract 6 | 3

55

72

30

22


15

10

20

72

50

Deusizine -3.75 | -15

Hyperzine 0 | -7.5


Oxygen Low
No Yes With O²:
Decays
Without O²:
Grows
50 - 200 -0 → -2 vitality per second |?| Liquid Oxygenite 99

Methamphetamine 90 | 45

Deusizine 90 | 45

Hyperzine 15 | 6

Anabolic Steroids 12

-

35

72


50

-

30

72

15

-

Morphine -20 | -30

Fentanyl -30 | -40 Opium -17.5 | -30 Pomegrenade Extract -25


Bloodloss
No Yes With Bleeding:
Grows
Without Bleeding:
Decays (-0.1/s)
5 - 45 -0 → -0.75 vitality per second |?| Alien Blood 120 | 60 Blood Pack 120 | 60

Saline 50 | 35

Deusizine 45 | 30

60

35

10

72

45 - 100 -0.75 → -2.0 vitality per second |?|

Stun
No No Decays (-1/s) 0 - 30 Prevents movement and actions of any kind Hyperzine 54 | 15 Methamphetamine 22.5 50

-


High Pressure
No Yes Stays 0 - 1 -10 vitality per second

Husk Infection
No No Grows (+0.3/s) 0 - 40

Dormant stage

No symptoms

Hidden Affliction icon

Calyxanide 100 | 60 Broad-spectrum Antibiotics 30 | 15

38


25

40 - 50

Dormant stage

No symptoms

50 - 75

Active stage

Waterbreathing
Pressure immunity
Special infectious attack
Unable to chat/radio
Death at 100 strength
75 - 100

Final stage

Unknown

Psychosis
No No Decays (-0.1/s) 0 - 100 Imaginary fires, floods, and sounds

No self-diagnosis

Haloperidol 100 | 25
Deliriumine Antidote 13.2 | 6.6
37

41

40

35

50

64

Alien Blood -75 | -45

Anabolic Steroids -33 | -60

Hyperzine -24 | -48

Anaparalyzant -5 | -45


Drunk
No No Decays (-0.1/s) 20 - 40 - 0 → - 10 vitality |?|
-20% speed
Stabilozine 30 | 15 20
Decays (-0.2/s) 40 - 80 - 10 → - 30 vitality |?|
-30% speed
Each second, 20% chance of +10 Nausea
80 - 100 - 30 → - 100 vitality |?|
-50% speed
Each second, 75% chance of +20 Nausea
- Ethanol -20

Opiate Withdrawal
No No Decays (-0.05/s) 20 - 40 -0 → -20 vitality |?|
-20% speed
Each second, 10% chance of +30 Nausea
Naloxone 60 | 30

Stabilozine 30 | 15


Fentanyl 100

Morphine 30

Opium 15

39

20


-

-

-

Decays (-0.1/s) 40 - 80 -20 → -50 vitality |?|
-30% speed
Each second, 30% chance of +30 Nausea
Decays (-0.2/s) 80 - 100 -50 → -200 vitality |?|
-50% speed
Each second, 50% chance of +30 Nausea

Opiate Overdose
No No Decays (-0.5/s) 0 - 50 Slight screen
distortion
Naloxone 60 | 30

Stabilozine 30 | 15

39

20

50 - 100 -0 → -200 vitality |?|
-50% speed
73

30

15

Fentanyl -22.5 | -30

Morphine -10 | -20

Opium -8.75 | -15


Opiate Addiction
No No Decays (-0.05/s) 20 - 40 +0.1 Opiate Withdrawal per second Naloxone 60 | 30

Stabilozine 30 | 15

39

20

Decays (-0.1/s) 40 - 80 +0.25 Opiate Withdrawal per second
80 - 100 -0 → -20 vitality |?|
+0.5 Opiate Withdrawal per second
72

30

15

Fentanyl -7.5 | -30

Morphine -5 | -25

Opium -5 | -15


Radiation Sickness
No No Stays 0 - 25 +0.025 Burn per second Antirad 100 | 25

Stabilozine 30 | 15

5

20

25 - 50 +0.05 Burn per second
50 - 75 +0.075 Burn per second
75 - 100 +0.1 Burn per second

Paralysis
No No Grows (+1/s) 0 - 20 -50% speed Anaparalyzant -
20 - 40 -60% speed
40 - 60 -70% speed
60 - 80 -80% speed
80 - 99 -90% speed
99 - 100 Prevents movement or actions of any kind

Morbusine Poisoning
No No Grows (+2/s) 0 - 20 +7 Oxygen Low per second
-20% speed
Morbusine Antidote 100 | 30

Stabilozine 30 | 15

5

20

Grows (+1/s) 20 - 80 +12 Oxygen Low per second
-20% speed
80 - 100 +15 Oxygen Low per second
-20% speed

Sufforin Poisoning
No No Grows (+2/s) 0 - 50 No symptoms

Hidden Affliction icon

Sufforin Antidote 100 | 30

Stabilozine 30 | 15

5

20

Grows (+1/s) Screen blur

Hidden Affliction icon

50 - 90 Screen blur

Grows (+2/s) 90 - 100 -100 vitality in 5 seconds

Deliriumine Poisoning
No No Grows (+1/s)
0 - 100
+1 Psychosis per second Deliriumine Antidote 100 | 25

Stabilozine 30 | 15

5

20


Cyanide Poisoning
No No Grows (+1/s) 0 - 20 -20% speed Cyanide Antidote 100 | 30

Stabilozine 30 | 15

5

20

20 - 40 -40% speed
40 - 70 -1 → -70 vitality |?|
-70% speed
70 - 100 -70 → -100 vitality |?|
Permanent Stun
-90% speed

Nausea
No No Decays (-1/s) 0 - 100 Vomiting every 12 to 17 seconds for 1.7 second:

Organ Damage 0.5, Stun 0.1

- Ethanol -20

Space Herpes
No No Decays

(Affliction icon hidden until 20 strength)

0 - 50 Unknown
50 - 100 Speed -40%
Unable to chat/radio

Watcher's Gaze

No No Decays (-4/s) 0 - 40

Hidden affliction icon

Screen blur
40 - 50
Decays (-7/s) 50 - 60 Each second 2% chance of:

+20 Nausea +20 Psychosis

Decays (-19/s) 60 - 100 +2 Nausea, +3 Psychosis per second

Slow Metabolism
No No Decays (-1/s) 0 - 600 +0 → +100% Buffs/Chems duration |?|
See: Buffs

Hyperactivity
No No Decays (-1/s) 0 - 600 +0 → +48% Speed |?|

Husk Infection Resistance
No No Decays (-1/s) 0 - 600 +0 → +75% Husk Infection Resistance |?|

Psychosis Resistance
No No Decays (-1/s) 0 - 600 +0 → +75% Psychosis Resistance |?|

Pressure Resistance
No No Decays (-1/s) 0 - 100 +0 → +75% Pressure Resistance |?|

Vigor
No No Decays (-1/s) 0 - 600 -0 → -75% Damage|?|

Paralysis Resistance
No No Decays (-5/s) 0 - 800 +0 → +300% Paralysis Resistance|?|


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Afflictions
Combat
Environmental
Poisons
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Debuffs
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Other
Endgame (Spoilers)