Afflictions: Difference between revisions

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| [[File:Affliction Haste.png|50px]]<br>[[#Buffs|Hyperactivity]]
| [[File:Affliction Haste.png|50px]]<br>[[Buffs#Hyperactivity]]
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Revision as of 01:22, 19 October 2020

Data is potentially outdated
Last updated for version 0.10.5.1
Last mentioned in changelog 1.1.18.0
The current game version is 1.2.8.0

Afflictions are status effects which characters can receive through varied means and can have positive or negative effects. They are the only way of influencing a character's Vitality.

Afflictions Mechanics

Health GUI

Afflictions are displayed as icons above the health bar, and detailed information can be seen through the health UI (which is accessed with the [H] key, or by clicking on the health bar or character portrait). The health UI shows:

  • The limbs affected (do note that some afflictions affect the whole body and are always displayed on the torso/head)
  • The overall state of each limb, signalled by its color, from Green (buffed) to Yellow (normal) to Red (heavily afflicted).
  • A list of the afflictions affecting the currently selected limb, displayed with a colored gauge under their icon which represents the strength of the affliction (Light, Medium or Heavy); most afflictions range from 0 to 100 strength
  • A description of the currently selected affliction, along with the total amount of Vitality it has drained so far
  • A list of suitable treatments (may be misleading, only characters with high enough Medical Skill will get an accurate list of treatments) for the affliction.

Most afflictions can be treated by applying a suitable treatment, from the Health GUI, by dragging and dropping the treatment on the affected limb.
Some afflictions do not display an icon at low levels of severity.

Affliction Strength

Most Afflictions range from 0 to 100 strength, with the exception of Oxygen Low (max 200).
Stun and Buffs also have various maximum strengths, as their strength values also act as a timer, losing 1 strength per second.
However, some Afflictions are limb specific, and if several limbs are afflicted, the combined strength value may exceed 100.

For some Afflictions, this maximum strength will then be scaled to the character's maximum Vitality, which varies from 80 to 100 depending on their Job. As such, an Affliction with a maximum strength of 100 will instead be capped at 80 when applied on a Captain, whose maximum Vitality is 80. Internal Damage, Burn, Oxygen Low, Bloodloss, and High Pressure are the only scaled Afflictions. Obviously, the affliction damage values of endured attacks is not scaled to the target's Vitality.

A couple of case examples:

  • the Husk Infection Resistance Buff has a maximum strength of 600, going down by 1 per second. If a character uses Broad-spectrum Antibiotics (while meeting its Medical Skill requirement of 25), they will gain 600 Husk Infection Resistance, which means it will last 600 seoonds (10mn), with a gradually decreasing resistance value, going from 75% at 600 strength, to 62.5% at 500 strength, 50% at 400, and so on until the Buff expires.
  • Stun "Strength" is always a mere duration in seconds. It is capped at 30 strength, which means that nothing can stun for more than 30 seconds, although successive applications may still allow it. For instance, successive Stun Baton hits (on a Human target) will still add 15 seconds to the timer although never going beyond 30; one could wait 10-15 seconds between hits to add the full 15 seconds on each hit.

Data Table

A table of all afflictions, their precise effects and treatments.

Affliction Limb Specific? Scaled to Vitality? If left alone Strength Range Effects Treatments Skill

Internal Damage
YES YES Stays 0 - 100 -1 vitality per strength Deusizine 90 | 45 72
Fentanyl 75 | 29 72
Morphine 50 | 20 30
Opium 20 | 10 15
Hyperzine 12 | 6 60
Pomegrenade Extract 5 | 2.5 20

Bleeding
YES NO Decays (-0.1/s) 0 - 100 -0 → -10 vitality per second |?|
Triggers and grows Bloodloss
Plastiseal 35 | 30 36
Bandage 9 | 6 10
Antibiotic Glue 40 | 20 73

Burn
NO YES Stays 0 - 100 -1 vitality per strength Fentanyl 75 | 29 72
Morphine 50 | 20 30
Antibiotic Glue 40 | 20 73
Plastiseal 35 | 30 36
Opium 20 | 10 15
Bandage 15 | 10 10
Pomegrenade Extract 6 | 3 20

Oxygen Low
NO YES With O²:
Decays
Without O²:
Grows
50 - 200 -0 → -2 vitality per second |?| Liquid Oxygenite 99 45
Deusizine 90 | 45 72
Hyperzine 15 | 6 60
Anabolic Steroids 12 72
Methamphetamine 6 | 4 72

Bloodloss
NO YES With Bleeding:
Grows
Without Bleeding:
Decays (-0.1/s)
5 - 45 -0 → -0.75 vitality per second |?| Blood Pack 120 | 60 72
Deusizine 45 | 30 72
45 - 100 -0.75 → -2.0 vitality per second |?| Saline 30 | 15 20
Alien Blood 30 | 20 40

Stun
NO NO Decays (-1/s) 0 - 30 Prevents movement and actions of any kind None

High Pressure
NO YES Stays 0 - 1 -10 vitality per second

Husk Infection
NO NO Grows (+0.3/s) 40 - 100 Waterbreathing
Pressure immunity
Special infectious attack
Unable to chat/radio
Death at 100 strength
Broad-spectrum Antibiotics 30 | 15 25
Calyxanide 40 | 20 38

Psychosis
NO NO Decays (-0.1/s) 0 - 100 Imaginary fires, floods and sounds Haloperidol 100 | 25 37
Deliriumine Antidote 19.8 | 0 41

Drunk
NO NO Decays (-0.1/s) 20 - 40 —0 → —10 vitality |?|
-20% speed
None
Decays (-0.2/s) 40 - 80 - 10 → - 30 vitality |?|
-30% speed
80 - 100 - 30 → - 100 vitality |?|
-50% speed

Opiate Withdrawal
NO NO Decays (-0.05/s) 20 - 40 -0 → -20 vitality |?|
-20% speed
Naloxone 60 | 30
Consuming Opiates
39
Decays (-0.1/s) 40 - 80 -20 → -50 vitality |?|
-30% speed
Decays (-0.2/s) 80 - 100 -50 → -200 vitality |?|
-50% speed

Opiate Overdose
NO NO Decays (-0.5/s) 0 - 50 Slight screen distortion Naloxone 60 | 30 39
50 - 100 -0 → -200 vitality |?|
-50% speed

Opiate Addiction
NO NO Decays (-0.05/s) 20 - 40 +0.1 Opiate Withdrawal per second Naloxone 60 | 30
Consuming Opiates
39
Decays (-0.1/s) 40 - 80 +0.25 Opiate Withdrawal per second
80 - 100 -0 → -20 vitality |?|
+0.5 Opiate Withdrawal per second

Radiation Sickness
NO NO Stays 0 - 25 +0.025 Burn per second Antirad 100 | 25 50
25 - 50 +0.05 Burn per second
50 - 75 +0.075 Burn per second
75 - 100 +0.1 Burn per second

Paralysis
NO NO Grows (+1/s) 0 - 20 -50% speed Anaparalyzant
(Grants Paralysis Resistance 800 | 390)
64
20 - 40 -60% speed
40 - 60 -70% speed
60 - 80 -80% speed
80 - 99 -90% speed
99 - 100 Prevents movement or actions of any kind

Morbusine Poisoning
NO NO Grows (+2/s) 0 - 20 Screen distortion
-50% speed
Morbusine Antidote 100 | 30 44
Grows (+1/s) 20 - 80 +7 → +12 Oxygen Low per second
-50% speed
Grows (+1/s) 80 - 100 +12 → +15 Oxygen Low per second
-50% speed
Stabilozine 30 | 15 20

Sufforin Poisoning
NO NO Grows (+2/s) 0 - 30 Nothing Sufforin Antidote 100 | 30
Stabilozine 30 | 15
40
Grows (+1/s) 30 - 90 Screen blur
Grows (+2/s) 90 - 100 -100 vitality in 5 seconds Stabilozine 30 | 15 20

Deliriumine Poisoning
NO NO Grows (+1/s)
0 - 100
+1 Psychosis per second Deliriumine Antidote 100 | 30 41
Stabilozine 30 | 15 20

Cyanide Poisoning
NO NO Grows (+1/s) 0 - 20 -20% speed Cyanide Antidote 100 | 30 42
20 - 40 -40% speed
40 - 70 -1 → -70 vitality |?|
-70% speed
Stabilozine 30 | 15 20
70 - 100 -70 → -100 vitality |?|
Stun
-90% speed

Nausea
NO NO Decays (-1/s) 0 - 100 Speed -40%
Vomiting
None

Space Herpes
NO NO Decays 50 - 100 Speed -40%
Unable to chat/radio

Slow Metabolism
NO NO Decays (-1/s) 0 - 600 +0 → +100% Buffs/Chems duration |?|

Buffs#Hyperactivity
NO NO Decays (-1/s) 0 - 600 +0 → +48% speed |?|

Husk Infection Resistance
NO NO Decays (-1/s) 0 - 600 +0 → +75% Husk Infection Resistance |?|

Paralysis Resistance
NO NO Decays (-5/s) 0 - 800 +0 → +200% Paralysis Resistance|?|

Psychosis Resistance
NO NO Decays (-1/s) 0 - 600 +0 → +75% Psychosis Resistance |?|

Pressure Resistance
NO NO Decays (-1/s) 0 - 100 +0 → +75% Pressure Resistance |?|

Vigor
NO NO Decays (-1/s) 0 - 600 +0 → +75% Resistance to All Damage |?|


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